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Posts tagged #assimp

I am looking for an easy to use profiler in windows for c++ code. Any suggestions? #assimp #gamedev #programming

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#gamedev Finally: ply-importer of the #assimp supports triangle stripes on the latest master:

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And sometimes mainaining something like #assimp feels like: You have a “side hustle” that is just a second job with better branding #gamedev Fulfill expectations from customers gets impossible and this feels like a fail to me. #opensource

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Feature/rust bindings: Exterimental bindings by kimkulling · Pull Request #6467 · assimp/assimp Remove handmade rust types and switch to the crade bindgen Switch to bindgen as a binding generator New binding file Summary by CodeRabbit Refactor Replaced the public API with automatically ge...

New experimental #rust bindings are available for #assimp : github.com/assimp/assim... Feedback is highly appreciated! #gamedev

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Just released a major update to RayTrophi, my custom GPU&CPU Ray Tracing Engine!
• Real-time Gas/Fire Sim (GPU)
• Foliage Painting (Instanced)
• Anim Graph
• Prosedural River Tools

@NVIDIADeveloper
, #assimp, #RayTrophi
🔗 github.com/maxkemal/Ray...
#RayTracing #VFX #OpenSource

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I started to work on the #rust binding in #assimp. #gamedev

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Release The Assimp 6.0.4 Bugfix Release · assimp/assimp What's Changed Fix some recently implemented comparisons of token strings by @nickykitchingman in #6452 Update copyright year and project version by @kimkulling in #6454 New Contributors @nickyk...

There was a version mismatch in #assimp v6.0.3, here is the latest version of the Assimp Bugfix release: github.com/assimp/assim... #gamedev

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From the Assimp community on Reddit Explore this post and more from the Assimp community

And here it the post on reddit with some more information: www.reddit.com/r/Assimp/com... #gamedev #programming #assimp #indiedev

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Release The Assimp 6.0.3 Bugfix Release · assimp/assimp What's Changed Fix building on Haiku by @Begasus in #5255 Reduce memory consumption in JoinVerticesProcess::ProcessMesh() signi… by @ockeymm in #5252 Fix: Add check for invalid input argument by @...

There is a new #assimp bugfix release out: github.com/assimp/assim... #gamedev #indie

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GitHub - assimp/assimp_view: The Asset-Importer-Lib Viewer The Asset-Importer-Lib Viewer. Contribute to assimp/assimp_view development by creating an account on GitHub.

There is a fixed version of assimp-view on github.com/assimp/assim.... It now supports vs2026 as well #assimp #gamedev

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What I learned today during my #assimp refactorings: Stability over decates is a Feature. #gamedev #legacycode

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Assimp Hacks 7: Register your custom importer Read me for free

If you want to register your own importers to #assimp: medium.com/realtime-ren... #gamedev

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🚀 BlueSky trending hashtags (15m):

#birds #scienceadviser #photography #birdphotography #gamedev #nature #booksky #bird #wildlife #assimp #eastcoastkin #pnw #wildlifephotography #cormorant #eagle #nikon #life #birdoftheday #lookingatyou #amreading

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Wishlists and issues to do next! · assimp · Discussion #5869 If there is any feature which you need next or you need to ping me: use this topic.

If you need to ping me for any #assimp task: use this discussion topic: github.com/orgs/assimp/... #gamedev

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What I learned today: People remember what you ship. Nobody remembers what you attended. #assimp #gamedev #work

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My #WTF moment of the day: cleaning up a header in #assimp: github.com/kimkulling/k... #gamedev
On medium as well: kim-kulling.medium.com/wtf-c-initia...

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The xml export in #assimp will now dump the names of textures. What a stupid mistake. #gamedev #cpp

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Learning from today: Sonarcube findings helps you a lot to get a better understanding how old your software core is #gamedev #assimp

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Learning of today: make sure that all your alias declarations will not pollute the global scope. And there is no sonarcloud warning if you do it. #assimp #gamedev

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After having 2 and a half weeks of vacation I am back for #assimp. There are 29 open Pull Requests ready for a review. I will start merging them as fast as possible. Thanks for all your great support and help. #gamedev

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If you want to use the presets of #assimp medium.com/@kim-kulling/a… #gamedev

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For instance, I promised my family to relax and checked PRs at night #assimp #gamedev

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How do you Deal with your #Opensource Projekts dringend your vacations? Do you Tage care or not? #gamedev #assimp

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If you need ri import stepfiles with CAD data: #assimp does not support this feature. But there is a lub from #Freecad I will evaluate

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Learning of today: When one app tells you the asset-format is broken and the other one tells you it is fine: maybe they are looking for different versions with the same name #3DS. #assimp supports the legacy version and 3d MAX 2023 uses a newer version, which is incompatible. #gamedev

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Assimp Hacks 6: Create what you need with CMake Read it for free…

I wrote a small post on Medium: medium.com/p/5b67350a20b9 #assimp #gamedev

free link kim-kulling.medium.com/assimp-hacks...

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The #assimp master nor support the CMakePreset feature: You can generate assimp with all tools enabled by running: cmake ./CMakeLists.txt — preset=assimp_with_tools

#gamedev #programming #cmake

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Don't do this at home #assimp #gamedev

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HL1: Fix out of bound access · assimp/assimp@ee34f49 The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. - HL1: Fix out of bound access · assimp/assimp@ee34f49

I hate it: my CI shows me all the things I'm doing wrong. Good for you, more work for me (check github.com/assimp/assim... ). #assimp #gamedev

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Another learning for today: A cast is a lie to ourself. Just trying to fix an #assimp vulnerability based on my personal lies. #gamedev

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