Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage
https://reactorcore.itch.io/monster-scouter
#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay
Latest posts tagged with #monsterstats on Bluesky
Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage
https://reactorcore.itch.io/monster-scouter
#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay
Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage
https://reactorcore.itch.io/monster-scouter
#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay
Monster Scouter HUD: Display enemy health & stats in Doom - tactical advantage
https://reactorcore.itch.io/monster-scouter
#doomMod #monsterStats #gameHUD #tacticalgaming #informationDisplay
Mork Borg stats for a Cacodemon Cacodemon A head the size of a person plasma drips from its jaws It floats ominously, entrails hanging like tails HP10 Morale 8 Filled with avarice and plasma, it… d3 1 Is greedy for the taste of flesh 2 Seeks more to burn 3 Covets a body Within its unhinged jaw… d3 1 screaming souls writhe 2 you can see Hell 3 burns a plasma light Red Plasma Flare - Hock infernal plasma d6+2 or Ponderous Bite - A cavern of jaws open like the gates of hell. Avoid at DR10, 2d8+1 Writhing Entrails - Seeking flesh d4
Can you guess what I've been playing?
#ttrpg #MORKBORG #monsterstats
Disrupt downtime and wreck rests with these
Demons
Destroy society one expectation at a time as the very environment turns against characters
#dnd #dnd5e #ttrpg #monsterstats
Stats for a Dream Knight Type: Elemental APL:24 Body:100 Armor: By Class Strength:10 Threshold:4 At 0 Body: Vanishes Protectives: Will Have Rips from: Pin/Bind/Web/Confine Earth Spells: Normal 1 2 3 4 5 6 7 8 9 F 9 8 7 6 5 4 3 2 1 0 Weapons: By Skills Claws: Small: 6 Normal Small: 6 Magic Dream 1 Hand: 7 Normal 1 Hand: 7 Magic Dream 2 Hand: 13 Normal 2 Hand: 13 Magic Dream Healed by: Dream Weapon Calls that affect: Magic Immunities: Charm, Necromancy, Healing Vulnerabilities: Double Damage from Reason, May not cast Awaken, Banishable Offensive Abilities: Control Greater Dream Elementals by Voice 490 Point Pool Elemental Dream (or Elemental Sleep at a cost of 30 Points) Defensive Abilities: No Metabolism, Focus, 5x Phase, 5x Resist Magic, 3x Cloak Reason
Elemental, Dream Knight Type: Elemental, Greater Restriction: Plot Only, Unique APL:40 Movement: Wandering Body Points: 80 Intelligence: Normal Strength: 8 Society: Council Threshold: 8 Armor: None Zone: P At Zero: Vanishes Protectives: Will Have Rips From: Pin/Bind/Web/Confine Spell Type: By Skills Pyramid: None Recommended Treasure: Silver Motivation: FOllow the Directives of the Horror Descriptive Phrase: As Creature Being Duplicated Or Huge Black Or Blue Skinned Humanoid Offensive Abilities: Will Possess Skills as PC, Channeled Carrier Attack: Fear or Sleep, Damage Type: Dream, Arcane Fear x15, Arcane Sleep x15, Control Lesser Dream Elementals and Dream Lords by Voice, Nightmare Illusion Guise x4: NPC Will appear as PC or Monster of Choice and Possess All Stats Weapons Allowed: By Skills Claws Allowed: Two-Handed Base Damage Call: Small Weapon - 5 Dream <Fear or Sleep> Short/Long - 6 Dream <Fear or Sleep> Two-Handed - 11 Dream <Fear or Sleep> Immunities: Calm, Sleep, Fear, Charms, Shun, Poison, Death, Paralyze, Waylay, Drain, Healing Healed by: Healing Weapon Calls That Affect: Magic and Reason Vulnerabilities: Dispel Magic Removes Dram Illusion, Double Damage From Reason, Immune to Life Spell Defensive Abilities: Add Character Body, No Metabolism, May Cast in Body, Resist Magic x5, Phase x5
Dream Knight 4 Type: Elemental, High APL: 15+ Description: Large Colourful Insubstation Humanoid Mask/Costume: Mix of Bright or Dark Colours Intelligence: High Motivation: SPread Sleep and Dreams, Obey the Dreaming Society: Controlled Steal?: No KBA?: No Ensure Res?: No Body: 50-80 Armor: Cannot Wear Threshold:None Strength:8 Rips From: Immune Protectives: None Spell Type: Both Schools Pyramid: 9/8/7/6/5/4/3/2/1 Healed By: Dream Base Damage Call: 8 Magic <Dream> Carrier Attack: Sleep Calls that Effect: Silver, Except Dream Vulnerabilities: Awaken (<20 Damage), Dream Guise Removed by Awaken or Dispel Magic, Reason (x2 Damage) Offensive Abilities: Damage Type: Dream At Will, Dream Guise x2, Innate +2 Damage Aura <30> Elemental Dream x5, Arcane Fear x3, Arcane Sleep x8, Elemental Charm x6, Elemental Sleep x12 Defensive Abilities: Focus <All Abilities> No Metabolism, Cloak Awaken x6, Cloak vs Reason x8, Phase x5, Return magic x8 Immunities: Dream, Charms, Commands, Healing, Life/Death, Necromancy, Poisons, First Aid, Healing Arts, Killing Blow, Paralyze, Waylay Weapons Allowed: One-handed Claws At Zero: Vanishes Treasure Types: Components or None
Getting ready for the first #larp of the season up here and been looking back at old stats from #NERO
So, here's a bit of a timeline of #monsterstats from oldest to most recent
#nslarp #canadalarp
Across the plateau you hear a bleat, then a challenging roar
Towards you rushes an amalgam of lync, goat, and snake. Fire bursts from its fanged maw just before its horns lower to boot you off the mountainside.
#WIPWednesday #DnD #DnD5e #5e #monsterstats #classicspelling
OMFG sometimes I love AI. All I asked was to create a monster based on someone special. #auspol #australia #politics #dungeonsanddragons #DND #monsterstats #statblock