Trending

#VRInterventions

Latest posts tagged with #VRInterventions on Bluesky

Latest Top
Trending

Posts tagged #VRInterventions

Preview
Promoting Sustained Real-Life Benefits of Virtual Reality–Based Interventions in People With Mental Health and Substance Use Disorders: Qualitative Study Background: Concurrent mental health and substance use disorders (MHD/SUD) is one of the most prominent public health problems as of today, and the worldwide prevalence of MHD/SUD is currently increasing. Modern virtual reality technology may provide easy, unlimited and safe access to social experiences and interactions that holds the potential to promote individuals’ new learning for the benefit of their social participation and recovery. However, the clinical adoption of virtual reality-based interventions (VRIs) is still in its infancy. Human limitations in skills transfer from virtual to actual reality is major challenge in designing efficient virtual reality-based interventions. Key working mechanisms of the interactive, digital social environments in virtual realities have yet to be identified. There is a lack of knowledge on how immersive learning experiences may be designed and structured to promote sustained real-life benefits for people with mental health and substance use disorders. Objective: The main aims of this paper were to explain the factors affecting the outcomes of learning in multisensory virtual reality environments and examining how they affect our particular target group. The overall purpose of this study was to understand how learning experiences in VRIs may be designed and orchestrated to promote sustained real-life benefits of virtual reality-based interventions in people with MHD/SUD. Methods: Eight individual in-depth interviews with adults in recovery from mental health and substance use disorders were conducted in a medium-sized municipality in eastern Norway in fall 2022. The interviews were analyzed using template analysis, a form of codebook thematic analysis in a process involving peer researcher collaboration. Results: The present study suggests that human capacity to achieve sustained learning outcomes from multisensory immersive learning experiences were limited in general. This study also indicates that people with mental health and substance use disorders struggle with deficit attention, concentration, and memory to an extent that it affected their daily functioning. Conclusions: Altogether, the theoretical framework and empirical findings provides added information on how we may develop learning experience designs in VRIs that accommodate human perceptual processes. VRI scenarios that may be repeated and structured according to individual learning prerequisites may enable the restructuring of maladaptive social schema. This may possibly promote the storage of new, repaired schemas in the user’s long-term memory. It is therefore suggested that short, focused VRI scenarios, orchestrated in a sequenced and deliberately structured learning workflow may promote sustained real-life benefits from virtual reality-based interventions in people with mental health and substance use disorders. Clinical Trial: ref. NCT05653167 clinicaltrails.gov

JMIR Formative Res: Promoting Sustained Real-Life Benefits of Virtual Reality–Based Interventions in People With Mental Health and Substance Use Disorders: Qualitative Study #MentalHealth #VirtualReality #SubstanceUseDisorders #VRInterventions #PublicHealth

1 2 0 0
Preview
Virtual Reality Interventions of Daily Versus Weekly Data Collection in Patient-Reported Outcomes Among Adults With #Cancer: Pilot Survey Study Background: Virtual reality (VR) interventions are increasingly used in healthcare settings to improve patient-reported outcomes (PROs). Measuring PROs are commonly evaluated at weekly intervals with data collected via digital surveys. While weekly assessments have benefits, VR devices enable more frequent in-device data collection. It remains unclear whether PROs collected more frequently provide more information on these interventions than PROs collected more infrequently. Objective: This pilot study explored differences between daily and weekly PRO data collection in a VR intervention with nature imagery, with and without guided imagery, among patients with #Cancer. Methods: Patients with #Cancer (N=8) were randomly assigned to one of four intervention groups: (1) VR with guided imagery (VRAGI), (2) VR without guided imagery, (3) Desktop VR with guided imagery, or (4) Desktop VR without guided imagery. Devices were mailed to participants’ homes for 15–20 minutes of daily use over three weeks. Weekly outcomes (pain, anxiety, depression, and well-being) were assessed using items from the Edmonton Symptom Assessment Scale (ESAS). Daily outcomes were captured via in-device pre/post surveys. Data were analyzed descriptively, using visual trend comparisons to explore patterns. Results: Of 41 patients consented, 8 provided complete and usable data. Weekly outcomes showed no consistent trends. In contrast, daily data revealed more nuanced patterns, such as early symptom relief, plateaus, and “double-bottom” effects. The addition of guided imagery did not consistently enhance outcomes beyond VR alone, although the VRAGI condition showed the greatest improvement in well-being. Given the small sample size, these findings should be considered exploratory. Conclusions: This pilot study suggests that daily PRO data might offer richer insight into intervention effects than weekly assessments. Further research with larger samples is needed to confirm these patterns. Clinical Trial: Clinicaltrials.gov NCT05348174; https://clinicaltrials.gov/study/NCT05348174

JMIR Formative Res: Virtual Reality Interventions of Daily Versus Weekly Data Collection in Patient-Reported Outcomes Among Adults With #Cancer: Pilot Survey Study #VirtualReality #HealthTech #PatientOutcomes #CancerResearch #VRInterventions

0 2 0 0