Made good progress on new strap rig today. It tries to retain its volume/shape by stretching along the torso. Will also be useful for jackets and hair draped across the upper body.
#maya #rigging #techanim #techart #gamedev
Latest posts tagged with #TechAnim on Bluesky
Made good progress on new strap rig today. It tries to retain its volume/shape by stretching along the torso. Will also be useful for jackets and hair draped across the upper body.
#maya #rigging #techanim #techart #gamedev
Having fun diving into UE Control Rig lately.
Epic’s new resources pushed me to explore more, especially physics and runtime animation.
#UE5 #TechAnim #Robot #gamedev #ControlRig
Catching up on some long overdue showcase on what I’ve worked so passionately over the past 4 years… starting with showcase of some of my fav characters physics that populated #LOTF23 I hope you like it, made me certainly smile while digging back through memories #TechAnim #UE
vimeo.com/1113042766
#unrealfest #unrealengine #unreal #stateofunreal #metahuman #metahumancreator #metahumananimator #digitalhumans #facialanimation #facialtech #facialrig #performancecapture #pcap #cinematics #techanim #gamedev #realtime
#PolarisPvE Launched on Steam. Here are some of locomotion set. Fairly sparse set with orientation warping to help with coverage. But since most of the action is in Flight mode, the player don't spend much time on the ground.
#UnrealEngine #gameanimation #techanim #IndieGameDev
My new journey has finally been announced, very excited!
I hope you will be interested in our future projects, and don't hesitate to reach out if you're on the lookout for Technical Animation services!
#gamedev #techanim #rigging #freelance
A new adventure has started, and our website is finally live!
magiclantern.se
We hope you will want to follow our journey, and if you're looking for Technical Animation services, please reach out!
#gamedev #techanim #rigging #freelance
It's almost there. It seems like the joints stop reading after a certain point. I am not sure if the trace channel is working as I hoped it would. Most examples I see are for IK legs but that's hard with the tail. Seems like it's the right path.
#Rigging #Animaitons #TechAnim #UE5
Any notes or ideas would be helpful for this one. I want to get the tail to follow the shape of the ground in #UE5.
Control rig is going be my route; maybe something with IK offset with a tail ctrl chain? I have some ideas to start with that.
#Rigging #procedural #Animaitons #TechAnim
The last feature I proposed and built for @polarispve.com is Special Jump Apex, something fun for both the players and animators. Takes a little practice to get the hang of it, but very fun in the right place at the right time.
#UnrealEngine #gameanimation #techanim #IndieGame #Multiplayer
Superhero flight would be a major part of the gameplay experience in @polarispve.com . Layout of Flight animation states was flat and more artist friendly. The number of transitions between them would have made a messy graph were it not for Conduits and Aliases.
#techanim #indiegamedev
Over the years at @VariableState One of the pain points that came up repeatedly was setting up HumanIK Character Definition to retarget mocap data onto our animation rig. pastebin.com/cLCZdYdv
#IndieGameDev #techanim
Cool little setting in UE Blendspace is Per Bone Smoothing. With it you can control the speed different parts of the character blend to the desired pose, and add more life to the animation even in simple 1D Blendspace.
#UnrealEngine #gameanimation #techanim
The Animation Diversity Foundation GDC 2024 Scholarship Applications are now open! Please share far and wide, and apply if you qualify!
Info on how to apply below. Applications are open until January 7, 2024.
animfund.org/programs/gdc...
#diversity #DEI #animation #rigging #techanim #gamedev