Porting SM64 to PS1 highlights severe technical hurdles. The PS1's lack of perspective-correct texture mapping and depth testing causes distinct visual artifacts, famously known as 'texture warping' or 'wobbly jank.' #PS1Dev 2/6
Latest posts tagged with #ps1dev on Bluesky
Porting SM64 to PS1 highlights severe technical hurdles. The PS1's lack of perspective-correct texture mapping and depth testing causes distinct visual artifacts, famously known as 'texture warping' or 'wobbly jank.' #PS1Dev 2/6
As always, its early access. So it'll be free in a weeks time. Now enjoy my engagement hashtags :)
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev #patreon
Today is the PS1's 30th anniversary in Europe! As you might know, I've been working on custom libraries for the PS1 for a bit, so I rushed ahead a bit and threw this together as a little celebration!
Happy 30th birthday PS1!!
#ps1 #psx #retro #retrodev #psxdev #ps1dev
The cat has ventured into Silent Hill again... 😿
(Also check out this new mind-boggling effect I implemented on PS1... mirrors!)
#ps1 #psx #ps1dev #gamedev #indiedev
As always, its early access. So it'll be free in a weeks time. Now enjoy a bunch of hashtags I guess
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev #patreon
Another new patreon post! Talking about implementing exceptions and exception handling! As always, it's an early access post. So only patrons can read it for now. But it'll become public in a week
www.patreon.com/posts/path-t...
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev #patreon
Finally!! Another patreon post is done!! This time, we're talking about test driven development and starting our standard library (specifically malloc/free)
www.patreon.com/posts/path-t...
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev #patreon
EVERYBODY SHUT TYHE FUCK UP, MY MALLOC/FREE ACTUALLY WORKS!!! FINALLY!!
It's taken me SO LONG to get this working. Depression be damned, my girl can code FR
Expect a new patreon post this coming week!!!
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev
Video of Nintendo bro385 coder working on PSXFunkin Flop Engine: www.youtube.com/watch?v=HxSQ...
#Fridaynightfunkin #homebrew for original #PlayStation1 hardware
- github.com/Nintendo-Bro...
#psxdev #ps1dev #gamedev #ps1 #psx #fnf #retrodev #retrogamedev #retrogaming #newgrounds #rhythmgame
Really cool video in the true hacking spirit + some jokes :) www.youtube.com/watch?v=ODRq...
#retrodev #retrogamedev #retrogaming #psxdev #ps1dev #psx #ps1 #raspberrypi #rpi
the dream!
-Net Yaroze development units
#ps1dev
So for my psx stuff, I'm writing a mini standard library replacement. Well, to test that I wanted to use test driven development. Here's a little thread on how I've managed to get tdd working on the psx!
🧵 1/6
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev
It's finally here!!! My patreon is finally ready!! For those who don't know, it's about making libraries and then a game for the ps1/psx. The intro post and first post are free, so please check them out!!
#ps1 #psx #retro #psxdev #ps1dev #retrogame #retrodev #patreon
patreon.com/JadeMarker?u...
While I'm posting old stuff, here's something I've made before. It's a simple scene showing off model/texture loading with a windmill!
Since I'm making my own libraries now, I'm not currently at a point where I can recreate this. But I will be,,,,
#ps1 #psx #retro #lowpoly #psxdev #ps1dev #retrogame