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Posts tagged #VoxelEngine

Like Minecraft, but it renders out to 27 miles.
The distant terrain is green.

Like Minecraft, but it renders out to 27 miles. The distant terrain is green.

Like Minecraft, but it renders out to 27 miles (IIRC).
The distant terrain is white, mismatching the near terrain.

Like Minecraft, but it renders out to 27 miles (IIRC). The distant terrain is white, mismatching the near terrain.

I decided to apply it to an old #voxel game project of mine. I got AI to write the shader for the distant terrain. (It's now green rather than white.)

It helped me rewrite some of the code to use fixed-point math... though, I had to convert Simplex to [โ€ฆ]

[Original post on fosstodon.org]

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Dear #DevDiary,

Haven't logged in a while, but there's progress. Not sure what happened with the video (tried few times), real FPS was quite fine.

Anyway. I've got:
- player / inventory persistence
- items (placeholders)
- day/night cycle

All PoC, but there.

#IndieDev #GameDev #VoxelEngine

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Dear #DevDiary

I accidentally down under.

#IndieDev #GameDev #VoxelEngine

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Some funny bugs occurred while doing this:

1) Late tick detection spammed itself to death
2) Client submitting data every frame killed the now tick based server to death
3) Movement went into slow motion because 20TPS =/ 60TPS (it's like time matters in physics)

#IndieDev #GameDev #VoxelEngine

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Dear #DevDiary

Yesterday I got the CPU -> GPU light model working. It's still very basic, but it works.

Today I made the server tick. It used to be "client request ticks" in the initial version, but now I have actual running server time. Yay!

#IndieDev #GameDev #VoxelEngine

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Turns out switching lighting from CPU -> GPU was not so trivial thing. Halved my FPS and introduced a whole bunch of glitches.

Some optimization.

Decided to do some maintenance / code hygiene enhancements first before going on with this...

#GameDev #IndieDev #VoxelEngine

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The beautiful world of Voxium is becoming more and more beautiful, and that makes me very happy! ๐Ÿ’™

#GodotEngine #VoxelEngine #Voxium

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A beautiful view, don't you think? ๐ŸŒ„๐ŸŒฒ๐Ÿ˜Ž

#GodotEngine #VoxelEngine #Voxium

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Uma bela vista nรฃo acham? ๐ŸŒ„๐ŸŒฒ๐Ÿ˜Ž

#GodotEngine #VoxelEngine #Voxium

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Added:
- Block Coloring
- a basic Structure Editor.

#GodotEngine #VoxelEngine #Minecraft #OpenSource

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This is the official Vox&Land account! :>

#Vox&Land #VoxelEngine #Voxel

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This is the entire plan right now.

#gamedev #solodev #bevy #rust #voxelengine

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๐Ÿšจ 3D Voxel Engine Update! ๐Ÿšจ

๐Ÿงฑ Added more shapes: half height blocks, slopes / "stairs", and more coming soon
๐ŸŒ€ 3-axis rotation system objects

๐Ÿงช Repo: github.com/Treechcer/3D...

#Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #SoftwareRendering #PixelArt #WIP #ScreenshotSaturday

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๐Ÿšจ 3D Renderer ๐Ÿšจ

๐Ÿ“ฝ๏ธ This is a showcase of my small 3D renderer I've been working on in Love2D!

๐Ÿงช Repo: github.com/Treechcer/3D...

#Lua #Love2D #GameDev #IndieDev #OpenSource #VoxelEngine #Retro3D #PixelArt #WIP #FeatureFriday

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Chunk loading with priority.
Priority here is Manhattan distance from chunk to a given center position.

Next:
- experiment with the priority functions and see if I can also make it depended on a (viewing) direction
- remove chunks when they are to far away

#voxelengine #madewithgodot #@godotengine

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Team Vulpine This is the official Youtube account for Team Vulpine. We're currently working on a voxel game, called Stratalia.

Subscribe to us on Youtube!
www.youtube.com/@TeamVulpine...

#gamedev #indiedev #c++ #gameengine #voxel #voxelengine

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๐Ÿš€ Building a Smooth Voxel Engine from scratch! (First attempt)

โœจ Features:
โ†’ LOD with Octrees: Dynamic-sized chunks!
โ†’ Naรฏve Surface Nets: Custom seam stitching for seamless terrain!
โ†’ Using @bevyengine.org & #RustLang ๐Ÿฆ€

Stay tuned for updates!
#gamedev #indiedev #screenshotsaturday #VoxelEngine

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FPS Movement in Godot | tutorial | Voxel Terrain #2
FPS Movement in Godot | tutorial | Voxel Terrain #2 YouTube video by MakerTech

Before we can experiment more with our Voxel Terrain, we need to be able to move around in the world.

FPS Movement in Godot: youtu.be/wuusq4tc9iI

Next I think we will either be looking at profiling or multithreading๐Ÿค”

#godot #godotengine #madewithgodot #voxel #voxelengine #tutorial #voxelgame

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Textures are finally done

#gamedev #voxelengine

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