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Posts tagged #spritekit

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Working on attack state collision detection in my macOS game. 🗡️

#indiedev #gamedev #swiftlang #SpriteKit

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Adding nodes to the hierarchy... 🚀
#indiedev #gamedev #swiftlang #SpriteKit

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Probably won’t do more with this portal-esque golf game but I wanted to share it anyway. #golf #indiedev #ios #spritekit #portal

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After discussion with @massicotte.org, I explored watchOS, SpriteKit, Swift 6 and Default Actor Isolation. On watchOS, Main Actor breaks the scene, forcing all functions to be nonisolated. Switching to nonisolated works but feels unsafe.
#SwiftLang #SpriteKit #gamedev

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Clarity through modules. Separation through design. 👾
#SwiftLang #SpriteKit #gamedev

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Anyone else building their SpriteKit games with a modular approach? 👀
#SwiftLang #SpriteKit #gamedev

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Working on an inspector tool for SpriteKit projects… 👀

Would this be useful for your debugging workflow? What features would you want to see?
#SwiftLang #SpriteKit #gamedev

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Don’t build games for watchOS using SpriteKit and Swift 6…

A lot of nonisolated content… I’m building a tool for each simulator running SpriteKit and I am reconsidering watchOS… 😏

What do you think?
#SwiftLang #SpriteKit #gamedev

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Just shipped my tiny physics game *PLÖPP* for the Apple Watch.
A big challenge was nailing each model’s corner radius and aligning the bezel to the gameplay.

What device‑specific details bugged you while building for watchOS?

apps.apple.com/us/app/ploep...

#SpriteKit #SwiftUI #watchOS #IndieDev

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GitHub - chsxf/CiderKit.Tween: A pure Swift tweening library that complies with Swift 6 Strict Concurrency A pure Swift tweening library that complies with Swift 6 Strict Concurrency - chsxf/CiderKit.Tween

A few months ago, I started building CiderKit.Tween, a #Swift6 package dedicated to animation and tweening in particular.

For my fellow #Unity game devs, think DOTween but for #Swift and #SpriteKit.

Version 0.5.0 has been released with several new additions.

github.com/chsxf/CiderK...

#gamedev

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Creating games using Swift 6?
#SwiftLang #SpriteKit #gamedev

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Built a tiny physics game for the Apple Watch — it’s called PLÖPP 🎯

Shoot the ball by turning the Digital Crown and hit the holes.
Made with SwiftUI and SpriteKit.

A small game, no ads, no in-app stuff, just fun.

👉 apps.apple.com/us/app/ploep...

#AppleWatch #IndieDev #SpriteKit

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Act 1 just started… 👀
#SwiftLang #SpriteKit #gamedev

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Happy Monday, SpriteKit devs!

What are you missing or wanting when developing your games?
#SwiftLang #SpriteKit #gamedev

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Shout out to my personal AI tool that generates commit messages instantly. 🚀

Finally saying goodbye to ‘fix stuff’ and ‘ui updates’ commits. 😮‍💨
#SwiftLang #SpriteKit #gamedev #ai

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Anyone using SpriteKit in 2025?
Share your ideas and projects! 🚀
#SwiftLang #SpriteKit #gamedev

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This little match 3 game I'm making with #swiftui and #spritekit. All in on #swift.

#gamedev #indiegamedev

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this bomb power-up is probably too OP

#spritekit #swiftui #gamedev #indiedev #indiegamedev #iosgaming

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Gameplay progress preview. Disregard the tutorials, they need work. Added joystick buttons as testers complained about accelerometer controls. #gamedesign #gamedev #ios #indiegame #spritekit

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my wife insists this icon looks like a shrimp. is she wrong?

#gamedev #indiedev #indiegamedev #spritekit

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I currently have a couple #indiegame projects in development for #ios. Some of them look better or more fun than others, but with game development you really need to try to see what sticks and inspires people!

#gamedesign #gamedev #spritekit

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When you are an #indiegame #indiedev you have crazy mid-development moments like these. I call this absolute "eggsanity".

#ios #gamedesign #spritekit

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Okay, it can be moved, it clucks and drops eggs like a champ. There's a game there somewhere, but I have no idea yet what it is!

#swift #spritekit #indiegame #indiedev #game #iOS #gamedesign

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The new power up items are looking great when scaled correctly! Just need to add couple more types of asteroids and the game will be ready for TestFlight. Ping me if you'd like an early preview.

#objectivec #spritekit #indiegame #iOS #gamedesign

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Okay, it can be moved, it clucks and drops eggs like a champ. There's a game there somewhere, but I have no idea yet what it is!

#swift #spritekit #indiegame #indiedev #game #iOS #gamedesign

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Here's the new powerup asset demo. I still need to fix a tiny bug with scoreboard occlusion though.

#objectivec #spritekit #indiegame #indiedev #game #iOS #gamedesign

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Small visual updates

#gamedev #swiftui #spritekit #indiegamedev

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Mochi Invaders now on the App Store xenodium.com/mochi-invade...
#japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie #swift #swiftui

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🍡 Mochi Invaders 🍡 is now on the App Store
apps.apple.com/gb/app/mochi...

#japanese #learningjapanese #learnjapanese #hiragana #katakana #kana #language #learning #ios #spritekit #iphone #indiedev #indie #swift #swiftui #spritekit

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