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Video

Wrote up an actual tutorial for JAMS!

If you want an easy to use menu stack system that can be used with no code, auto focuses elements for keyboard/gamepad support, and can be easily extended, check it out!

docs.dragon1freak.com/df-godot-uti...

#godot #godotengine #godotplugin #dfgodotutils

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Post image

๐ŸŽฎ Dropped our Godot analytics plugin this morning
๐Ÿ“Š 7.2K views in 6 hours โฌ†๏ธ 98% upvote ratio
The #GodotEngine community was hungry for this.
Unity plugin next ๐Ÿ‘€
#GameDev #IndieGame #Analytics #indiedev #IndieGameDevs #RobloxDev #unity3d #tokebimetrics #gameanalytics #godotplugin

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v1.2.1 is out with a bugfix for the mesh extracting, moved to use the ConfigFile class for editing the .import files, should be both easier and more reliable when editing them now!

#Godot #GodotPlugin

github.com/dragon1freak...

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Preview
GitHub - dragon1freak/godot-bulk-model-manager: A Godot 4.4 plugin for speeding up workflows when using premade assets A Godot 4.4 plugin for speeding up workflows when using premade assets - dragon1freak/godot-bulk-model-manager

Just released v1.2.0 of my Bulk Model Manager plugin, this version adds the ability to extract the mesh resources!

#Godot #GodotPlugin

github.com/dragon1freak...

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Video

Here's that addon I mentioned! Footstepper is a utility node to easily add movement sounds to your CharacterBody3D controllers automatically! And if the auto logic doesnt work for your setup, it can also be used manually!

#godotengine #godot #godotplugin

github.com/dragon1freak...

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Just released v1.1.0 of my Bulk Model Manager plugin!

Added the ability to disable scene inheritance and set the Root Node Type on the selected models. Check it out!
#godotengine #godot #godotplugin

github.com/dragon1freak...

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Working on the next update for #PixelRope, trying to make it cleaner in the editor for easier setup during development.

Also updating the dragging to be on any point of the rope instead of the end anchors!

#gamedev #godot #indiedev #godotplugin

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GitHub - dragon1freak/df-godot-utils: Collection of project utilities for Godot 4.x Collection of project utilities for Godot 4.x. Contribute to dragon1freak/df-godot-utils development by creating an account on GitHub.

Ive been taking a #gamedev break, but that doesnt count tools right? ๐Ÿ˜… I made an editor plugin that allows you to set external materials to models in bulk with just a few clicks, check it out! Works with 4.4!

github.com/dragon1freak...

#godot #godotplugin

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Preview
GitHub - sabinayo/godot-4-region-editor: Collect and edit regions from an image. You can then export the region(s) as single image(s) or use them in a scene, where you can easily switch the displayed ... Collect and edit regions from an image. You can then export the region(s) as single image(s) or use them in a scene, where you can easily switch the displayed region using an enumeration. Collision...

Grab the plugin here:

github.com/sabinayo/god...

#godotplugin #madewithgodot #godot

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Godot Region Editor Plugin Documentation Website Showcase 1

Godot Region Editor Plugin Documentation Website Showcase 1

Godot Region Editor Plugin Documentation Website Showcase 2

Godot Region Editor Plugin Documentation Website Showcase 2

Godot Region Editor Plugin Documentation Website Showcase 3

Godot Region Editor Plugin Documentation Website Showcase 3

Godot Region Editor Plugin Documentation Website Showcase 4

Godot Region Editor Plugin Documentation Website Showcase 4

Building a documentation site for Region Editor as the README instructions aren't really good.
I want to provide a clearer and more detailed guide to help everyone make the most out of the plugin.
Your feedback will be highly appreciated once it's live!

#devlog #godot #godotplugin

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Preview
GitHub - sabinayo/godot-4-region-editor: Collect and edit regions from an image. You can then export the region(s) as single image(s) or use them in a scene, where you can easily switch the displayed ... Collect and edit regions from an image. You can then export the region(s) as single image(s) or use them in a scene, where you can easily switch the displayed region using an enumeration. Collision...

