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I thought MAYBE it's not clearing tile data from previous levels, but this is the bottom floor which wouldn't even be generated on the level prior

#boneGame #Unreal #nanite #instancing #bug

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uhhhh #boneGame you ok?

#bug #nanite #instancing #disco

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bottom of a froyo tub says st gregory 2021

bottom of a froyo tub says st gregory 2021

oop ๐Ÿ™‚ #boneGame

idk why my code to rotate the tile didn't work but it didn't work and doesn't work and I give up trying to be smart, brute force mode go and also redo all the tiles with just cubes to increase performance?

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how does my shitty minecraft ahh looking dungeon game run worse than literally 50 square km of geoscanned terrain ๐Ÿ˜ก๐Ÿคก

also #boneGame dungeon generation is borked again ๐Ÿ˜ฉ๐Ÿ˜ฉ๐Ÿ˜ฉ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

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hi chat, #monsterGirl ? I stop making #boneGame THIS INSTANT?!

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chat I'm worried the art style of the #boneGame is getting too detailed and I think I need to go back to just cubes ๐Ÿ™

but maybe if I upload the latest build to my kofi you can sub me and tell me if you think that's a good move ๐Ÿ˜Š๐Ÿ‘

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I DID IT, I AM A GENIUS!

the code for getting the orientation of a randomly picked traversable cardinal direction is (4+(2- direction index (cw)) ) %4

I think the 4+ is extra if you have a +n4 after, or a proper wrapping modulo function, but now it works I'm too scared to take it out ๐Ÿคฃ๐Ÿ˜ญ

#boneGame

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dungeon with cave lookin assets next to vr lookin assets halfway through a very visible code rewrite (to enable biome ts)

dungeon with cave lookin assets next to vr lookin assets halfway through a very visible code rewrite (to enable biome ts)

#boneGame refactor hitting haaaard

#voxel #indiedev #dungeon #procedural #procgen #generation #refactor

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coloured in the carvern scene in engine viewport

coloured in the carvern scene in engine viewport

here is the material tweaks

#boneGame #unreal #material #indiedev

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basic world gen tile layup in the engine 5

basic world gen tile layup in the engine 5

here it is in the #Unreal engine, pending some material edits

#boneGame #indiedev #gamedev #procedural #procgen #voxel #magicavoxel

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chat, if all my plans line up you might be able to start getting the new builds of #boneGame as early as next week!

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magica voxel render viewport showing cavern interior with roof overhang, lintel and door

magica voxel render viewport showing cavern interior with roof overhang, lintel and door

ship it

#boneGame #voxel #3D #indiedev #unreal

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dungeon cave mesh voxel render in the magicavoxel render tab

dungeon cave mesh voxel render in the magicavoxel render tab

progress on the dungeon tile mesh tile meshes

#boneGame #gamedev #3D #voxel #magicavoxel #indiedev

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magica voxel render viewport of the finished cave internal corner

magica voxel render viewport of the finished cave internal corner

๐Ÿ™‚ #boneGame #3D #magicavoxel #render

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magica voxel editor viewport showing some voxel rocks in the corner of a voxel cave

magica voxel editor viewport showing some voxel rocks in the corner of a voxel cave

artistically layering several similarly scaled but also distinctly different scaled boulders all with the same material to avoid z fighting

#boneGame #magicaVoxel #Voxel #3D #gamedev

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