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repost @syedrezaali on IG
S P E C T R O G R A P H

#metalapi #perfectloop

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Apple: (in the current online game dev session):

“There are two types of game engines on our platforms:

1. Third party (eg. Unity)
2. Ported custom PC engine.“

I guess this explains why Metal docs assume that devs already know everything about GPUs and gfx dev. 🙄

#GPU #Apple #MetalAPI #GameDev

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Created my first triangle a while ago in Metal! Been busy with school-work so I had to put a pause on my studies, but so excited to get back into in during my little break between Summer and Fall term! :) #GraphicsProgramming #MetalAPI

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🎯 ¡Ya es oficial! 3DMark llega a #macOS con soporte nativo #MetalAPI. Comparativas reales, benchmarks sin límites y modo explorador 🔥 Disponible gratis en Steam. #3DMark #AppleSilicon #benchmarks #gamers #tech 👇

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Friday night is coming up. What’s the vibe?

What does listening to music look like on the inside?

#visionOS #indiedev #MetalAPI

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I wanted ctrl-dragging on the rendered image to rotate the viewer just like in the visionOS simulator.

And unlike in the simulator I also wanted to be able to roll the image. (with a slider)

#visionOS #metalAPI

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Wanted to render explosion sprites using raster order groups and tile shading instead of built-in blending, got gpu hallucinations
#MetalAPI #gamedev

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Thanks everyone for the nice response to the Wallpaper app! 🙏🏻

I’ve got some great feedback and feature requests!

Starting with some low hanging fruit: Since the renderer was built for VR, pitch and roll poses no problem 😉

#vr #gpu #metalAPI #ultrawide

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Never been as proud of myself as I am right now. Looks like I'm finally ready to move on from this test scene and start creating the actual game content.

#Gamedev #MetalAPI

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v1.2.6 of valence3d.app features a new "trim by plane" command that allows for quick and easy mesh slicing.

Proud of this minimal interface for setting the trimming plane. I resisted the urge to over design this because its a small feature. #swiftui #metalapi #3dmodeling #shaders

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