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Posts tagged #audioprogramming

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Sonity is currently on mega sale! 😄 🎉
#sonity #gameaudiodev #gameaudio #audioprogramming #unity3d
assetstore.unity.com/packages/too...

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Sonity Mini Tutorial - Bossa Nova Toilet Music in Sulfur
Sonity Mini Tutorial - Bossa Nova Toilet Music in Sulfur YouTube video by Sonigon

🎼 How I added 𝐛𝐨𝐬𝐬𝐚 𝐧𝐨𝐯𝐚 𝐭𝐨𝐢𝐥𝐞𝐭 𝐦𝐮𝐬𝐢𝐜 into Sulfur by Perfect Random.
Do you think I captured the toilet 𝒂𝒎𝒃𝒊𝒂𝒏𝒄𝒆? 🚽 👀
#sonity #gameaudiodev #gameaudio #audioprogramming #unity3d
www.youtube.com/watch?v=RyAB...

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Scaling up the audio and music tech ecosystem in India | Blog - Prashant Mishra ADCx India 26 aims to scale up the audio & music tech ecosystem in India. Come be a part, submit talks, network & more.

The Audio Developer Conference (ADC) @audiodevcon.bsky.social is returning to India as ADCx India 26 on 29th March 2026 at the Bangalore International Centre, aimed at scaling up the audio and #musictech ecosystem. Come be a part!

prashantmishra.xyz/blog/article...

#audioprogramming #gameaudio

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MaxForLive Generative Sequencer!

No need to know music theory in order to use it! Just play, listen and explore melodies or bass lines!

I'm open for plugin commisions, hit me in the dms.

#AudioProgramming #Music #Production #Producer #VST #Plugins #Ableton

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Harmoniq by + 5 Armor A Non-Destructive MIDI Generator

I’ve been heads-down building a MIDI app in JUCE and it’s finally at a point I’m proud to share.
✅ Load & manipulate MIDI
✅ Real-time playback
✅ Cross-platform (Win / macOS)

plus-5-armor.itch.io/harmoniq
#AudioProgramming #JUCE #MIDI #GameAudio

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Soundscape tool I created in Max. Layered with recordings of snow and waterfalls from Mt. Hood. Captured with a Tascam DR 40x. Field recordings and processing done in Ableton. Hope you enjoy 🔊

#sounddesign #audio #musicproduction #audioprogramming

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I've just released the new 𝗦𝗼𝗻𝗶𝘁𝘆 𝗗𝗼𝗰𝘂𝗺𝗲𝗻𝘁𝗮𝘁𝗶𝗼𝗻 on gitbook! 🥳 🎉
Featuring:
- Sub-page navigation
- Searching
- Dark/light theme
sonity.gitbook.io/docs
#gameaudiodev #gameaudio #audioprogramming #unity3d

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Original post on mathstodon.xyz

(I'm not sure what I write in this toot is exact, please feel free to correct me)

When doing real-time #AudioProgramming you usually need to implement a function/procedure that will run once for every block of audio samples. Since that function needs to be very responsive, it must contain no […]

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Anyone out here selling CLAP plugins? What's your experience like?

#AudioDev #AudioDevelopement #AudioProgramming #ComputerMusic #VST #VST3

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#GameAudio, do you want to use Faust to create custom #Wwise plugins?
What is the Faust #AudioProgramming language?
What can you do with the "faust2wwise" integration?

Come and found out on my talk in the latest @audiokinetic.bsky.social livestream. Link in the comments!

