Like Minecraft, but it renders out to 27 miles. The distant terrain is green.
Like Minecraft, but it renders out to 27 miles (IIRC). The distant terrain is white, mismatching the near terrain.
I decided to apply it to an old #voxel game project of mine. I got AI to write the shader for the distant terrain. (It's now green rather than white.)
It helped me rewrite some of the code to use fixed-point math... though, I had to convert Simplex to [โฆ]
[Original post on fosstodon.org]