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#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
Been working on the final faction of enemies, including this stationary rocket launcher! Very close to finishing all enemy variants for early access

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Changing the art style for people, older style (Left) was more suited for 2d platformers or games where the character is closer to the screen, the newer (Right) looks better zoomed out with a smaller char compared to the Left. Also funni big gun. #IndieDev, #GameDev #madeinunity #unitygame #unity

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This is how the briefing scene for my #Aliens game is coming along. Lots to do, including coming up with another 128 bars of briefing music, but you get the idea. I am hoping Hollywood will be on the phone soon, in awe of my dialogue. #IndieDev #MadeInUnity #Lv426 #GameDev #Aliens1986

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Charlie bit Me!
#indiegame #madeinunity #gamedev

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#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
Working on the third and final enemy faction, the automated facility defenses. These fights will be centered around dealing with stationary laser/explosive enemies and flying drones

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Implemented character and scene loading for new game. Set it up so that I can easily change the scene and character for testing purposes. The loading screen is using a mockup map for now, but I intend for it to show the world map. Now to move on to save/load logic. #indiedev #gamedev #madeinunity

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Got the base state machine and view logic in place. Though getting the button highlight logic to work was a tad annoying due to execution orders with the event system... Now to work on Save data and manager scripts so that those buttons can actually do things. #indiedev #gamedev #madeinunity

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#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
Taking a detour and going back to some old stages to add in more detail. I like the vibes and the colors, but there really just wasn't enough for the player to look at

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Would you believe me if I told you this was #gamemaker, and not #madeinunity or #madeinunreal?

#indiedev #indiegames #yesitstrue #gamedev #3dgraphics

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WIP title screen with a placeholder "Eris Project" logo.

WIP title screen with a placeholder "Eris Project" logo.

Been focusing on bug fixes, however I have began working on UI designs. Here's a sneak preview of the title page so far. Also spent time finalising my games name and logo, but don't want to reveal that just yet, so using a placeholder for now. #indiedev #gamedev #madeinunity

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Steel Cell Basics: Shield Bayonet moveset!

Learn how to use your mech's weapons to take out the target and defend yourself!

Download Steel Cell: Point Zero here!
xiveks-toybox.itch.io/steel-cell-p...

#IndieGame #MadeInUnity #SteelCellPZ

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doin a lil speed-stage testing

#leveldesign #gamedev #madeinunity

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#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
Added a new support caster for the Goblins who adds shields to surrounding units. Fights up to this point are pretty quick, so I wanted a fun way to extend them without making dedicated bullet sponges

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Five Arcade Official Wishlist Now Trailer
Five Arcade Official Wishlist Now Trailer YouTube video by Lone Room Games

The Wishlist Now Trailer for Five Arcade is live!

I’ve been building this twin‑stick 2D physics platformer solo, and I’m so excited to finally show it off

If you enjoy the trailer, a Steam wishlist would help me massively

#GameDev #SoloDev #WishlistNow #MadeInUnity

youtu.be/iSpPQBZvNP0

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Halls of Nyarlathotep - Early Access Release Trailer
Halls of Nyarlathotep - Early Access Release Trailer YouTube video by BoaredDog

The time is nigh...

Halls of Nyarlathotep is coming to Steam Early Access on May 15, 2026!

Wishlist now: store.steampowered.com/app/3835590/...

#releasedate #trailer #horror #gamedev #indiedev #steam #madeinunity #earlyaccess #lovecraft #cthulhu

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How Saturday looks like after a long week 🥹😄

#madeinunity #gamedev #cozygames #madeinblender #indiegames #screenshotsaturday

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#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
Working on encounters for the 2nd Rec Wing floor. Im wanting encounters from here on out to have multiple stages, rather than just fighting one wave per room

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#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games
Working on some hallway-specific casters. They work by firing at an orbiting target that follows the player.

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Steel Cell Basics: Mechanics!

Learn the basics to know when you are at an advantage or disadvantage against the target! Know how the target gets into stun state, and how to heal!

Download Steel Cell: Point Zero here!
xiveks-toybox.itch.io/steel-cell-p...

#IndieGame #MadeInUnity #SteelCellPZ

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Now with improved animations and transitions. Though I just noticed a glitch I need to fix when I initiate free climbing after a wall jump... (Eris dips too far down for a frame). #indiedev #gamedev #madeinunity

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Began working on the wall jump logic. Core logic is fully working. Just need to fine tune some parameters and functionality. Could definitely use some better animations, but that's a task for much later on. Wall running will be next... not looking forward to that. #indiedev #gamedev #madeinunity

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Sneak peek at our tutorial icon, you'll see these scattered throughout the island and learn new skills or get tips in game.

#madeinblender #madeinunity #indiedev #cozygaming

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#gamedev #indiegames #madeinunity #indiegames #indiegaming #solodev #indiedev #games
Back to blocking out levels, currently working on the three floors of the Recreation Wing

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#screenshotsaturday #gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
New HUD art is finally finished! I'm super happy with how it turned out, really fits the rest of the game's aesthetic now.

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Reworked the camera logic a bit so that I can support multiple CineCamera setups (Standard, group and aiming). Also needed to implement a custom pan tilt script to support the style of aiming I wanted. Slow progress, but getting there. #indiedev #gamedev #madeinunity

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After some much needed time off, it’s good to be back

#gamedev #solodev #aussiegaming #madeinunity #unity3d

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Steel Cell Basics: Movement!

To even get to the target you will have to know how to maneuver your mech! This video will show you basic movement techniques.

Download Steel Cell: Point Zero here!
xiveks-toybox.itch.io/steel-cell-p...

#IndieGame #MadeInUnity #SteelCellPZ

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Bow is very close to completion. Just a few things to finish or polish. Like auto lock on aiming, smoothing, projectile trails, better projectile impact positions and a crosshair. #madeinunity #indiedev #gamedev

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#gamedev #indiegames #madeinunity #indiegames #indiegaming #pixelart #solodev #indiedev #games #art
Finally finished all of the passives, currently re-working the old HUD to better fit the current style. Old HUD was the first real art piece I made, so it doesn't really fit with the rest of the art.

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a screenshot of Maya 3D showing several models of a broken up wall. Serving as reference images are two images of a building featured in the movie Jurassic Park Lost World.

The image on the left is taken from the backlot of universal studios Hollywood, when it was used in Jurassic Park 3. The right image is how  the building looked in the movie Jurassic Park Lost World

a screenshot of Maya 3D showing several models of a broken up wall. Serving as reference images are two images of a building featured in the movie Jurassic Park Lost World. The image on the left is taken from the backlot of universal studios Hollywood, when it was used in Jurassic Park 3. The right image is how the building looked in the movie Jurassic Park Lost World

Screenshot of the indie game Steel Cell. Showing a mech using its booster pack and aiming at a bird shaped robot

Screenshot of the indie game Steel Cell. Showing a mech using its booster pack and aiming at a bird shaped robot

Final model that I need to make for this prototype demo! Made a simple broken abandoned lab wall. Based it off the building in JP lost world that was just left to rot in the universal studio's backlot. Also added a small lighting effect to the boost!

#IndieGameDev #MadeInUnity

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