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Every one of my 3 #SIGGRAPH 2026 has one review (of four) that gptzero detects as 100% AI generated (not ai polished, or mixed, but 100% generated). 2/3 of those AI tagged reviews argue to reject the paper.

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*SECOND CALL FOR SPEAKERS*
SUBMISSION DEADLINE: APRIL 3, 2026

Details and to submit your lighting talk:
https://dac.siggraph.org/sparks/2026-04-24_confluence-of-generative-ai-and-the-art-of-filmmaking/

Looking forward to your presentations!

#SPARKS #GenAI #Filmmaking #SIGGRAPH #SIGGRAPHDAC

*SECOND CALL FOR SPEAKERS* SUBMISSION DEADLINE: APRIL 3, 2026 Details and to submit your lighting talk: https://dac.siggraph.org/sparks/2026-04-24_confluence-of-generative-ai-and-the-art-of-filmmaking/ Looking forward to your presentations! #SPARKS #GenAI #Filmmaking #SIGGRAPH #SIGGRAPHDAC

*SECOND CALL FOR SPEAKERS*
SUBMISSION DEADLINE: APRIL 3, 2026

Details and to submit your lighting talk:
dac.siggraph.org/sparks/2026-...

Looking forward to your presentations!

#SPARKS #GenAI #Filmmaking #SIGGRAPH #SIGGRAPHDAC

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防災とアートの融合、新たな技術「SIXTHVIEW」を発表したOut of Blue Out of Blueが次世代防災アプリ「SIXTHVIEW」をSIGGRAPHで発表。自然現象を可視化する新技術の可能性に迫ります。

防災とアートの融合、新たな技術「SIXTHVIEW」を発表したOut of Blue #東京都 #渋谷区 #Out_of_Blue #SIGGRAPH #防災アプリ

Out of Blueが次世代防災アプリ「SIXTHVIEW」をSIGGRAPHで発表。自然現象を可視化する新技術の可能性に迫ります。

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NVIDIA ACE at SIGGRAPH. Real-time NPC voice and facial anim. It’s a load shift. Artists lose the safety of vetted viewports; rigs now have to work every time, not just once. Tech is impressive. The lead-gen spam hitting my inbox before I've left the floor? Less so.

#SIGGRAPH #GameDev #NVIDIA #AI

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Be A SIGGRAPH Student Volunteer!
Be A SIGGRAPH Student Volunteer! YouTube video by My Custom Tunes

Having fun trying out concepts with My Custom Tunes. I whipped up a promotional song to call for #SIGGRAPH Student Volunteers.

www.youtube.com/watch?v=3YSo...

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SIGGRAPH 2026: Shaping the Future of Computer Graphics Innovations Discover how SIGGRAPH 2026 is pioneering advancements in computer graphics and their real-world applications, set for July in Los Angeles.

SIGGRAPH 2026: Shaping the Future of Computer Graphics Innovations #United_States #Los_Angeles #computer_graphics #SIGGRAPH #Interactive_Techniques

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“Confluence of Generative AI and Filmmaking” @siggraphdigitalart.bsky.social  SPARKS talks: Call for Participation opens! 

Details and link to submit your lighting talk:
https://dac.siggraph.org/sparks/2026-04-24_confluence-of-generative-ai-and-the-art-of-filmmaking/

Submission deadline: April 3, 2026

Looking forward to your talks!

“Confluence of Generative AI and Filmmaking” @siggraphdigitalart.bsky.social SPARKS talks: Call for Participation opens! Details and link to submit your lighting talk: https://dac.siggraph.org/sparks/2026-04-24_confluence-of-generative-ai-and-the-art-of-filmmaking/ Submission deadline: April 3, 2026 Looking forward to your talks!

“Confluence of Generative AI and Filmmaking” Call for Participation opens!

I’m co-moderating this April 2026 SPARKS with award-winning director and video artist Paul Trillo.

Link to submit:
dac.siggraph.org/sparks/2026-...

Deadline: April 3, 2026

#SPARKS #GenAI #Filmmaking #SIGGRAPH #SIGGRAPHDAC

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“Confluence of Generative AI and Filmmaking” SPARKS talks: Call for Participation opens!

