got the quatsch quartett back together, those little rascals!
the game felt really trippy somehow: the combination of over-the-top AAA graphics and a somewhat jenky/unpolished gameplay and the goofy narrative created a weird feeling of disconnect that was somehow... strangely engaging? using graphical assets of a quality that outshines your coding abilities usually spells catastrophy, but you kind of make it work. it was probably thanks to kacki that little turd.
Not only did I release the first level of #Odium I nearly finished the second one.
Also I partook in my first GameJam. And was overwhelmed with the positive feedback. With the best one attached.
I mean this year #Anno117 and #Avowed were released. Small wonder I found any time to develop