Magnum power-up: ON.
The handgun suddenly sounds like a Dirty Harry problem.
Everything else in the room starts reconsidering its life choices.
#situationnormal #indiegame #gunporn
Latest posts tagged with #situationnormal on Bluesky
Magnum power-up: ON.
The handgun suddenly sounds like a Dirty Harry problem.
Everything else in the room starts reconsidering its life choices.
#situationnormal #indiegame #gunporn
#screenshotsaturday
One minute in Situation Normal.
Hesitate under a hammer, touch a laser, get shot, or stand where the ceiling wants to be.
You’re toast.
What are you working on?
#situationnormal #indiegame #chaos
Started as a father–son project.
The son got sidetracked by life — now crushing his apprenticeship as a platform engineer.
#situationnormal #indiegame #gamedev
You set the pace.
Go slow if chaos overwhelms you, go fast if you want the challenge.
#situationnormal #indiegame #gamedev
Worked on a hostile-looking room that acts like a miniboss.
Feels a bit too linear, though.
#situationnormal #indiegame #gamedev
Fast or slow.
Your pace. Your challenge.
#situationnormal #indiegame #gamedev
It's like bowling...
Slightly overpowered weapons :D
#situationnormal #indiegame #overpowered
Hey, it’s #screenshotsaturday.
Show me what you’re working on.
A few action moments from the first two worlds of Situation Normal.
#situationnormal #indiegame
Don't be greedy and keep moving else the laser will catch you.
#situationnormal #indiegame #bossfight
Started as a father–son project.
Now it’s a solo father build while the son is busy with his own side quest (platform engineer apprenticeship).
Meanwhile, the lab boss learned a laser side-punch.
#situationnormal #indiegame #bossfight
The laser pair tightens up if you distrub the boss too hefty.
#situationnormal #indiegame #bossfight
The lab alarm lights on final phase of the boss.
#situationnormal #indiedev #indiegame
All fire and fury but no planning.
#situationnormal
First simple left right wipe boss attack, just keep walking, your shooting window isn't that big.
#situationnormal #boss #indiegame
Two worlds are ready to be explored and played.
#situationnormal #world #indiegame
Intense intense.
#situationnormal #intense #indiegame
Put the boss head a bit to the back so the lasers can pass without looking weird.
#situationnormal #indiegame #boss
Lets move those dangerous looking laser beams :D
#situationnormal #indiegame #bossfight
A final overview zoom at the end of this hostile room. Lights are looking intense greate for screenshots I think.
#situationnormal #intense #indiegame #gamedev
Added a bit flicker to the laser beams to make them looking more dangerous. Did I nail it or not?
#situationnormal #gamedev #indiegame
Does this room look hostile enough to you?
#situationnormal #indiegame #laser
Start of a brand new boss for the next world. Lasers it will be.
#situationnormal #laser #boss #indiegame
Started with a very hostile looking room, not sure what to do with it as it is also extremely linear.
#situationnormal #hostile #indiegame
yeehaw let's ride that hostile block into battle.
#situationnormal #yeehaw #indiegame
Custom in-game music by @auxilotl — tuned to the trailer.
#situationnormal #indiegame #actionplatformer
This room is intense.
#situationnormal #indiegame #intense
Beware the technicians they are armed as well.
#situationnormal #indiegame #gamedev
A room to breath before the next pressure part.
#situationnormal #action #indiegame
Same room in to direction, infiltration and exfiltration, guess which is which :)
#situationnormal #infiltration #indiegame
Added a computer guy to the mix which will make noise if you are not quick and that wakes the house as well.
#situationnormal #indiegame #rush