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stress test III

#gamedev #audioprogramming

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stress test II

#gamedev #audioprogramming

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stress test

#gamedev #audioprogramming

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[17:35:56.404] [T] [VBBL/75f9] < TICK >
[17:35:56.404] [T] [VBBL/75f9] deciding ...
[17:35:56.404] [T] [VBBL/75f9] has finished decision process
[17:35:56.404] [T] [VBBL/75f9] deciding took 21 µs
[17:35:56.404] [T] [VBBL/75f9] has committed a decision for beat [0] (c=1)
[17:35:56.404] [T] [VBBL/75f9] tick took 69 µs
[17:35:56.404] [T] [VBBL/7d51] < TICK >
[17:35:56.404] [T] [VBBL/7d51] deciding ...
[17:35:56.404] [T] [VBBL/7d51] has finished decision process
[17:35:56.404] [T] [VBBL/7d51] deciding took 19 µs
[17:35:56.404] [T] [VBBL/7d51] has committed a decision for beat [527] (c=1)
[17:35:56.404] [T] [VBBL/7d51] tick took 85 µs
[17:35:56.404] [T] [VSYS/c714/VRUN] done ticking all Vibbles
[17:35:56.404] [T] [INST/e1e9] has scheduled a note: [p=72, v=40, d=0.2]
[17:35:56.404] [T] [INST/8d18] has scheduled a note: [p=90, v=71, d=0.2]
[17:35:56.404] [T] [INST/302a] has scheduled a note: [p=87, v=80, d=0.2]
[17:35:56.404] [D] [OSYS/1371/MIDI] At beat: 526.0369 (timestamp=81835125142). Prepared note 72 for beat 527 (timestamp=81835285657)
[17:35:56.404] [D] [OSYS/1371/MIDI] MIDI note enqueued for ch 4 at 81835285657 [n=72 v=40 on=true]
[17:35:56.404] [D] [OSYS/1371/MIDI] At beat: 526.037506 (timestamp=81835125243). Prepared note 90 for beat 527 (timestamp=81835285657)
[17:35:56.405] [D] [OSYS/1371/MIDI] MIDI note enqueued for ch 12 at 81835285657 [n=90 v=71 on=true]
[17:35:56.405] [D] [OSYS/1371/MIDI] At beat: 526.037926 (timestamp=81835125313). Prepared note 87 for beat 527 (timestamp=81835285657)
[17:35:56.405] [D] [OSYS/1371/MIDI] MIDI note enqueued for ch 15 at 81835285657 [n=87 v=80 on=true]
[17:35:56.560] [D] [SCHED] Playing midi for note 72 at 81835285657
[17:35:56.560] [D] [SCHED] Playing midi for note 90 at 81835285657
[17:35:56.560] [D] [SCHED] Playing midi for note 87 at 81835285657
[17:35:56.580] [I] Shutting down...





[17:35:56.581] [T] Audio stopped

[17:35:56.404] [T] [VBBL/75f9] < TICK > [17:35:56.404] [T] [VBBL/75f9] deciding ... [17:35:56.404] [T] [VBBL/75f9] has finished decision process [17:35:56.404] [T] [VBBL/75f9] deciding took 21 µs [17:35:56.404] [T] [VBBL/75f9] has committed a decision for beat [0] (c=1) [17:35:56.404] [T] [VBBL/75f9] tick took 69 µs [17:35:56.404] [T] [VBBL/7d51] < TICK > [17:35:56.404] [T] [VBBL/7d51] deciding ... [17:35:56.404] [T] [VBBL/7d51] has finished decision process [17:35:56.404] [T] [VBBL/7d51] deciding took 19 µs [17:35:56.404] [T] [VBBL/7d51] has committed a decision for beat [527] (c=1) [17:35:56.404] [T] [VBBL/7d51] tick took 85 µs [17:35:56.404] [T] [VSYS/c714/VRUN] done ticking all Vibbles [17:35:56.404] [T] [INST/e1e9] has scheduled a note: [p=72, v=40, d=0.2] [17:35:56.404] [T] [INST/8d18] has scheduled a note: [p=90, v=71, d=0.2] [17:35:56.404] [T] [INST/302a] has scheduled a note: [p=87, v=80, d=0.2] [17:35:56.404] [D] [OSYS/1371/MIDI] At beat: 526.0369 (timestamp=81835125142). Prepared note 72 for beat 527 (timestamp=81835285657) [17:35:56.404] [D] [OSYS/1371/MIDI] MIDI note enqueued for ch 4 at 81835285657 [n=72 v=40 on=true] [17:35:56.404] [D] [OSYS/1371/MIDI] At beat: 526.037506 (timestamp=81835125243). Prepared note 90 for beat 527 (timestamp=81835285657) [17:35:56.405] [D] [OSYS/1371/MIDI] MIDI note enqueued for ch 12 at 81835285657 [n=90 v=71 on=true] [17:35:56.405] [D] [OSYS/1371/MIDI] At beat: 526.037926 (timestamp=81835125313). Prepared note 87 for beat 527 (timestamp=81835285657) [17:35:56.405] [D] [OSYS/1371/MIDI] MIDI note enqueued for ch 15 at 81835285657 [n=87 v=80 on=true] [17:35:56.560] [D] [SCHED] Playing midi for note 72 at 81835285657 [17:35:56.560] [D] [SCHED] Playing midi for note 90 at 81835285657 [17:35:56.560] [D] [SCHED] Playing midi for note 87 at 81835285657 [17:35:56.580] [I] Shutting down... [17:35:56.581] [T] Audio stopped

Reached my biggest milestone so far today: #vibbles are now able to actually play midi notes on their chosen instrument! I can listen to them in Bitwig!

