Uber Artifacts: Enhanced powerups for Doom with balanced gameplay effects
https://reactorcore.itch.io/uber-artifacts
#doomMod #enhancedPowerups #gameBalancing #playEnhancement #modding
Latest posts tagged with #gamebalancing on Bluesky
Uber Artifacts: Enhanced powerups for Doom with balanced gameplay effects
https://reactorcore.itch.io/uber-artifacts
#doomMod #enhancedPowerups #gameBalancing #playEnhancement #modding
DAOs in Web3 Games: Player-Led Governance & Balance #decentralizedautonomousorganization #tokenbasedvoting #gamebalancing #playerownedeconomy #web3gamedevelopment #NFTgovernance #gamefiDAO #onchaingovernance #communityledgamedesign #decentralizedfinancegaming
DICE's Sirland: Battlefield 6 Beta Vehicles Underpowered, Prioritizing Balance
#Battlefield6 #BetaTest #GameBalancing #Gamedeveloper #vehicles
Thought this came out nicely - landscape changes with navmesh rebuild (navmesh debug on in this vid). The landscape greatly affects the flow of the enemies, choke points, distances, etc... #gameBalancing #screenshotsaturday #indieGames #solodev #godot #towerdefense
Having recently gotten into GTA Online again, the flying super vehicles INFURIATE me
So here's how powerful vehicles used to be (2013) and why they're broken in 2025
#gtaonline #gaming #videogames #gamedev #gamebalancing #multiplayergames #gta #gta5
jambuckett.com/how-militari...
Uber Artifacts: Enhanced powerups for Doom with balanced gameplay effects
https://reactorcore.itch.io/uber-artifacts
#doomMod #enhancedPowerups #gameBalancing #playEnhancement #modding
Game balancing - complete! Well, "complete": theoretically done, practically untested 😁 BUT! Tomorrow I can start working, so expect A LOT of development news for this clicker soon 😎
#gamedev #mobilegamedev #indiedev #clicker #gamebalancing #mobileclicker #indiegames
www.twitch.tv/videos/24079...
Here's what we covered:
- His experience working on the game
- The approach to #GameDesign
#SystemsDesign
#GameBalancing
It's time!
Join Gabor and me for a chat about the gameplay of @mandragoragame.com.
Here's what we'll talk about:
- His experience working on the #ActionRPG title
- The approach to #GameDesign
- #SystemsDesign
- #GameBalancing
Link for the event:
www.twitch.tv/gamingcopywr...
Curious about @mandragoragame.com?
Gabor Szabo (Lead Game Designer) will chat with me about:
- His experience working on the #ActionRPG title
- The approach to #GameDesign
- #SystemsDesign
- #GameBalancing
Got questions?
Just wanna learn more for your #GameDev journey?
Then see you on Friday 🙌
#gamebalancing is easy, smooth and quick if you build stuff right, and an endless tedious QA grind if you decide to hardcode values here and there.
And AAA studios can somehow manage by grind and crunch, so they don’t need to learn the best practices like we do in service games.
Graphic showing the average duration of each session of King Mode in GoBattle.io. The graphic shows an increase of 25% in average play duration.
Balancing a game is so challenging! We made a change to GoBattle’s King mode that increased the average playtime by 25% and better balances the skill of new players. But now some high-level players are complaining because it relies more on skill. #gamedev #indiedev #GameBalancing
Game balancing is way less about math than you'd think, and I'm not the first person working in the field to say that. This video explains why. youtu.be/Gx0Q3SD_6GI #youtube #gamedev #indiedev #gamedesign #gamebalancing
gamedev asking chatGPT: "Correct it, make it dead simple to understand with the smaller amount of words possible"
Balancing is fun but this is what happens every time I have to make a public announcement about the changes 🫣
#Gamedev #Gamebalancing