Details and link to submit your lighting talk:
https://dac.siggraph.org/sparks/2026-04-24_confluence-of-generative-ai-and-the-art-of-filmmaking/

Submission deadline: April 3, 2026

“Confluence of Generative AI and Filmmaking” SPARKS talks: Call for Participation opens! Details and link to submit your lighting talk: https://dac.siggraph.org/sparks/2026-04-24_confluence-of-generative-ai-and-the-art-of-filmmaking/ Submission deadline: April 3, 2026

“Confluence of Generative AI and Filmmaking” Call for Participation opens!

I’m co-moderating this April 2026 SPARKS with award-winning director and video artist Paul Trillo.

Link to submit:
dac.siggraph.org/sparks/2026-...

Deadline: April 3, 2026

#SPARKS #GenAI #Filmmaking #SIGGRAPH #SIGGRAPHDAC

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SIGGRAPH Thesis Fastforward 2026
SIGGRAPH Thesis Fastforward 2026 YouTube video by ACMSIGGRAPH

The #SIGGRAPH Thesis Fast Forward 2026 is here!

Learn about the future of CG in 9 PhD theses: from Monte Carlo PDE solvers and photorealistic 3D avatars to fantasy-based rehab games and modular umbrella meshes. 🎓✨

youtu.be/FlrTZEJeEXs

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“The Glenn Gould Profile” by Beirne, Powe, Guertin, See, Century, et al. …

Thought so since 1989. There was some wildly prophetic work at #SIGGRAPH and the #Biennale that year.
history.siggraph.org/experience/t...

#GlennGould really did understand this.

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Morpho to Showcase Innovative AI Technologies at SIGGRAPH Asia 2025 in Hong Kong Morpho will present cutting-edge AI and image processing products at SIGGRAPH Asia 2025. Discover technologies for visually impaired and more from December 16 to 18, 2025.

Morpho to Showcase Innovative AI Technologies at SIGGRAPH Asia 2025 in Hong Kong #Japan #AI_Technology #Tokyo #SIGGRAPH #Morpho

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SIGGRAPH Asia 2025 Unveils This Year’s Winning Animated Stories at Its Computer Animation Festival in Hong Kong From poetic vignettes to cinematic journeys, the festival spotlights global creators shaping the next era of animation and visual storytelling Award-winning shorts to be showcased this December in Hon...

SIGGRAPH Asia 2025 Unveils This Year’s Winning Animated Stories at Its Computer Animation Festival in Hong Kong: www.eventsforgamers.com/siggraph-asi... @acmsiggraph.bsky.social #SIGGRAPHAsia #SIGGRAPH #GameDev

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"The Adventures of André and Wally B.", released in 1984.

"The Adventures of André and Wally B.", released in 1984.

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Next year is Pixar's 40th anniversary, so I decided to show my praise a bit early with André and Wally B.!

(Even though this short was released in 1984, I don't care.)

#Pixar #bee #cute #animation #SIGGRAPH #bumblebee #forest #cartoon #JohnLasseter #Disney #Lucasfilm #3D #nostalgia #80s

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Weighted Reservoir Sampling Boosts Foveated Rendering for VR and AR

Weighted Reservoir Sampling Boosts Foveated Rendering for VR and AR

A new weighted reservoir sampling method cuts foveated rendering overhead to under 1 ms at 4K resolution and will be presented at SIGGRAPH MIG ’25 in Zurich (3–5 Dec 2025). Read more: getnews.me/weighted-reservoir-sampl... #vr #siggraph

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The #SIGGRAPH Thesis Fast Forward 2026 submissions are now open! Deadline: Nov 7th 2025. Let the world know what you've been working on in your PhD! More info at research.siggraph.org/thesisff/ and check out last year's iteration youtube.com/watch?v=8esF...

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Did you miss SIGGRAPH 2025? Don't worry! RenderHub was there, and we have a video for you. Watch it here:

www.renderhub.com/blog/renderh...

#SIGGRAPH #3D #CGI

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PDF for Adaptive Voxel Based Order Independent Transparency from #SIGGRAPH Advances 25 advances.realtimerendering.com/s2025/conten...

