10 Not So Obvious Ways to Improve Your Launch
Game development is tough, but shipping games can be tougher. These days, having a polished release with lots of options is bare minimum. If a game has obvious technical hiccups, they can easily hurtβ¦
Porting quality is still your responsibility.
In this clip, Shawn Alexander Allen explains why developers should keep final sign-off on build quality, even when working with a publisher. Only your team knows what the game should feel like. π Full talk below.
www.youtube.com/watch?v=FKFi...
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