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Posts tagged #gamebalancing

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Uber Artifacts (Better Powerups) by Reactorcore Enhanced and longer-lasting powerups for Doom 2

Uber Artifacts: Enhanced powerups for Doom with balanced gameplay effects

https://reactorcore.itch.io/uber-artifacts

#doomMod #enhancedPowerups #gameBalancing #playEnhancement #modding

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DAOs in Web3 Games: Player-Led Governance & Balance The Role of DAOs in Governing and Balancing Web3 Games. Ever had your favorite character, weapon, or strategy nerfed into oblivion by a game developer overnight? One patch, and poof.…

DAOs in Web3 Games: Player-Led Governance & Balance #decentralizedautonomousorganization #tokenbasedvoting #gamebalancing #playerownedeconomy #web3gamedevelopment #NFTgovernance #gamefiDAO #onchaingovernance #communityledgamedesign #decentralizedfinancegaming

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DICE's Sirland: Battlefield 6 Beta Vehicles Underpowered, Prioritizing Balance Players who got a chance to try out the recent Battlefield 6 beta quickly noticed something important. The vehicles in the game felt less powerful than

DICE's Sirland: Battlefield 6 Beta Vehicles Underpowered, Prioritizing Balance

#Battlefield6 #BetaTest #GameBalancing #Gamedeveloper #vehicles

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Thought this came out nicely - landscape changes with navmesh rebuild (navmesh debug on in this vid). The landscape greatly affects the flow of the enemies, choke points, distances, etc... #gameBalancing #screenshotsaturday #indieGames #solodev #godot #towerdefense

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How Militarized Vehicles Ruined GTA Online (I hate Oppressors MK2) Militarized vehicles have ruined GTA Online due to their unbalanced gameplay mechanics. Let's break down why the old vehicles are better than the new

Having recently gotten into GTA Online again, the flying super vehicles INFURIATE me

So here's how powerful vehicles used to be (2013) and why they're broken in 2025

#gtaonline #gaming #videogames #gamedev #gamebalancing #multiplayergames #gta #gta5

jambuckett.com/how-militari...

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Uber Artifacts (Better Powerups) by Reactorcore Enhanced and longer-lasting powerups for Doom 2

Uber Artifacts: Enhanced powerups for Doom with balanced gameplay effects

https://reactorcore.itch.io/uber-artifacts

#doomMod #enhancedPowerups #gameBalancing #playEnhancement #modding

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Game balancing - complete! Well, "complete": theoretically done, practically untested 😁 BUT! Tomorrow I can start working, so expect A LOT of development news for this clicker soon 😎

#gamedev #mobilegamedev #indiedev #clicker #gamebalancing #mobileclicker #indiegames

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Twitch Twitch is the world

www.twitch.tv/videos/24079...

Here's what we covered:
- His experience working on the game
- The approach to #GameDesign
#SystemsDesign
#GameBalancing

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It's time!

Join Gabor and me for a chat about the gameplay of @mandragoragame.com.

Here's what we'll talk about:

- His experience working on the #ActionRPG title
- The approach to #GameDesign
- #SystemsDesign
- #GameBalancing

Link for the event:
www.twitch.tv/gamingcopywr...

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Curious about @mandragoragame.com?

Gabor Szabo (Lead Game Designer) will chat with me about:

- His experience working on the #ActionRPG title
- The approach to #GameDesign
- #SystemsDesign
- #GameBalancing

Got questions?
Just wanna learn more for your #GameDev journey?
Then see you on Friday 🙌

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#gamebalancing is easy, smooth and quick if you build stuff right, and an endless tedious QA grind if you decide to hardcode values here and there.

And AAA studios can somehow manage by grind and crunch, so they don’t need to learn the best practices like we do in service games.

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Graphic showing the average duration of each session of King Mode in GoBattle.io. The graphic shows an increase of 25% in average play duration.

Graphic showing the average duration of each session of King Mode in GoBattle.io. The graphic shows an increase of 25% in average play duration.

Balancing a game is so challenging! We made a change to GoBattle’s King mode that increased the average playtime by 25% and better balances the skill of new players. But now some high-level players are complaining because it relies more on skill. #gamedev #indiedev #GameBalancing

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Don't Use Math in Balancing Games (usually...)
Don't Use Math in Balancing Games (usually...) YouTube video by Sirlin on Design

Game balancing is way less about math than you'd think, and I'm not the first person working in the field to say that. This video explains why. youtu.be/Gx0Q3SD_6GI #youtube #gamedev #indiedev #gamedesign #gamebalancing

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gamedev asking chatGPT: "Correct it, make it dead simple to understand with the smaller amount of words possible"

gamedev asking chatGPT: "Correct it, make it dead simple to understand with the smaller amount of words possible"

Balancing is fun but this is what happens every time I have to make a public announcement about the changes 🫣

#Gamedev #Gamebalancing

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#Helldivers2 #Arrowhead #Atualização #GameBalancing #FeedbackJogadores

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