Only took 2 months and ~5500 lines of code 😅

#gamedev #cpp #audioprogramming

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faust/architecture/wwise at master-dev · grame-cncm/faust Functional programming language for signal processing and sound synthesis - grame-cncm/faust

#GameAudio Faust2wwise compiler is ready for creating custom plugins in @audiokinetic.bsky.social #Wwise with Faust 🔥
github.com/grame-cncm/f...

#GameDev soon I'll be creating tutorials for setting up and start doing #PluginDevelopment with crazy #AudioProgramming ideas

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Playtonik Looping I’ve recently been working on a looper feature for Playtonik, our musical fidget toy. The idea is to capture a section of the inputted notes and to give the user controls to play the loop back at will...

interested in unity, audio and threading issues? of course you are!

i wrote a little blog post about my recent run in with unity’s threading while writing a midi looper for playtonik

check it out!

5of12.github.io/2025/09/04/p...

#gamedev #unity #audioprogramming

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experimenting with some new midi controls for Playtonik!

bounding balls giving CC output - controlling the cutoff frequency on the Summit

#novation #musicproduction #audioprogramming #midi

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Dusting off silly ol' programs I made: Chromalphabet - Development Log #1
Dusting off silly ol' programs I made: Chromalphabet - Development Log #1 YouTube video by Cites and Sounds

Hey friends!

I haven't really made videos before, but we're trying it out because documenting your progress is cool!

I've been diving into some of my old code projects recently and thought I'd share the journey with you.

www.youtube.com/watch?v=A9Th...

#p5js
#tonejs
#Coding
#AudioProgramming

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Okay, this platform might work for me.

Follow me if you want to know what I do in #gamedev, #gameaudio and #audioprogramming. You have my word that I will never post about any other subjects than these.

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Luke holding a can of Lando Norris Special Edition Monster in front of a PC screen showing a Unity Game Scene.

Luke holding a can of Lando Norris Special Edition Monster in front of a PC screen showing a Unity Game Scene.

As a McLaren fan who needs to lock in and program, it'd be rude not to.

IT'S TUESDAY, THEN. ITS TUESDAY, TUESDAY WHAT.

#F1
#Lando
#AudioProgramming

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🌸 Floral Sample Toolkit is underway - as you can see, the "Trace Console" logs each step you take, and then exports that along with the final WAV. That way you can do destructive editing, but still share the steps in an open-source sense 😀

#opensource #audioprogramming #javascript

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Sonity - Audio Middleware | Audio | Unity Asset Store Get the Sonity - Audio Middleware package from Sonigon and speed up your game development process. Find this & other Audio options on the Unity Asset Store.

Sonity 1.1.0 is now released! 🥳
• 𝐒𝐭𝐞𝐚𝐦 𝐀𝐮𝐝𝐢𝐨 integration:
Adding: 𝐨𝐜𝐜𝐥𝐮𝐬𝐬𝐢𝐨𝐧, 𝐫𝐞𝐟𝐥𝐞𝐜𝐭𝐢𝐨𝐧 & 𝐩𝐫𝐨𝐩𝐚𝐠𝐚𝐭𝐢𝐨𝐧!
• 𝐏𝐥𝐚𝐲𝐌𝐚𝐤𝐞𝐫 integration, by Simon Palmblad ❤️
u3d.as/2TSD #gameaudiodev #gameaudio #audioprogramming #unity3d

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Original post on mathstodon.xyz

Just found out about the ATS programming language, a functional language with #DependentTypes, and with C-like control over memory allocation thanks to #LinearTypes. I've been longing for a #Haskell -like language that could be used for low-level real time #AudioProgramming , so this looks very […]

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Original post on mathstodon.xyz

Having a very nice time at #LibreGraphicsMeeting :) I wonder if there's a similar event for audio? I know about #AudioDeveloperConference but I'm pretty sure it's not specific to free software. Also I like the fact that LGM is focused both on the developer- and the user-facing side (to some […]

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I am polishing my audio occlusion system made for a #HorrorGame aiming for smoother attenuations on off-screen audio sources. I think I'm almost there. Here is a sneak peek.

#GameAudio #AudioProgramming #InteractiveAudio #SoundDesign #MadeWithUnity #IndieGame #IndieDev #Gamedev

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Original post on mathstodon.xyz

I just released the first version of hworld, the #haskell bindings I wrote for the World library.

Given a recording of a voice, it allows you to compute a "vocoded" representation that is easy to manipulate to perform actions such as:
- pitch shifting
- simulation of whispering
- machine […]

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Here's a little piece called "Some kind of delay". It's and AB part clearly separated by the delay time applied to the feedback.

And there you have #AudioProgramming and #Music #Composer colliding together.

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