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Monster Scouter (Doom HUD Addon) by Reactorcore Display the health of any monster you're aiming at in Doom 2.

Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage

https://reactorcore.itch.io/monster-scouter

#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay

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Monster Scouter (Doom HUD Addon) by Reactorcore Display the health of any monster you're aiming at in Doom 2.

Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage

https://reactorcore.itch.io/monster-scouter

#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay

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Monster Scouter (Doom HUD Addon) by Reactorcore Display the health of any monster you're aiming at in Doom 2.

Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage

https://reactorcore.itch.io/monster-scouter

#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay

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Mork Borg stats for a Cacodemon

Cacodemon
A head the size of a person plasma drips from its jaws
It floats ominously, entrails hanging like tails

HP10
Morale 8

Filled with avarice and plasma, 
it… d3
1 Is greedy for the taste of flesh
2 Seeks more to burn
3 Covets a body

Within its unhinged jaw… d3
1 screaming souls writhe
2 you can see Hell
3 burns a plasma light

Red Plasma Flare - Hock infernal plasma d6+2
or
Ponderous Bite - A cavern of jaws open like the gates of hell. Avoid at DR10, 2d8+1
Writhing Entrails - Seeking flesh d4

Mork Borg stats for a Cacodemon Cacodemon A head the size of a person plasma drips from its jaws It floats ominously, entrails hanging like tails HP10 Morale 8 Filled with avarice and plasma, it… d3 1 Is greedy for the taste of flesh 2 Seeks more to burn 3 Covets a body Within its unhinged jaw… d3 1 screaming souls writhe 2 you can see Hell 3 burns a plasma light Red Plasma Flare - Hock infernal plasma d6+2 or Ponderous Bite - A cavern of jaws open like the gates of hell. Avoid at DR10, 2d8+1 Writhing Entrails - Seeking flesh d4

Can you guess what I've been playing?

#ttrpg #MORKBORG #monsterstats

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Disrupt downtime and wreck rests with these
Demons

Destroy society one expectation at a time as the very environment turns against characters

#dnd #dnd5e #ttrpg #monsterstats

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Stats for a Dream Knight
Type: Elemental          APL:24
Body:100                     Armor: By Class
Strength:10                  Threshold:4
At 0 Body: Vanishes    Protectives: Will Have
Rips from: Pin/Bind/Web/Confine

Earth Spells: Normal
1   2   3   4   5   6   7   8   9   F
9  8   7   6    5  4   3   2   1   0

Weapons: By Skills                    Claws:
Small: 6 Normal                         Small: 6 Magic Dream
1 Hand: 7 Normal                       1 Hand: 7 Magic Dream
2 Hand: 13 Normal                     2 Hand: 13 Magic Dream

Healed by: Dream                  Weapon Calls that affect: Magic

Immunities:
Charm, Necromancy, Healing

Vulnerabilities:
Double Damage from Reason, May not cast Awaken, Banishable

Offensive Abilities:
Control Greater Dream Elementals by Voice
490 Point Pool Elemental Dream (or Elemental Sleep at a cost of 30 Points)

Defensive Abilities:
No Metabolism, Focus, 5x Phase, 5x Resist Magic, 3x Cloak Reason

Stats for a Dream Knight Type: Elemental APL:24 Body:100 Armor: By Class Strength:10 Threshold:4 At 0 Body: Vanishes Protectives: Will Have Rips from: Pin/Bind/Web/Confine Earth Spells: Normal 1 2 3 4 5 6 7 8 9 F 9 8 7 6 5 4 3 2 1 0 Weapons: By Skills Claws: Small: 6 Normal Small: 6 Magic Dream 1 Hand: 7 Normal 1 Hand: 7 Magic Dream 2 Hand: 13 Normal 2 Hand: 13 Magic Dream Healed by: Dream Weapon Calls that affect: Magic Immunities: Charm, Necromancy, Healing Vulnerabilities: Double Damage from Reason, May not cast Awaken, Banishable Offensive Abilities: Control Greater Dream Elementals by Voice 490 Point Pool Elemental Dream (or Elemental Sleep at a cost of 30 Points) Defensive Abilities: No Metabolism, Focus, 5x Phase, 5x Resist Magic, 3x Cloak Reason

Elemental, Dream Knight
Type: Elemental, Greater
Restriction: Plot Only, Unique     APL:40
Movement: Wandering          Body Points: 80
Intelligence: Normal               Strength: 8
Society: Council                     Threshold: 8
Armor: None                           Zone: P
At Zero: Vanishes
Protectives: Will Have

Rips From: Pin/Bind/Web/Confine
Spell Type: By Skills
Pyramid: None

Recommended Treasure: Silver
Motivation: FOllow the Directives of the Horror

Descriptive Phrase:
As Creature Being Duplicated Or Huge Black Or Blue Skinned Humanoid


Offensive Abilities:
Will Possess Skills as PC, Channeled Carrier Attack: Fear or Sleep, Damage Type: Dream, Arcane Fear x15, Arcane Sleep x15, Control Lesser Dream Elementals and Dream Lords by Voice, Nightmare Illusion Guise x4: NPC Will appear as PC or Monster of Choice and Possess All Stats

Weapons Allowed: By Skills
Claws Allowed: Two-Handed

Base Damage Call:
Small Weapon - 5 Dream <Fear or Sleep>
Short/Long - 6 Dream <Fear or Sleep>
Two-Handed - 11 Dream <Fear or Sleep>

Immunities:
Calm, Sleep, Fear, Charms, Shun, Poison, Death, Paralyze, Waylay, Drain, Healing

