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#TireSimulation #Driving #Racing #Motorsport #Engineering #RaceTech #F1 #TireData

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This part calculates the final longitudinal force from the combination of wheel torques (including the brake pads) and is a leftover from the previous model version.

#VPPDev #Unity #MadeWithUnity #TireSimulation #Simracing #ScreenshotSaturday

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The overall shape appears correct, but the noise in the graph suggests a possible numerical issue with the sign of the resulting longitudinal force in the calculations.

#VPPDev #Unity #MadeWithUnity #Physics #Simulator #TireSimulation #Simracing #Motorsport

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With the analysis tool (right), we can click any point in the plot and pause execution just before it’s calculated. This lets us trace the process step by step, pinpoint the issue, and fix it.

#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Motorsport

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#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #Simulator #TireSimulation #Simracing #IndieDev #GameDev

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For example, you could run two instances of the exact same vehicle, each with a different tire model, and compare their behavior.

#VPPDev #Unity #IndieDev #GameDev #Physics #GamePhysics #TireSimulation #Simracing

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Video

Analyzing discontinuities in the wheel force model in Vehicle Physics Pro. Our tool makes it possible to visually detect issues in tire force calculations, and helps design and validate proper solutions.

#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation

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#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Engineering

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#VPPDev #ScreenShotSaturday #Unity #MadeWithUnity #Showcase #Physics #GamePhysics #TireSimulation #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins

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Preview
Programming Vehicles in Games The fundamental principles needed to get a functional vehicle in your game.

🔗 wassimulator.com/blog/program...

🎥 www.youtube.com/watch?v=MrIA...

#IndieDev #GameDev #Physics #GamePhysics #Simulator #TireSimulation #Simracing

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🔹 Exploring new ways to implement kinematic suspension from real-world data.

As always, feel free to reach out for a good tech discussion!

#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #TireSimulation

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#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #PERRINN #Project424 #Engineering

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Changelog: vehiclephysics.com/about/change...

#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #FFB #GamePhysics #TireSimulation #Simracing

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#VPPDev #Unity #MadeWithUnity #Physics #GamePhysics #TireSimulation #Simracing #Motorsport #Racing #PERRINN #Project424 #Engineering

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#ScreenShotSaturday Testing static tire friction precision with the vehicle positioned far from the origin. The vehicle remains completely stationary on slopes, unaffected by floating-point precision errors.

#VPPDev #Unity #MadeWithUnity #IndieDev #GameDev #Physics #GamePhysics #TireSimulation

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#Unity #MadeWithUnity #GamePhysics #TireSimulation #Physics #Motorsport #Perrinn #Project424 #Engineering #DigitalTwins #Simracing

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The physics behind the Nurburgring lap with 424 in VR
The physics behind the Nurburgring lap with 424 in VR YouTube video by PERRINN 424

The physics behind the 424 simulator. Watch real-time tire contacts and interactions in action!

www.youtube.com/watch?v=3uzg...

#Unity #Unity3D #MadeWithUnity #Physics #TireSimulation #Enginering #Simulator #DigitalTwins #ElectricVehicle #Simracing #Driving #IndieDev #Gamedev

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Standing starts can be configured with this low-speed mode. In this tire setup, a Peak Slip of 0.5 means that, when stationary, peak grip is reached as the wheel spins at a circumference speed of 0.5 m/s.

#VPPDev #TireSimulation #Engineering #Unity #Unity3D #MadeWithUnity #IndieDev #GameDev

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#VPPDev #PERRINN #Project424 #Unity3D #MadeWithUnity #Physics #Motorsport #Simulator #Engineering #TireSimulation #Simracing

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Front-right tire experiencing high stress at high speed (290 km/h, 180 mph), including floor contact.
#ScreenshotSaturday

#Unity3D #MadeWithUnity #Motorsport #Racing #Simulator #Simracing #PERRINN #Project424 #TireSimulation

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#VPPDev #Unity3D #MadeWithUnity #Motorsport #Racing #Simulator #Engineering #Simracing #PERRINN #Project424 #TireSimulation #DigitalTwins

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The new kinematic wheel model includes parameters to configure this effect, which is crucial since increasing ride height by 5 mm at high speeds significantly impacts aerodynamics.

#VPPDev #Unity3D #MadeWithUnity #Engineering #Motorsport #Simulator #PERRINN #Project424 #TireSimulation #DigitalTwins

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#ScreenshotSaturday #TireSimulation #Unity3D #MadeWithUnity #IndieDev #GameDev #VPPDev

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#MadeWithUnity #IndieDev #GameDev #TireSimulation #Engineering #Motorsport #DigitalTwins

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Slip, velocity, forces, etc., are computed and applied using this state.

#VPPDev #Unity3D #MadeWithUnity #Physics #Engineering #Simulation #TireSimulation #DigitalTwins #Motorsports #Simracing #IndieDev #GameDev

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The new tire model enables detailed tire modeling, incorporating parameters such as carcass stiffness (lateral and radial), vertical stiffness, tire pressure dependency, and more.

#VPPDev #Unity3D #MadeWithUnity #Engineering #TireSimulation #Physics #Racing #Motorsport #Simracing

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