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Probing walls and floors
Probing walls and floors YouTube video by Jeff Stewart

Been working on how to tease interesting environmental data out of my dungeon generator, like whether a location does/not meet certain criteria for nearby floors and walls. #procgen #screenshotsaturday #unrealengine #pcgex #dungeoncrawler

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Corridors work
Corridors work YouTube video by Jeff Stewart

Adapted some of PCGEx's pathfinding algorithms to my dungeon's corridors, which are more rectilinear now and feel more structural. #ScreenshotSaturday #DungeonCrawler #PCGEx #UnrealEngine #procgen

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With the help of @nebukam.bsky.social, I have now taken the traffic system I showed off last Sunday in #UnrealEngine5, and automatically have it populating the navigation in my city thanks to an early look at a #PCGEx add-on.

I'll be going over it this Sunday: www.youtube.com/@Procedural_...

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Well, it seems like MAYBE you guys do indeed want me to do a city gen in #UnrealEngine5. I guess we can start by making a road network with the new 5.7 spline intersection node, and a bit of help from #PCGEx. Then go from there. :)

Tutorial coming Sunday: www.youtube.com/@Procedural_...

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This is a pretty big hobby milestone for me-- a real corridor & chamber solution that works with PCG partitions. Now I can experiment with more interesting generators for the corridors and chambers themselves, and interior/exterior features.

#PCGEx #procgen #UnrealEngine #dungeoncrawler

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#ScreenshotSaturday #procgen #UnrealEngine #PCGEx

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The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates

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Some progress on importing @watabou.bsky.social' JSON exports using #PCGEx <3 #unreal #pcg #watabou

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I created a #ProceduralGeneration feed that's a little more comprehensive than others I've found here on BlueSky. Have a look: bsky.app/profile/did:...

#pcg #unrealengine #pcgex #geometrynodes #procgen #houdini

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I've spent SO much longer on this than I thought I would, mostly 'cause I'm braindead by the time I find time to work on this during the week.

Behold: a web generated with #PCG hierarchical generation. Thanks to @nebukam.bsky.social for the quick turnaround on a #PCGEx bugfix! ❤️

#UnrealEngine

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PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple! YouTube video by Procedural Minds

@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D

youtu.be/lqS9u3ll48s?...

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#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D

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Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...

#unreal #techart #ue5 #pcg #opensource

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Fun stuff coming to #PCGEx example project tomorrow (or earlier, or later, depending on when FAB push goes through) 👀

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A splash image with the PCGEx logo in the center, a dark background with abstract connected structures, colored accents and lines. It emphasize on the number of the latest release, 0.65.

A splash image with the PCGEx logo in the center, a dark background with abstract connected structures, colored accents and lines. It emphasize on the number of the latest release, 0.65.

Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀
This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.

Big thanks to the always-growing community, you keep this alive ❤️

#pcg #unreal #pcgex

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White = main passageways, Purple = vents? #procgen #pcgex #unrealengine #dungeoncrawler

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Creating Castle Walls Using the Most EXTREME PCG Plugin!
Creating Castle Walls Using the Most EXTREME PCG Plugin! YouTube video by Procedural Minds

I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄

youtu.be/wnlU3ZKLrJ4?...

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Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx

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Devlog 4, with more baby steps in procedural generation.

flaghippo.uk/2025/05/18/d...

#indiedev #ue5 #pcg #pcgex #gamedev

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Special update for #screenshotsaturday - I've made a procedural #London #Barbican centre, entirely in #UE5 using the #PCGEx plugin, and I will be talking about it on the Official Epic 'Inside Unreal' Twitch Stream THIS THURSDAY at 7PM GMT here: www.twitch.tv/unrealengine - #gamedev (1/3)

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The zebra crossings are actually *quite interesting*- I'm avoiding texturing as much as possible for the look of things, so I'm using a spline to work out where they need to be and then spawning a mesh plane. @nebukam.bsky.social 's #PCGEx for the win!

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For #UE5 folks working in PCG, you owe it to yourself to check out this free tool. It can be a bit overwhelming to learn, as ProceduralMinds' video says, but #PCGEx does the heavy lifting on a lot of complex geometry problems.

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Distant view overlooking a huge number of grid squares floating in empty space in Unreal Engine level viewport. Each grid square has a different example graph output in an unlit shader.

Distant view overlooking a huge number of grid squares floating in empty space in Unreal Engine level viewport. Each grid square has a different example graph output in an unlit shader.

Wide shot of the same grid squares as the other photo with this post, just a different camera angle.

Wide shot of the same grid squares as the other photo with this post, just a different camera angle.

Oblique view of about 40 grid squares showing the complexity and variety of these colorful example graph results.

Oblique view of about 40 grid squares showing the complexity and variety of these colorful example graph results.

@nebukam.bsky.social The new flattened example project, when looked at from a distance in the level editor viewport, gives some idea of the mind-blowing scale of #PCGEx for #UnrealEngine. Look at the detail shot, then scale that out to the sheer number of grid cells here.

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This Free Plugin Will Revolutionize How We Use PCG!... Eventually
This Free Plugin Will Revolutionize How We Use PCG!... Eventually YouTube video by Procedural Minds

@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅

www.youtube.com/watch?v=mA_U...

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Started working on tensor flows for PCGEx, and it's beautiful. #PCGEx #PCG #Unreal #TechArt

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Preview
PCG Extended Toolkit (PCGEx) The PCG Extended Toolkit is a free (libre) plugin that extends Unreal Engine' Procedural Content Generation pipeline, with a focus on building spatial relationships between points and path manipulatio...

#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0...

#ue5 #pcg #gamedev #procgen

Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙

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#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer

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