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Posts tagged #mapper

Video

The third map of #dungeon26, Crawling Caves, in review… If you like it - you can get this map on my ko-fi. Link in my bio!
#dndmaps #fantasymaps #mapper

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Video

Because … well. Life… I’m slow/behind getting finished maps posted. But here we go … finally. The second map of #dungeon26, Village Gap, in review… If you like it - you can get this map on my ko-fi.
#dndmaps #fantasymaps #mapper

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Zakka, our Level Designer, and his girlfriend made this epic costume for this year's Halloween.

Can you name the character?
➡️ Wrong Answers Only

#beatsaber #OST8 #BoomKitty #Teminite #mapper #costume #halloween

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Preview
Mapper Highlight: OSM US & Mapillary Camera Grant Recipients Since the launch of the OSM US & Mapillary Camera Grant Program in April of this year, 21 grantees have uploaded over 3 million images to Mapillary, and grant packages have been shipped to New…

Check out our #mapper highlight featuring grantees through the OSM US x Mapillary Camera Grant! Hear all about their recent excursions, capture tips, and future mapping plans. So far, 21 grantees have contributed over 3 million images to #Mapillary across the US.

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Greater Argentina concept #mapper #europe #map #mapping #mapchart #geography
Greater Argentina concept #mapper #europe #map #mapping #mapchart #geography YouTube video by Vishaladhvik_edits

Greater Argentina concept #mapper #europe #map #mapping #mapchart #geography

youtube.com/shorts/8RidX...

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Original post on linuxtoday.com

Misconfig Mapper: Open-Source Tool to Uncover Security Misconfigurations Misconfig Mapper is an o...

www.linuxtoday.com/blog/misconfig-mapper-op...

#Blog #CLI #tool #Misconfig #Mapper […]

[Original post on linuxtoday.com]

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A Scalable Approach for Mapper via Efficient Spatial Search

Luca Simi

Action editor: Simone Scardapane

https://openreview.net/forum?id=lTX4bYREAZ

#mapper #topological #topology

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Rus verdacht van spionage bij ASML en Mapper

Lees hier verder: www.transport-online.nl/68289/rus-ve... #ASML #inreisverbod #Mapper #spionage

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Video

Continuing my series of short videos that explain a little more about me and my art (and why I draw fictional places).

Video 5: Human Terrain

#temporaryart #mapper

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screenshot showing a git commit history of a repository on github. there are labels on each commit saying what kind of commit it is. some commits say "Feature", indicating that they add new features, some commits say "Build", indicating they rework the build system, some commits say "Docs", indicating they change the documentation,
and there are also commits saying "Refactor", meaning code refactoring.

screenshot showing a git commit history of a repository on github. there are labels on each commit saying what kind of commit it is. some commits say "Feature", indicating that they add new features, some commits say "Build", indicating they rework the build system, some commits say "Docs", indicating they change the documentation, and there are also commits saying "Refactor", meaning code refactoring.

screenshot of a C header, showing multiple structs, containing different contexts for different parts of the map editor. The code is as follows:
```
typedef struct {
    Camera* cam;
    CameraState cam_state;
    float cam_speed;
} CameraContext;

typedef struct {
    BoundingBox ground;
    Map map;

    Object** selected_objects; /* Holds the addresses to the selected objects in the map.objects array */
    ObjectCounter num_selected_objects; /* (ObjectCounter)-1 means no object selected, 0 means one is selected */
} MapContext;

typedef struct {
    bool cursor_disabled;
    ObjectMoveState move_state;
    float default_line_width;
    int screen_w; /* current screen width */
    int screen_h; /* current screen height */
} EditorContext;

typedef struct {
    RenderTexture renderTexture;
    Shader outline_shader;
    int sizeLoc;
} RenderContext;

struct AppContext {
    CameraContext* c_ctx;
    EditorContext* e_ctx;
    MapContext* m_ctx;
    RenderContext* r_ctx;
    GUIContext* gui_ctx;
};
```

