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FAVORITE CUSTOME TABLE.
GENERATE A TABLE OF 6 ELEMENTS (THINGS, NPC, ETC) AND THEN ROLL ON THE EXPLORATION TABLE TO SEE A RESPONSE FOR EACH ONE.
(INSPIRED BY POINT-N-CLICK ADVENTURE GAMES.)

This is the table, sorry the text is all in CAPS

EXPLORATION table (element details) d6 and a d6
1 is Memory, Familiarity or Opinion
2 is add NPC or creature or add prop orsetting
3 is a Connection, Tracker/Thread, or a world Anchor
4 is an Obstacle, Limit or Barrier
5 is a Discovery, Clue or Direction
6 is TRIGGER ACTIVITY, EVENT, or a SCENE
Table: Brian Kolm 2025

FAVORITE CUSTOME TABLE. GENERATE A TABLE OF 6 ELEMENTS (THINGS, NPC, ETC) AND THEN ROLL ON THE EXPLORATION TABLE TO SEE A RESPONSE FOR EACH ONE. (INSPIRED BY POINT-N-CLICK ADVENTURE GAMES.) This is the table, sorry the text is all in CAPS EXPLORATION table (element details) d6 and a d6 1 is Memory, Familiarity or Opinion 2 is add NPC or creature or add prop orsetting 3 is a Connection, Tracker/Thread, or a world Anchor 4 is an Obstacle, Limit or Barrier 5 is a Discovery, Clue or Direction 6 is TRIGGER ACTIVITY, EVENT, or a SCENE Table: Brian Kolm 2025

One of the first custom tables I created for playing my solo games. I wanted a #pointandclick adventure game vibe. I roll for each of 6 elements and get a memory or opinion, trigger action or scene. Love the exploration feel.

#sketchbooksolorpg #solorrpg #ttrpg #visualjournaling
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A sample visual table of Knight NPCs. Head and some shoulders and hands, drawn in ballpoint pen.

It says... GENERATE AT TABLE OF 6 ELEMENTS (THINGS, NPC, ETC) AND THEN ROLL ON THE EXPLORATION TABLE TO SEE A RESPONSE FOR EACH ONE. (INSPIRED BY POINT-N-CLICK ADVENTURE GAMES.)

Knight 1 is hurried, bearded and tapping on a table.
Knight 2 is imposing, a clean shaven face with a thick neck.
Knight 3 is brutal, a rough face holds a blood stained piece of fabric.
Knight 4 is spiritual, a round faced with a goatee holds a cross.
Knight 5 is glowing, a clean, youthful face beams with positive energy. They seem to sparkle with purity.
Knight 6 is mellow. Sharp features and a pencil thin mustache. A mop of hair and relaxed attitude.

A sample visual table of Knight NPCs. Head and some shoulders and hands, drawn in ballpoint pen. It says... GENERATE AT TABLE OF 6 ELEMENTS (THINGS, NPC, ETC) AND THEN ROLL ON THE EXPLORATION TABLE TO SEE A RESPONSE FOR EACH ONE. (INSPIRED BY POINT-N-CLICK ADVENTURE GAMES.) Knight 1 is hurried, bearded and tapping on a table. Knight 2 is imposing, a clean shaven face with a thick neck. Knight 3 is brutal, a rough face holds a blood stained piece of fabric. Knight 4 is spiritual, a round faced with a goatee holds a cross. Knight 5 is glowing, a clean, youthful face beams with positive energy. They seem to sparkle with purity. Knight 6 is mellow. Sharp features and a pencil thin mustache. A mop of hair and relaxed attitude.

Here is a sample visual table of Knight #NPCs. Drawn quickly with ballpoint pen.

"Who is staring at me?" combined with a d6 on this table could provided a scene that could go all sort of ways.

#sketchbooksolorpg #solorrpg #ttrpg #visualjournaling
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A sample visual table of NPCs for a solo game. Labeled: Bar Patrons.
1 says Hidden. A man has a hat that hides part of his face.
2 says Cursed. A heavy set woman with scraggly hair and a sign with a skull drawn on it around her neck.
3 says on-edge and moist. A fishy looking person with reptile nostrils and thin plant like hair.
4 says fresh and imposing. A baby faced man with hulking arms, wearing a cut sailor suit.
5 says an old grave digger. A senior woman with bugged out eyes and long thin hair. She’s looking at us with suspicions.
6 says flamboyant and revenge. A woman with curly hair and a menacing, mean grin, She wears a small hat with big flowers and feathers.

There are also notes on each character for in-game actions. 1 says familiar memory, 2 says trigger activity, 3 says trigger scene, 4 says limit, 5 says anchor, 6 says clue

A sample visual table of NPCs for a solo game. Labeled: Bar Patrons. 1 says Hidden. A man has a hat that hides part of his face. 2 says Cursed. A heavy set woman with scraggly hair and a sign with a skull drawn on it around her neck. 3 says on-edge and moist. A fishy looking person with reptile nostrils and thin plant like hair. 4 says fresh and imposing. A baby faced man with hulking arms, wearing a cut sailor suit. 5 says an old grave digger. A senior woman with bugged out eyes and long thin hair. She’s looking at us with suspicions. 6 says flamboyant and revenge. A woman with curly hair and a menacing, mean grin, She wears a small hat with big flowers and feathers. There are also notes on each character for in-game actions. 1 says familiar memory, 2 says trigger activity, 3 says trigger scene, 4 says limit, 5 says anchor, 6 says clue

Here is a visual table of #NPCs, patrons at a bar.

This is just a made up example to share this technique, but my brain allread wants to interact with these characters. "Bartender, who has come into a lot of money recently?" (d6 on table)

#sketchbooksolorpg #solorrpg #ttrpg #visualjournaling

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#hobbytime ! A favorite technique for freeform solo rpg games is creating visual tables during play.
I use spark tables to generate 6 elements (like NPCs) and draw them out. Then I roll on the table for a random clue, interaction, etc.

#sketchbooksolorpg #solorrpg #ttrpg #visualjournaling

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