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Daniel Almeida Interview, Writing a Linux GPU Kernel Driver in Rust [Rust Project Content]
Daniel Almeida Interview, Writing a Linux GPU Kernel Driver in Rust [Rust Project Content] We’re excited to share a deep dive into the work of bringing Rust GPU drivers into the Linux kernel! In this video, Tyler sits down with Daniel Almeida—a developer at Collabora and master's student…

Daniel Almeida Interview, Writing a Linux GPU Kernel Driver in Rust

#rust #rustlang #prorgamming

www.youtube.com/watch?v=rgjT...

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What does it take to ship Rust in safety-critical? | Rust Blog Empowering everyone to build reliable and efficient software.

What does it take to ship Rust in safety-critical? 🦀

#rust #rustlang #prorgamming

blog.rust-lang.org/2026/01/14/w...

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Docs.rs

docs.rs: changed default targets
#rust #rustlang #prorgamming

blog.rust-lang.org/2025/10/16/d...

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GitHub - citybound/citybound: A work-in-progress, open-source, multi-player city simulation game. A work-in-progress, open-source, multi-player city simulation game. - citybound/citybound

Citybound 🦀

Citybound is a city building game with a focus on realism, collaborative planning and simulation of microscopic details. It is independently developed, open source and funded through Patreon.

#rust #rustlang #prorgamming

github.com/citybound/ci...

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The duality of Rust 🦀

Credit: www.reddit.com/r/rustjerk/c...

#rust #rustlang #prorgamming

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blog/posts/2025-06-03.md at master · frankmcsherry/blog Some notes on things I find interesting and important. - frankmcsherry/blog

Datalog in Rust: A workshop-inspired project to build an interactive Datalog engine, emphasizing usability & performance. Covers parsing, fact storage, & rule eval with program analysis demos.
#Rust #Datalog #prorgamming #rustlang

github.com/frankmcsherr...

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