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Learn how to setup a development environment to code #videogames for the #SEGA #MasterSystem (and #GameGear) in just 15 minutes 😲 😲 in the newest Undeveloper Tech Stuff's video! 🤩

https://www.youtube.com/watch?v=4OeYXrcegeQ

(published today!)

#retro #8bit #retrogames #gamedev #devkitSMS

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Original post on mastodon.gamedev.place

xfixium just released a demo of #Castlevania for the #Sega #MasterSystem! 🤩

here's a video showing the great work so far: https://www.youtube.com/watch?v=QjKFJFGvDg0

and you can check the development thread and download the ROM here:
www.smspower.org/forums/19386-SMSCastleva... […]

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SMSRally, Day 18. Smspower folks suggested a "double buffered" car tile update solution. Copy the car's 16 - 22 tiles over two game frames into a "back buffer" area while using an "active" tile area for the current sprite. Switch when the copy is done. #sega #mastersystem #homebrew #devkitsms

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SMSRally, Day 17. Worked on improving the world to pixel to screen space transformations. The car follows the ground better now. Sprite still glitchy at certain angles. #sega #mastersystem #homebrew #devkitsms #gslib

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The famous "They don't know meme".
The guy alone in the corner has a "devkitSMS" label on him, and the caption reads "They don't know I can write games for the SEGA Master System in C!"

The famous "They don't know meme". The guy alone in the corner has a "devkitSMS" label on him, and the caption reads "They don't know I can write games for the SEGA Master System in C!"

#devkitSMS #videogames #SEGA #MasterSystem #retrocomputing #retrodev #retro #8bit #games #homebrew #SEGAMasterSystem

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A screenshot from "The Sword of Stone" by cireza - made with devkitSMS

A screenshot from "The Sword of Stone" by cireza - made with devkitSMS

A screenshot from "Frontier Force" by badcomputer - made with devkitSMS

A screenshot from "Frontier Force" by badcomputer - made with devkitSMS

A screenshot from "Where Is It?" by Ricco59 - made with devkitSMS

A screenshot from "Where Is It?" by Ricco59 - made with devkitSMS

A screenshot from "Jumping Jack'son" by slogra - made with devkitSMS

A screenshot from "Jumping Jack'son" by slogra - made with devkitSMS

ONLY *TODAY*! 😮
75% OFF OUR FREE DEVKIT 😅

https://github.com/sverx/devkitSMS

#8bit #retro #retrocomputing #retrodev #gamedev #SEGA #MasterSystem #GameGear #SG1000 #SC3000 #ColecoVision #devkitSMS

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Frontier Force for the SEGA Master System

Frontier Force for the SEGA Master System

A few more cartridges are available

www.2minds.fr/en/store/-sms-frontier-f...

#8bit #retro #retrocomputing #retrogames #SEGA #MasterSystem #devkitSMS

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A simple devkitSMS sample program running on a ColecoVision emulator (ColEm 5.6)

A simple devkitSMS sample program running on a ColecoVision emulator (ColEm 5.6)

... did I mention that with the latest #devkitSMS you can write software (like... games, for instance!) for the #SEGA #SG1000 / #SC3000 and also compile them for the #ColecoVision too? 😁

#homebrew #retro #gamedev #videogames #retrocomputing #SEGASG1000

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Some of the many cool games developed with devkitSMS so far include:
* armixer24's TetrisdGG
* badcomputer’s Astro Climber, Razing Core, Frontier Force, Blast Arena
* cireza's the Sword of Stone
* Cyttorak's Gemitas
* darks Yawi
* Disjointed Studio's Weka Invaders
* DrlLudos’ Dangerous Demolition
* Eruiz's Lunar Skirmish, Galactic Revenge, Astro Force, Bomb Jack Remake, Green Beret Remake, Crazy
Pinball, Electronic Dreams, Dead Gunner, Mini MSX, Silver Valley
* Guy's Grail of the Gods, Deathtrap Dungeon, Nyle - Lyne in SokobanLand
* Integer Max Games' Knight Shift
* Jean Monos' Little Sokoban
* JoppyFurr's Snepzhen Solitaire, Ants
* Louis the SEGA Nerd's Monaco Master, Sub Assault
* Mojon Twins’ Cheril Perils Classic, Jet Paco and Jet Puri, Che Man, Sgt. Helmet Training Day, Super Uwol
* Naarshakta's Stygian Quest
* offgame's Pixner II
* old_pirate’s Iron Man
* PSCD Games’ Alien Cat 2
* raphnet’s SKBN, Extreme Volleyball Infernal League, Goblin Kart Rescue
* Ricco's Where Is It?, Do The Same
* slogra’s Jumping Jack'son
* SteveProXNA's Skazka, Simpsons Trivia
* Tuxedo Games' Alter Ego, Goris
* Will Britton's Land on my Base, Eggie Chuck, Primates
* x7r's Sutoroku
* xfixium's Ms. Pac-Man Classic