Via @dotstdy@mastodon.social
#voxel #gamedev

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Stable Diffusion AI VFX & No‑Code Game Engine: SIGGRAPH Vancouver Report
Stable Diffusion AI VFX & No‑Code Game Engine: SIGGRAPH Vancouver Report SIGGRAPH Vancouver mini report: generative VFX spoof and a no‑code game engine that builds worlds in one click. Which demo surprised you more—the Stable Diffusion/Nuke fake TV spot or the AI‑assisted…

Watch + join the discussion on tools, ethics, and real pipelines.

youtu.be/ctgtKewfyOE

#VancouverAI #SIGGRAPH #VFX #GameDev #NoCode #CreativeAI

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BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research | Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Spati...

At #SIGGRAPH, I had the pleasure of co-presenting with Scarlett Kim, director and creative producer at C.U.T.E., on theatrical and theoretical perspectives on virtual puppetry. We made a call for deeper interdisciplinary engagement between artists and researchers.

dl.acm.org/doi/abs/10.1...

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Grateful for a summer of research, collaboration, and connecting with XR+game studies communities. Some highlights:

✅ Completed my research scientist internship at Meta Reality Labs Research
✅ Co-presented at the #SIGGRAPH Spatial Storytelling demos
✅ Presented at the BIPOC Game Studies conference

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Advances in Real-Time Rendering in Games, SIGGRAPH 2025 - Celebrating 20 years!

All slides from this year’s Advances In Real-Time Rendering In Game course at #SIGGRAPH are now online… some really good stuff in there you shouldn’t miss:

advances.realtimerendering.com/s2025/index....

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Had a great time at #Vancouver 🇨🇦 during the @almalinux.org conference. I speak about the @grafana.bsky.social OSS Stack for Linux 🐧 container observability 🔭. Speak in front of very core Linux professional users & also had fun in doing bike tour 😎.

#AlmaLinux #Linux #grafana #OSS #siggraph #tools

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Another #Siggraph, another tech crush. This time it’s surfels! ❤️💚💙

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A lil taste of what we're getting up to at #SIGGRAPH #vancouver

#mocap

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Lumio 3d staff - bald asian dude grimacing hilariously, pointing to the 3d scanned and printed rubber mask also with the same expression that he's wearing on his belly. OK this reads impossibly ridiculous, but it's true! To the right I included a bit of the 3d scanner - a polygonal spheroid with millions of led lights meant to encase a person's head.

Lumio 3d staff - bald asian dude grimacing hilariously, pointing to the 3d scanned and printed rubber mask also with the same expression that he's wearing on his belly. OK this reads impossibly ridiculous, but it's true! To the right I included a bit of the 3d scanner - a polygonal spheroid with millions of led lights meant to encase a person's head.

At Siggraph 2025, the lumio 3d face scanner - a volunteer is putting their upper body into the face scanner - millions of points of light in a polygonal spheroid meant to encase a person's head to scan it.

At Siggraph 2025, the lumio 3d face scanner - a volunteer is putting their upper body into the face scanner - millions of points of light in a polygonal spheroid meant to encase a person's head to scan it.

Seen at #siggraph2025 Lumio 3D face scanner pretty cool stuff. I wasn't brave enough to stick my head into the scanner but it looks pretty futuristic.

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Megan Tannock stands in front of a SIGGRAPH 2025 poster holding up her name tag. The name tag has three colourful ribbons attached.

Megan Tannock stands in front of a SIGGRAPH 2025 poster holding up her name tag. The name tag has three colourful ribbons attached.

A child holds up a name tag with dozens of colourful ribbons attached. The ribbons are as tall as she is.

A child holds up a name tag with dozens of colourful ribbons attached. The ribbons are as tall as she is.

I've had a great week at #SIGGRAPH #SIGGRAPH2025 representing Cosmographic Software and @spaceenginesim.bsky.social ! I thought I was doing a great job collecting ribbons until I met this very cool kid. 🤣

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I came all the way to Vancouver for all dressed chips (and #Siggraph). Was not disappointed. Wish I could’ve stayed a few more days — really enjoyed this city. Farewell 👋

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