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Posts tagged #gamedesigndocument

Es geht um unser #PointAndClickAdventure "2080: Operation Sunshield" und das #GameDesignDocument dazu.
Außerdem erzählen wir, was unserer Ansicht nach in ein GDD gehört und warum wir erst keines schreiben wollten, es dann aber doch getan haben.

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How to Make a Game Design Document (Step-by-Step)
How to Make a Game Design Document (Step-by-Step) YouTube video by Taken Grace

Struggling to write a GDD? Next video will walk you through step by step how to create one! #gamedev #indiegamedev #gdd #gamedesigndocument youtu.be/R_obRM_lFxs

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a black hole witch consumes a nurtle, which kills it

a black hole witch consumes a nurtle, which kills it

A nurtle is munching on 10 different nurtles, a little dweeb of a turtle. This kills the nurtle 10 times, and we do not call this process nurtosis.

A nurtle is munching on 10 different nurtles, a little dweeb of a turtle. This kills the nurtle 10 times, and we do not call this process nurtosis.

Having a fan favorite for your #GameDesignDocument means that you get to consistently write shitpost diagrams when describing gameplay mechanics. And no, despite your pleas, we will not and do not call this process "Nurtosis".

#gamedesign #GDD #gamedev #indiedev #indiegame

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240p Test Suite Instruction Booklet formatted for folding into quarters. At top left is the title, upside down. At top left are the credits and GNU General Public License notice upside down. At bottom left are precautions about handling electronics, fixing a scrambled screen, flashing lights, taking rest breaks, and CRT projector burn-in. At bottom right is the manual's introduction:

Most video game consoles prior to 1999 output a 240-line progressive (240p) video signal. Though it has nonstandard timing compared to broadcast TV, most TVs from the 1980s can display it. However, many flat-panel TVs from 2007 and later have trouble with 240p video.

The 240p Test Suite is a homebrew application for video game consoles that helps evaluate compatibility of upscalers and other video processors, either stand-alone or built into a TV, with retro consoles' video. It also provides tools for calibrating black and white levels, colors, and picture size for accurate reproduction across displays. These have been tested with video processors on real hardware and a variety of displays, including CRTs and arcade monitors via RGB.

MDFourier is a tool to compare audio signatures and generate graphs that show how they differ. A tone generator produces a signal for recording from the console, and the analysis program compares the frequencies to a reference recording and displays the results.

240p Test Suite Instruction Booklet formatted for folding into quarters. At top left is the title, upside down. At top left are the credits and GNU General Public License notice upside down. At bottom left are precautions about handling electronics, fixing a scrambled screen, flashing lights, taking rest breaks, and CRT projector burn-in. At bottom right is the manual's introduction: Most video game consoles prior to 1999 output a 240-line progressive (240p) video signal. Though it has nonstandard timing compared to broadcast TV, most TVs from the 1980s can display it. However, many flat-panel TVs from 2007 and later have trouble with 240p video. The 240p Test Suite is a homebrew application for video game consoles that helps evaluate compatibility of upscalers and other video processors, either stand-alone or built into a TV, with retro consoles' video. It also provides tools for calibrating black and white levels, colors, and picture size for accurate reproduction across displays. These have been tested with video processors on real hardware and a variety of displays, including CRTs and arcade monitors via RGB. MDFourier is a tool to compare audio signatures and generate graphs that show how they differ. A tone generator produces a signal for recording from the console, and the analysis program compares the frequencies to a reference recording and displays the results.

Inside of 240p Test Suite Instruction Booklet, containing control instructions, description of test patterns, and the back story of the mascot Gus.

Control 240p Test Suite with controller 1. The Zapper test uses a Zapper in port 2.

In menus and help, left and right turn page, up and down move cursor, A Button chooses an option, B Button goes to the previous menu, and Start Button shows help for menu. In an activity, the Control Pad, A, and Select control the activity, Start Button shows help for activity, and B Button closes activity.

Gus, the character at left, was an esports instructor until game publishers cracked down on the esports academies in June 2012 and July 2013. Then he became a home theater installer.

TIP: To skip straight to MDFourier tone generator, hold the Start Button while pressing the Reset Button.

Grid and Overscan: Measure how much of each side a TV cuts off
Linearity: Measure consistency of shapes across the screen
Convergence: Align red, green, and blue components
Sharpness: Adjust edge enhancement
Chroma crosstalk: Show an artifact of NTSC NES composite out
CPU clock speed: Adjust an overclock modification
Stopwatch: Measure lag difference between TVs, detect dropped frames, or time a workout
PLUGE: Adjust brightness or black level
Color bars: Adjust contrast, saturation, and tint
Gray ramp: Adjust color temperature and gamma
Color bleed: Diagnose color resampling problems
Solid color: Diagnose 60 Hz audio buzz and signal loss from black screen transition
Shadow sprite: Test flicker and stripe transparency that may confuse scalers
Full screen stripes: Measure consistent pixel width in a scaler
Manual lag test: Line up reticles to get a feel for a scaler's delay
Scroll test: Measure dropped frames, cadence detection, motion interpolation, and shape consistency
Backlight zones: Find dimming zones in an LED-lit LCD
Sound test: Play frequencies through each APU output pin
Audio sync: Animation to measure delay between audio and video

Inside of 240p Test Suite Instruction Booklet, containing control instructions, description of test patterns, and the back story of the mascot Gus. Control 240p Test Suite with controller 1. The Zapper test uses a Zapper in port 2. In menus and help, left and right turn page, up and down move cursor, A Button chooses an option, B Button goes to the previous menu, and Start Button shows help for menu. In an activity, the Control Pad, A, and Select control the activity, Start Button shows help for activity, and B Button closes activity. Gus, the character at left, was an esports instructor until game publishers cracked down on the esports academies in June 2012 and July 2013. Then he became a home theater installer. TIP: To skip straight to MDFourier tone generator, hold the Start Button while pressing the Reset Button. Grid and Overscan: Measure how much of each side a TV cuts off Linearity: Measure consistency of shapes across the screen Convergence: Align red, green, and blue components Sharpness: Adjust edge enhancement Chroma crosstalk: Show an artifact of NTSC NES composite out CPU clock speed: Adjust an overclock modification Stopwatch: Measure lag difference between TVs, detect dropped frames, or time a workout PLUGE: Adjust brightness or black level Color bars: Adjust contrast, saturation, and tint Gray ramp: Adjust color temperature and gamma Color bleed: Diagnose color resampling problems Solid color: Diagnose 60 Hz audio buzz and signal loss from black screen transition Shadow sprite: Test flicker and stripe transparency that may confuse scalers Full screen stripes: Measure consistent pixel width in a scaler Manual lag test: Line up reticles to get a feel for a scaler's delay Scroll test: Measure dropped frames, cadence detection, motion interpolation, and shape consistency Backlight zones: Find dimming zones in an LED-lit LCD Sound test: Play frequencies through each APU output pin Audio sync: Animation to measure delay between audio and video

#GameDesignDocument #WritingPrompt:
Try writing a game's manual first to figure out what kind of game you'll be making. Fill five quarter-letter, A6, or postcard-sized pages with 9-point text and sketches of screenshots describing story, controls, and game mechanics.

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I mean GDDing can look like anything right? Just trying to make it comfortable and fun for myself, oui!
#gdd #indiedev #gamedesigndocument

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