Hello everyone! Hope you're having a fantastic day!
Long week, but I made progress on RegionEditor. Itโ€™s now usable!

Now off to enjoy the weekend!

Repo: github.com/sabinayo/god...
#gamedev #indiedev #godot #godotplugin #devlog

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Video

Hello everyone! Hope you're having a fantastic day!

Just a quick announcement: export as enumeration is now available in the Region Editor plugin! ๐ŸŽ‰

Check it out in the video, and as always, thanks for your support!
Stay tuned for more updates!

#devlog #GodotEngine #indiedev #godotplugin

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Godot "Region Editor" plugin PNG Format Export Options.

Godot "Region Editor" plugin PNG Format Export Options.

Godot "Region Editor" plugin JPG Format Export Options.

Godot "Region Editor" plugin JPG Format Export Options.

Godot "Region Editor" plugin WEBP Format Export Options.

Godot "Region Editor" plugin WEBP Format Export Options.

Godot "Region Editor" plugin EXR Format Export Options.

Godot "Region Editor" plugin EXR Format Export Options.

I've also added more control over image export to make full use of #Godot's Image Export Options. Tomorrow, I'll finalize this and start working on multiple region export with enumeration!

#devlog #godot #godotplugin #madewithgodot #indiedev

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Godot "Region Editor" plugin, Single Region Export Options.

Godot "Region Editor" plugin, Single Region Export Options.

Hello everyone,

Here's a quick look at the export options for a single region in #RegionEditor. You can now export any region directly inside #Godot 4 or save it to your local storage, making region separation more efficient.

#GodotEngine #gamedev #Indiedev #devlog #godotplugin

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Video

Hello everyone! Hope you're having a fantastic day!

Here are some updates on the Region Editor #plugin:

Ui improvements.
Regions Texture modifications added.
Export options added.

A usable version will be available by the end of the week.

Stay tuned!

#devlog #madewithgodot #godot #godotplugin

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Video

Hello everyone, I hope your day is going wonderfully!

Day2 of the #plugin development:

Iโ€™ve added responsiveness to the UI and implemented some useful features to improve usability.

Check out the video to see it in action!

#GodotEngine #madewithgodot #GodotPlugin #devlog #indiedev

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Video

Here's a quick look at the plugin in action!

#Godot #IndieDev #GodotPlugin #MadeWithGodot

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This plugin will:

- Allow editing texture regions,
- Export them as individual images,
- Enable their use separately in scenes or together in the same scene through an enumeration.

Stay tuned for updates on this tool!

#GameDev #GodotEngine #IndieDev #Plugin #GodotPlugin #devlog

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Mossy Cavern Asset

Mossy Cavern Asset

Mossy Cavern Asset

Mossy Cavern Asset

Mossy Cavern Asset

Mossy Cavern Asset

A small challenge came up while working in #Godot with these images from "Mossy Cavern." Extracting and organizing the various images in a texture turned out to be a bit tedious.

Instead of using a third-party tool or relying on temporary scripts that lack flexibility, I'll create a #GodotPlugin.

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GIF of painting fences in the Godot plugin Picket, by Embracket

GIF of painting fences in the Godot plugin Picket, by Embracket

I have now made my first Godot plugin public! :)

๐Ÿก Picket is a fence drawing plugin that auto-connects fences, amongst many other features โค๏ธ

github.com/mikael-ros/p...

#godot #plugin #gamedev #godotplugin

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Video

1 min limit wasnt enough I had to edit video speed :D
this is what I've been cooking for our #indiehorror game
time based event plugin for #Godot you create and write expressions in cards, attach as a resource and they run when the time hits

#indiegamedev #gui #godotplugin #psx #horrorgame

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Mixamo Godot Animation Retargeting Tutorial
Mixamo Godot Animation Retargeting Tutorial YouTube video by RaidTheory Studio

Made a free and easy to use Godot plugin to easily retarget Mixamo animations to another skeleton.

youtu.be/WpSPJ_OKadM

#godot #mixamo #gamedev #sologamedev #godotplugin

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