A UI mock up of the “STATUS” tab of the potential main menu for my project, Age of Etra. It’s has a simple sci-fi/frosted glass aesthetic that will overlap the world the characters are currently in. This screen shows the three characters, their levels, objective, game time & currency total. Along with potential tabs for other menus.
UI mock for the “ABILITIES” tab for my project, Age of Etra. Focusing on the mecha character, 001137. When focusing on one character the UI matches their hero color (in this case, yellow). The screen shows the characters profile image and his class, MYSTIC, ability list. It’s a mock so content is a WIP.
Small exploration of simple dialog boxes, this one is special as it’ll be a core character interaction and will be treated in a different manner but gets the point across. UI dialog mock for my project, Age of Etra.
UI mock for “LOGS” tab. As you progress through the story, you’ll discover logs that will give you better insight on what’s happening to the mysterious Observatory you have found yourself on and the being known as “Etra”. For my game project, Age of Etra. Sneak peak at some story related content!
I’m a visual designer by trade, so I’ve been focusing on creating design systems (along with story scenario + game design) before I dove into Gadot.
Here’s a look into the rough idea for UI in Age of Etra! It’s a low fantasy, sci-fi RPG.
#gamedev #indiedev #ui #ux #visualdesign #mocks #ageofetra