6 months ago
Promoting Sustained Real-Life Benefits of Virtual Reality–Based Interventions in People With Mental Health and Substance Use Disorders: Qualitative Study
Background: Concurrent mental health and substance use disorders (MHD/SUD) is one of the most prominent public health problems as of today, and the worldwide prevalence of MHD/SUD is currently increasing. Modern virtual reality technology may provide easy, unlimited and safe access to social experiences and interactions that holds the potential to promote individuals’ new learning for the benefit of their social participation and recovery. However, the clinical adoption of virtual reality-based interventions (VRIs) is still in its infancy. Human limitations in skills transfer from virtual to actual reality is major challenge in designing efficient virtual reality-based interventions. Key working mechanisms of the interactive, digital social environments in virtual realities have yet to be identified. There is a lack of knowledge on how immersive learning experiences may be designed and structured to promote sustained real-life benefits for people with mental health and substance use disorders. Objective: The main aims of this paper were to explain the factors affecting the outcomes of learning in multisensory virtual reality environments and examining how they affect our particular target group. The overall purpose of this study was to understand how learning experiences in VRIs may be designed and orchestrated to promote sustained real-life benefits of virtual reality-based interventions in people with MHD/SUD. Methods: Eight individual in-depth interviews with adults in recovery from mental health and substance use disorders were conducted in a medium-sized municipality in eastern Norway in fall 2022. The interviews were analyzed using template analysis, a form of codebook thematic analysis in a process involving peer researcher collaboration. Results: The present study suggests that human capacity to achieve sustained learning outcomes from multisensory immersive learning experiences were limited in general. This study also indicates that people with mental health and substance use disorders struggle with deficit attention, concentration, and memory to an extent that it affected their daily functioning. Conclusions: Altogether, the theoretical framework and empirical findings provides added information on how we may develop learning experience designs in VRIs that accommodate human perceptual processes. VRI scenarios that may be repeated and structured according to individual learning prerequisites may enable the restructuring of maladaptive social schema. This may possibly promote the storage of new, repaired schemas in the user’s long-term memory. It is therefore suggested that short, focused VRI scenarios, orchestrated in a sequenced and deliberately structured learning workflow may promote sustained real-life benefits from virtual reality-based interventions in people with mental health and substance use disorders. Clinical Trial: ref. NCT05653167 clinicaltrails.gov
JMIR Formative Res: Promoting Sustained Real-Life Benefits of Virtual Reality–Based Interventions in People With Mental Health and Substance Use Disorders: Qualitative Study #MentalHealth #VirtualReality #SubstanceUseDisorders #VRInterventions #PublicHealth
1
2
0
0