Some of the many cool games developed with devkitSMS so far include: * armixer24's TetrisdGG * badcomputer’s Astro Climber, Razing Core, Frontier Force, Blast Arena * cireza's the Sword of Stone * Cyttorak's Gemitas * darks Yawi * Disjointed Studio's Weka Invaders * DrlLudos’ Dangerous Demolition * Eruiz's Lunar Skirmish, Galactic Revenge, Astro Force, Bomb Jack Remake, Green Beret Remake, Crazy Pinball, Electronic Dreams, Dead Gunner, Mini MSX, Silver Valley * Guy's Grail of the Gods, Deathtrap Dungeon, Nyle - Lyne in SokobanLand * Integer Max Games' Knight Shift * Jean Monos' Little Sokoban * JoppyFurr's Snepzhen Solitaire, Ants * Louis the SEGA Nerd's Monaco Master, Sub Assault * Mojon Twins’ Cheril Perils Classic, Jet Paco and Jet Puri, Che Man, Sgt. Helmet Training Day, Super Uwol * Naarshakta's Stygian Quest * offgame's Pixner II * old_pirate’s Iron Man * PSCD Games’ Alien Cat 2 * raphnet’s SKBN, Extreme Volleyball Infernal League, Goblin Kart Rescue * Ricco's Where Is It?, Do The Same * slogra’s Jumping Jack'son * SteveProXNA's Skazka, Simpsons Trivia * Tuxedo Games' Alter Ego, Goris * Will Britton's Land on my Base, Eggie Chuck, Primates * x7r's Sutoroku * xfixium's Ms. Pac-Man Classic

I updated #devkitSMS' readme with a list of some of the many cool games developed using it so far.

Check them out, there's really something for everyone! 😍 […]

[Original post on mastodon.gamedev.place]

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orange revolt masterarts prealpha demo v0 3
orange revolt masterarts prealpha demo v0 3 YouTube video by Orange Revolt

New video uploaded on Master-Arts Pre-Alpha v0.3 for the Sega Master System.

youtu.be/CUoYhG-fWEw

#homebrew #gamedev #8bit #sega #segamastersystem #game #creativity #sandbox #indiedev #devkitSMS #masterarts

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Downland for ColecoVision Day 2: Sound works better if I use the actual correct PSGLib file. Whoops! (whoopsie!) Updated a few minor things. And I do believe it's pretty much done! The updates to DevkitSMS make this port super easy #downland #tandy #coco #coleco #colecovision #devkitsms

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Fellow SMS Power! forum user badcomputer just posted his new #SEGA #MasterSystem game: "Astro Climber".

download it here: https://badcomputer0.itch.io/astro-climber (pay as much or as little as you want)

#SEGAMasterSystem #retrogaming #retro #devkitSMS

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Downland for Game Gear Day 6? 7? Who knows!: Two player life start scrolling bug seems to be fixed. I do believe the Game Gear version is done. #downland #tandy #coco #sega #gamegear #devkitsms

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Downland for Game Gear Day 3,4,5: Had family over for the week so could only spend little bits of time here and there. I'm down to my last bug where going from one player to the other has a scrolling bug when the player starts. Hope to fix soon. #downland #tandy #coco #sega #gamegear #devkitsms

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Downland SG-1000 Day 10: Reworked the rom layout so that banks 0,1 combined is under 16k. This should make the code ready for Colecovision. Now just waiting for a certain things to happen :) #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for Game Gear Day 2, con't: adjusted the title screen to better fit the screen. No room for the room geometry, though. It's all offscreen. Next I'm gonna make the drops fall through the letters instead of colliding with them. #downland #tandy #coco #sega #gamegear #devkitsms

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Downland for Game Gear Day 2: changed the timer and lives markers to be sprites. The lives display has been simplified to reduce flicker. Gotta fix bugs with scrolling when changing screens. Also, this game can be brutal. #downland #tandy #coco #sega #gamegear #devkitsms

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Downland for Game Gear Day 1 con't: Added basic scrolling. Tiny screen is still tiny. Lives, time, and score can't clearly be seen. I will remove the top and bottom except the time, and display that with sprites in a corner. #downland #tandy #coco #sega #gamegear #devkitsms

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Ugh, fine. Might as well...
Downland for Game Gear Day 1: Made a common game code folder for 8bit machines. Migrated SG-1000 and SMS to it. Created GG project. Updated makefile and game colors. The screen is tiny! #downland #tandy #coco #sega #gamegear #devkitsms

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Downland for SG-1000 Day 9 con't: Got ram usage down under 1k and so reenabled 2 player mode. Thanks to the original author for his foresight. I was being silly taking too much memory while his original solution had already solved the problem :) #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 8&9: Finally got sprite drawing working. Reworked the obj gfx, toned down the player to be more like the original. Making 1bpp graphics is hard. I think I'm almost done with this version. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 7: More boring drudgery trying to properly get the sprite graphics into the game. It would go faster if I would be less tired and could concentrate more on it. But still, some progress. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 6: Just boring drudgery, getting a 1bpp png to C array tool going to convert the graphics. Tweaked sprites some more. Just about ready to test them out in-game. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 5: Still working on the new player sprite. I realized that the black areas from yesterday's version are transparent. Reworked to have less transparency and I think it has a bit more personality now. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 4: Reworking the object graphics for 1bpp sprites. I can't use the original 1bpp ones because they're made in such a way that they assume CRT artifact effects to produce colors. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 3, Con't: Fixed the background colors and in-game text, plus started on importing the sprites. Currently getting them wrong. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 3: Drawing background graphics (with no color set for ropes yet) and drops (with temp sprite and no flicker management). Screen transition + joystick + sound + banking work, which is nice. #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 2 Con't: Experimenting with the video mode and tile/sprites functions. Made some graphics! Wheee!!! #downland #tandy #coco #sega #sg1000 #devkitsms #wheeee

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Downland for SG-1000 Day 2: Apparently SG-1000 carts can do bank switching so I copied the whole SMS project over, tweaked the makefile and stubbed the gfx calls. Cut the 2nd player 'cause of ram limits but the project builds and runs in a blank screen #downland #tandy #coco #sega #sg1000 #devkitsms

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Downland for SG-1000 Day 1: Might as well try it. Couldn't sleep last night thinking about it. This will probably be more experimental, but let's see how far I can get. Got a basic project building. Anybody got hardware to test on? #downland #tandy #coco #sega #sg1000 #devkitsms

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