screenshot of a C header, showing multiple structs, containing different contexts for different parts of the map editor. The code is as follows: ``` typedef struct { Camera* cam; CameraState cam_state; float cam_speed; } CameraContext; typedef struct { BoundingBox ground; Map map; Object** selected_objects; /* Holds the addresses to the selected objects in the map.objects array */ ObjectCounter num_selected_objects; /* (ObjectCounter)-1 means no object selected, 0 means one is selected */ } MapContext; typedef struct { bool cursor_disabled; ObjectMoveState move_state; float default_line_width; int screen_w; /* current screen width */ int screen_h; /* current screen height */ } EditorContext; typedef struct { RenderTexture renderTexture; Shader outline_shader; int sizeLoc; } RenderContext; struct AppContext { CameraContext* c_ctx; EditorContext* e_ctx; MapContext* m_ctx; RenderContext* r_ctx; GUIContext* gui_ctx; }; ```

oh hey that's pretty!!!
Mapper has received some updates btw!!! i looked back at it and found strength to finally add some stuff that i wanted... but first the global variables had to go, cause i felt bad for using them
#C #programming #github #Mapper

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Looking for #developers who work/or have worked with the Id Tech #gameengine, especially with the #CallofDuty4 IW 3.0 iteration of the engine, if you're a #mapper please #helpme to design my map I want to do for my mod.
#gamedev #modder #gaming

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忘却バッテリー 7話 感想

イップスの話は重い。山田ファースト適性あっていい!藤堂ワンバン送球で克服しそうで感動した。

#忘却バッテリー
#アニメ感想
#MAPPER

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忘却バッテリー 6話 感想

個性強いメンツの中で山田いると安心する。千早の説明めっちゃわかりやすい。この前の帝徳との試合で出てたのに、ファースト送球出来ないって藤堂が告白してびっくりした。藤堂の過去回つらい気持ちになった。

#忘却バッテリー
#アニメ感想
#MAPPER

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忘却バッテリー 5話 感想

圭が試合後にバッティングセンターで捕球練習するのいい。清峰に内緒でコソ練するの熱い。圭がショートバウンド取るのカッコいい。

#忘却バッテリー
#アニメ感想
#MAPPER

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忘却バッテリー 4話 感想

1回は清峰が圧倒的だった。藤堂の初球打ちホームラン豪快だった。清峰チート。パイ毛敗れる。国都いい選手だと思った。予想はしていたけど、ボコボコだった。

#忘却バッテリー
#アニメ感想
#MAPPER

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忘却バッテリー 3話 感想

藤堂と千早入部もう少し粘るかなと思っていたが、意外とチョロかった。初の試合だが、練習シーンほとんどなかったし、センターライン以外しょぼいから、清峰がバットに当てさせないで抑えるしかないと思う。

#忘却バッテリー
#アニメ感想
#MAPPER

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#ColoradoRiverBasin Dynamic #Wetland #Mapper
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tinyurl.com/py7sd3dw
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#GIS #spatial #mapping #webmap #spatialanalysis #water #hydrology #Colorado #coloradoriver #watersheds #USWest #NWI #management #ecosystems #restoration #ecosystems #wildlife #beavers #beaver #habitat #riverscape #model #modeling

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#NewEngland #StoneWalls Lie At The Intersection Of #History, #Archaeology, #Ecology And #Geoscience... [#NE Stone Wall #Mapper]
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tinyurl.com/r8ssar3x
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#GIS #spatial #mapping #LiDAR #remotesensing #connecticutwoods #USA #survey #map #webmap #farming #fieldstone #fencelines #boundaries #parcels

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Pentagon zette NL onder druk: #ASML moest voorkomen dat #kennis in Chinese handen viel. ASML kocht na aandringen de failliete boedel van #Mapper om te voorkomen dat #technologie in Chinese handen zou vallen. Boek van Marc Hijink! www.nrc.nl/nieuws/2023/... #innovatie #hightech @nrcnieuws.bsky.social

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