#ScreenshotSaturday with a guru meditation #nintendods #ndsdev
Latest posts tagged with #ndsdev on Bluesky
#ScreenshotSaturday with a guru meditation #nintendods #ndsdev
Ah. And now with color cycler patched. That makes a decent #ndsdev #screenshotsaturday, I believe...
Maybe one day we'll have #ndsdev studio, but we haven't yet ... So I'm using #imagemagick snapshot and zoom instead :P
being doing some #ndsdev to understand why my rolling appleman behaves so weirdly ...
Likely a combination of not-so-right flags and sudden hitbox size increase for the rolling animation.
A bit of #ndsdev investigation: the appleman should be rolling roughly on the same baseline as Bilou is standing ...
Oh. Just stumbled upon that timeline ... it just needed to be completed with the first 3 years to map my whole 20 years of #ndsdev.
Physics engine optimizations for Portal homebrew demake on #NintendoDS
github.com/Kuratius/por...
Video from gbadev Discord
#retrodev #nds #ndsdev #3ds #programming #gamedev #retrogaming
map of the green zone in the BASIC instance of Bilou's Adventure
sketches on graph paper waiting to be converted into pixel data
some deluxe paint sprites successfully imported as SEDS files and a small mockup of a platformer
archive screenshot of Bilou's Adventure in QuickBasic with PIP overview of what NDS-drawn tiles could make it look like.
it's also 20 years ago that I seriously started blogging, about my #ndsdev progress, but also scanning and posting archive #gamedev documents from our 90's #Bilou'sAdventure project
sylvainhb.blogspot.com/2006/
SpriteEditor for DS, one of the first tries on real hardware
my "dev kit", a few days after the USB card reader failed
my own WiFi transfer software got connected to my WiFi
20 years ago, I got myself a #NintendoDS, and a few month later, I received a "kit" to run my own #homebrew software on it so I started #ndsdev.
I started with a simple no-save, static-palette sprite editor but 6 months later, I was able to save and beam data in and out over WiFi.
Tamaboy -- #Tamagotchi emulator for #GameBoyAdvance and #NintendoDS
www.gamebrew.org/wiki/Tamaboy...
#retrodev #emudev #emulation #retrogaming #gbdev #gbadev #ndsdev
A micro-SD slot, a micro?USB slot and a Raspberry 2-B2, all fitted on a DS cart-sized purple PCB ! the label reads "LNH_DSpico_v1.3
Wow. Amazing ! That's bringing #ndsdev to another level!
Enjoy the #ndsdev / #ndshomebrew #trackedmusic release ^_^b
See also, #Windows9x 3D Maze screensaver porting project to various platforms by Headshotnoby, including #NintendoDS and #Dreamcast
github.com/headshot2017...
#retrogaming #retrodev #ndsdev #3ds #gamedev #programming #opensource #windows95 #windows98 #reverseengineering
Revisiting My Decade-Old #NintendoDS Homebrew
#retrodev #ndsdev
Or this nice homebrew #NintendoDS port (based on #Wii version)
#nds #3ds #ndsdev
(and the corresponding #ndsdev entry ... sylvainhb.blogspot.com/2025/08/peti...)
#SDL3 port to #NintendoDS by @buchstabenwurst.bsky.social
github.com/buchstabenwu...
Official SDL snake demo: github.com/buchstabenwu...
#retrodev #nds #ndsdev #retrogaming #gamedev #programming #SDL
code diff, showing the 'goal' block changing the flags it needs to be activated, and a new state for the player that has those new flags, as well as transitions so you can enter/exit that state by pressing UP on the pad. All in my own scripting language
isn't that sweet #ndsdev ?
Comparing Lag and Ghosting for Every #GBA handheld
#retrodev #gbadev #gbdev #gameboy #gameboyadvance #3ds #nds #ndsdev #retrogaming #speedrunning
[x] cooking
[x] eating
[x] #ndsdev ing
[ ] paperwork
DracoDS -- Tandy Color Computer (CoCo 2) and Dragon 32/64 emulator for #NintendoDS
gbatemp.net/threads/drac...
#retrodev #retrogaming #homebrew #ndsdev #emudev #emulation #retrocomputing #tandy
See also this #homebrew #NintendoDS version of Lemmings:
www.gamebrew.org/wiki/Lemming...
#ndsdev #3ds #retrodev #retrogaming
#GeometryDash #homebrew demakes for retro consoles comparison: #NES #PSP #GameBoyAdvance #NintendoDS
#retrodev #retrogaming #famicom #nesdev #pspdev #gba #gbadev #gbdev #gameboy #nds #ndsdev #3ds
a bit of #ndsdev #gamedev ... I already had the GridController recording sprite position into some variable, so all I needed was adding a ReturnController that would use that to provide inputs for momentum controllers to gravitate around initial position. Spent way too much time in debugger ^^"
I tend to forget that I collected my "GEDS tutorial" series for #ndsdev into a pdf file ... master.dl.sourceforge.net/project/dsga...
#GeometryDash #NintendoDS #homebrew port by RiazorMC
Archived link: web.archive.org/web/20250527...
#retrodev #nds #ndsdev #3ds #retrogaming
A bit of #ndsdev update ... crafting a step-by-step debugger for my own bytecode expressions as if they were native machine code ...
And (ab)using NDS wide character set to give each opcode its own one-character symbol.
Should NAND be a flipped AND ?
sylvainhb.blogspot.com/2025/05/gobe...
A key aspect of #ndsdev graphics (and 2D console graphics in general) is tiled rendering. It has its root in text mode graphic cards, but here the "font" is inherently multi-color (16 or 256 colors on the #NintendoDS, typically 4 or 16 colors on 16-bit machines) and has more individual characters