Think we could use a little lighthearted break from #thebendsdev for a little 2 week rat themed adventure
Latest posts tagged with #TheBendsdev on Bluesky
Think we could use a little lighthearted break from #thebendsdev for a little 2 week rat themed adventure
Some renders from today (Or yesterday, what time is it?)
#blender #thebendsdev
#gamedev
(Left leg is unsculpted, right leg has been sculpted in this WIP.)
Jamie's sweatpants all sculpted...he's a-posing
Sculpting little folds and loose wrinkles into some sweats (Next to find some silly designs for his shirt and sculpt that too!)
#b3d #blender #thebendsdev
A blonde man looking up at a taller blue haired man with a short beard that grows along his jaw. They're 3D models in a low poly art style.
The blonde man looks down, the blue haired man looks up.
Learned how to make renders have a background today. (..And Jamie has a second bandmate.) Eventually they'll be able to afford clothes too. (and two more bandmates)
#indiegame #thebendsdev
#b3d #blender #gamedev
Definitely digging doing this through edit mode more than the sculpting we tried last time. This time we have a better reference for our favorite depressed guitarist. (Shape is coming along better this time. Going to layer lips and nose over this. Make things simpler.)
#thebendsdev #gamedev
#b3d
Humanoid model being retopologized. Can't handle this shit lmao.
(Unwrapping and texture painting. Scrapping this model but it was a good learning experience!)
Random experiment #34523 Low poly head.
The full body minus..arms.. Of our model. No hair either. Scrapped at that point.
Some different model experiments over the past snowy week. (Anyone else stuck in the blizzard? Also. I am NOT strong enough for manual retopology..)
#gamedev #b3d
#thebendsdev
A bunch of floating heads in my Godot Editor. Trying to test if having a ton of them instanced will cause issues, luckily none. Trying new art style that's a lot higher poly than before.
Some up close and personal preview of the model in Blender. Pale skin, with pink blush marks added.
Some slightly terrifying stress testing on the new #thebendsdev models...
#indiegame #gamedev
#horrorgame
Ok yeah definitely from parenting to the table LOL
(Feel like I'm looking at before after pictures)
#indiegame #gamedev
#thebendsdev
I think Canva needs to be taken away from me
#thebendsdev #gamedev
#indiegame
Two joints on a coffee table, one is slightly burned.
The joints again, one is normal sized and the other is massive and flat??
Left is normal. Right is how it looked when we imported to #Godot. Not sure what happened but I don't think Jamie should be allowed to roll anymore. (Had to shrink it down 😭)
#gamedev #indiegame
#thebendsdev
Making a #horrorgame takes you to some weird places. (Like rigging guts for a nightmare sequence.)
#indiegame #b3d
#thebendsdev
We ransacked so much furniture from #TheBendsdev to re-use here and save some time. The last two #gamejams we've done taught us a lot about recycling unused/old #assets. (Sometimes we wonder about making asset packs for ourselves but, would anyone else be interested? 🤔)
#gamedev #b3D #blender
Some #Doppelgangerdev accidental nightmare fuel...I just wanted to re-use some old code from it for #TheBendsdev 😭
#indiegame #godotengine
#gamedev
#TheBendsdev has so many files for the main character because it's been hard to decide what direction to go in making this concept. BUT...I am terrified of deleting some before the whole thing breaks...totally hasn't happened before teehee...
Before we move on for a bit though, the last thing we were up to was our very first cutscene in #godotengine ! 🎥
#indiegame #thebendsdev
#gamedev
After a #thebendsdev filled August I think we'll be switching gears again! We tend to get burned out around two weeks on a project. Had a nice little vacation too. 😎🌞
Anyone else map out your days like this? It's been really helpful when that imposters syndrome tries to swing...
#gamedev #indiedev
The album had such an impact on me that we wanted to reference it in #thebendsdev since it deals with mental health and music/creating art
Just learned that there's a shortcut to snap cameras to align to your viewport in #godotengine. This is gonna make thing so much easier with cinematics.
#indiegame #gamedev
#thebendsdev
Needed two Jamie's for the cutscene we're making and it just looks like that spiderman meme
#thebendsdev #godotengine
#gamedev #indiedev
Added Adam in while making a cutscene and hes fucking huge..
As a side note this is our first cutscene I'm so excited!
#thebendsdev #godotengine
#indiegame #gamedev
Some album covers Zach made to replace the old photoshopped ones, we wanted these so the art flows better.
(Do you know the albums that we took inspiration from?)
#indiegame #thebendsdev #gamedev
#radiohead #redvox #SOAD
t̴͔͌͑̽̌͆̊̽͊̐͒̑̓̽̄͝h̴̲̟̫͔̗̜͂͑̀̉͛̈́̿̋͌̍̈́̉͛̚ẽ̵̺̊̑́ ̶̨̜̥̘̗̝̹̳̙͖̼͍͗̓͑̎́̾̅̔͊͐̏͛͆s̶̡̪̭̲͈͕͕̟̯̺̣̋͊͛̉̆̓͜͜͠ͅͅh̴͔͇̝͖̦́̏̀̍̃̍͛́͗̂͝a̷̠͔̣̹̲̻̬͙̮̪̠͔̘͊͑̀͗̀̀̃͆̚͝͠ḑ̵͙̬̱̗͕͂͜ö̶̧͍͎͙͇̖̬͚͙̝̻̥̱͕͐̈́̑͐̋̌̀w̷̧͍̜̳̣͚̤̮̬̿̆̈̊̃̐̃̉́̅̕͘̕͠
#thebendsdev #blender #b3d
#indiedev #gamedev
Jamie's going to be getting some new furniture and a new amp! (Maybe he'll finally make some music?)
#thebendsdev #b3d #blender #indiegame #indiedev
Ok. I need to go to bed.
#thebendsdev #indiegame #godotengine
Fuck you, Jamie. *squashes your hallucination that looks really similar to David Bowie that takes care of you*
#godotengine #gamedev #thebendsdev
How scandalous...An off the shoulder...Apron..
#b3d #blender #gamedev #thebendsdev
I don't think that's how cloth physics are supposed to work.
#indiedev #b3d #blender #thebendsdev
Had to make Jamie's model a lot thinner and taller, redo his hair so we can reuse the same armature. After a few adjustments it works great! We'll eventually need it to be short and stout for the last character we'll be making so I'm glad we got this workflow!
#thebendsdev #b3d #blender #indiedev
Hey. That looks familiar..
#b3d #blender #indiedev #thebendsdev