Healed by: Healing

Weapon Calls That Affect:
Magic and Reason

Vulnerabilities:
Dispel Magic Removes Dram Illusion, Double Damage From Reason, Immune to Life Spell
Defensive Abilities:
Add Character Body, No Metabolism, May Cast in Body, Resist Magic x5, Phase x5

Elemental, Dream Knight Type: Elemental, Greater Restriction: Plot Only, Unique APL:40 Movement: Wandering Body Points: 80 Intelligence: Normal Strength: 8 Society: Council Threshold: 8 Armor: None Zone: P At Zero: Vanishes Protectives: Will Have Rips From: Pin/Bind/Web/Confine Spell Type: By Skills Pyramid: None Recommended Treasure: Silver Motivation: FOllow the Directives of the Horror Descriptive Phrase: As Creature Being Duplicated Or Huge Black Or Blue Skinned Humanoid Offensive Abilities: Will Possess Skills as PC, Channeled Carrier Attack: Fear or Sleep, Damage Type: Dream, Arcane Fear x15, Arcane Sleep x15, Control Lesser Dream Elementals and Dream Lords by Voice, Nightmare Illusion Guise x4: NPC Will appear as PC or Monster of Choice and Possess All Stats Weapons Allowed: By Skills Claws Allowed: Two-Handed Base Damage Call: Small Weapon - 5 Dream <Fear or Sleep> Short/Long - 6 Dream <Fear or Sleep> Two-Handed - 11 Dream <Fear or Sleep> Immunities: Calm, Sleep, Fear, Charms, Shun, Poison, Death, Paralyze, Waylay, Drain, Healing Healed by: Healing Weapon Calls That Affect: Magic and Reason Vulnerabilities: Dispel Magic Removes Dram Illusion, Double Damage From Reason, Immune to Life Spell Defensive Abilities: Add Character Body, No Metabolism, May Cast in Body, Resist Magic x5, Phase x5

Dream Knight 4
Type: Elemental, High          APL: 15+
Description: Large Colourful Insubstation Humanoid
Mask/Costume: Mix of Bright or Dark Colours

Intelligence: High
Motivation: SPread Sleep and Dreams, Obey the Dreaming
Society: Controlled

Steal?: No      KBA?: No        Ensure Res?: No

Body: 50-80         Armor: Cannot Wear        Threshold:None
Strength:8             Rips From: Immune          Protectives: None

Spell Type: Both Schools           Pyramid: 9/8/7/6/5/4/3/2/1
Healed By: Dream

Base Damage Call: 8 Magic <Dream> Carrier Attack: Sleep

Calls that Effect: Silver, Except Dream
Vulnerabilities: Awaken (<20 Damage), Dream Guise Removed by Awaken or Dispel Magic, Reason (x2 Damage)

Offensive Abilities:
Damage Type: Dream At Will, Dream Guise x2, Innate +2 Damage Aura
<30> Elemental Dream x5, Arcane Fear x3, Arcane Sleep x8, Elemental Charm x6, Elemental Sleep x12

Defensive Abilities:
Focus <All Abilities>
No Metabolism, Cloak Awaken x6, Cloak vs Reason x8, Phase x5, Return magic x8

Immunities:
Dream, Charms, Commands, Healing, Life/Death, Necromancy, Poisons, First Aid, Healing Arts, Killing Blow, Paralyze, Waylay

Weapons Allowed: One-handed Claws
At Zero: Vanishes
Treasure Types: Components or None

Dream Knight 4 Type: Elemental, High APL: 15+ Description: Large Colourful Insubstation Humanoid Mask/Costume: Mix of Bright or Dark Colours Intelligence: High Motivation: SPread Sleep and Dreams, Obey the Dreaming Society: Controlled Steal?: No KBA?: No Ensure Res?: No Body: 50-80 Armor: Cannot Wear Threshold:None Strength:8 Rips From: Immune Protectives: None Spell Type: Both Schools Pyramid: 9/8/7/6/5/4/3/2/1 Healed By: Dream Base Damage Call: 8 Magic <Dream> Carrier Attack: Sleep Calls that Effect: Silver, Except Dream Vulnerabilities: Awaken (<20 Damage), Dream Guise Removed by Awaken or Dispel Magic, Reason (x2 Damage) Offensive Abilities: Damage Type: Dream At Will, Dream Guise x2, Innate +2 Damage Aura <30> Elemental Dream x5, Arcane Fear x3, Arcane Sleep x8, Elemental Charm x6, Elemental Sleep x12 Defensive Abilities: Focus <All Abilities> No Metabolism, Cloak Awaken x6, Cloak vs Reason x8, Phase x5, Return magic x8 Immunities: Dream, Charms, Commands, Healing, Life/Death, Necromancy, Poisons, First Aid, Healing Arts, Killing Blow, Paralyze, Waylay Weapons Allowed: One-handed Claws At Zero: Vanishes Treasure Types: Components or None

Getting ready for the first #larp of the season up here and been looking back at old stats from #NERO
So, here's a bit of a timeline of #monsterstats from oldest to most recent

#nslarp #canadalarp

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Across the plateau you hear a bleat, then a challenging roar

Towards you rushes an amalgam of lync, goat, and snake. Fire bursts from its fanged maw just before its horns lower to boot you off the mountainside.

#WIPWednesday #DnD #DnD5e #5e #monsterstats #classicspelling

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OMFG sometimes I love AI. All I asked was to create a monster based on someone special. #auspol #australia #politics #dungeonsanddragons #DND #monsterstats #statblock

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