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Saturday Supercade - Frogger! [1983]
#cartoon #retrocartoons #80scartoons #classic80s #saturdaymorningcartoons #80s #cartoonintros #80spopculture #totally80s#arcadegame #saturdaysupercade #arcadegame #retrogames #supercade #rubyspears #frogger #cartoonfrog #frogcartoon

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Donate to Support Supercade: Preserve Gaming History, organized by Van Burnham I’m the founder of Supercade, former games evangelist for Wired, and steward of… Van Burnham needs your support for Support Supercade: Preserve Gaming History

It would be amazing if my friends in the game industry could support this…

www.gofundme.com/f/support-su...

Make the museum a reality!

#supercade #museum #interactive #videogames #computergames #pcgames #gameindustry #games #gamepreservation #gamehistory #gamedev
#gamedevelopment
#videogamebooks

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Donate to Support Supercade: Preserve Gaming History, organized by Van Burnham I’m the founder of Supercade, former games evangelist for Wired, and steward of… Van Burnham needs your support for Support Supercade: Preserve Gaming History

Hi everyone, hope you’re doing well. I'm reaching out to ask for support for this Supercade GoFundMe by Van Burnham
@supercade.bsky.social.
An important cause. Please donate and/or share this post. Every little bit helps!
Here's the link:
gofund.me/93ad0bb6
.
#supercade #supercademuseum .

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Get more from Supercade on Patreon Creator celebrating the history, culture, and future of games

Hey, everybody… please consider joining the Supercade Patreon to support preservation of the history of games!

patreon.com/supercade

#supercade #retrogaming #videogames #pcgames #retrogames #games #oldschoolgaming #80s #videogamecollection #computergames #gamemuseum #gamehistory #gamepreservation

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A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology.


It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems.


From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon.


Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment.


Supercade includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and participants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.

406. SUPERCADE: A VISUAL HISTORY OF THE VIDEOGAME AGE (1971-1984)

👉 www.thevideogamelibrary.org/book/superca...

@supercade.bsky.social #Arcade #Supercade #GameHistory #Arcades #VideoGames #Gaming #Booksky #Atari #Intellivision #Coleco #Magnavox #Nintendo

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Designed by Ralph Baer with assist from Bill Harrison and Bill Rusch at defense contractor Sanders Associates, Table Tennis was the first viable game developed for what became the Odyssey home entertainment system. Licensed by Magnavox and released at retail in September 1972, Odyssey was the first home videogame console and helped launch what is now an over $200 billion industry. It was promoted as the “electronic game of the future” and included a total of twelve games, all but the basic Table Tennis played with acetate overlays and sundry accessories. In 2004, Baer was awarded the National Medal of Technology for his pioneering work in games and his original prototypes are now in the collection of the Smithsonian.

supercademuseum.org

Designed by Ralph Baer with assist from Bill Harrison and Bill Rusch at defense contractor Sanders Associates, Table Tennis was the first viable game developed for what became the Odyssey home entertainment system. Licensed by Magnavox and released at retail in September 1972, Odyssey was the first home videogame console and helped launch what is now an over $200 billion industry. It was promoted as the “electronic game of the future” and included a total of twelve games, all but the basic Table Tennis played with acetate overlays and sundry accessories. In 2004, Baer was awarded the National Medal of Technology for his pioneering work in games and his original prototypes are now in the collection of the Smithsonian. supercademuseum.org

Table Tennis (Magnavox, 1972)

#odyssey #pong #atari #retrogaming #supercade

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Supercade is excited to announce a new exhibition celebrating the rich history of videogames — AVOID MISSING BALL —curated in partnership with Ayzenberg at Space Gallery in Pasadena, California. This definitive survey of the first interactive game explores the dawn of digital culture and the pioneers who created a new medium.

On view will be a comprehensive archive of first-generation home gaming systems including Odyssey, Atari’s Pong, and myriad rare clones – some playable on vintage era-correct televisions – as well as an Atari VCS playing Video Olympics, Commodore Pet running Pong!, and several early Pong arcade games.

Also included is two-player immersive experience ACID PONG created by video artist Josh Randall (@robotkid), a psychedelic gaming trip challenging interaction and reaction. Randall embraces the inherent glitchiness of the technology and asks, “What if it was more glitchy?”

Also displayed in the gallery is a selection of digital prints from photographer Ira Nowinski’s iconic series “Bay Area Video Arcades”, generously on loan from Stanford University Library.

For more details…

space.ayzenberg.com

Supercade is excited to announce a new exhibition celebrating the rich history of videogames — AVOID MISSING BALL —curated in partnership with Ayzenberg at Space Gallery in Pasadena, California. This definitive survey of the first interactive game explores the dawn of digital culture and the pioneers who created a new medium. On view will be a comprehensive archive of first-generation home gaming systems including Odyssey, Atari’s Pong, and myriad rare clones – some playable on vintage era-correct televisions – as well as an Atari VCS playing Video Olympics, Commodore Pet running Pong!, and several early Pong arcade games. Also included is two-player immersive experience ACID PONG created by video artist Josh Randall (@robotkid), a psychedelic gaming trip challenging interaction and reaction. Randall embraces the inherent glitchiness of the technology and asks, “What if it was more glitchy?” Also displayed in the gallery is a selection of digital prints from photographer Ira Nowinski’s iconic series “Bay Area Video Arcades”, generously on loan from Stanford University Library. For more details… space.ayzenberg.com

Excited to share that the AVOID MISSING BALL exhibition will be open to the public again for a limited engagement in December… please follow for more details!!!

#odyssey
#pong
#atari
#arcade
#gamehistory
#microsoft
#xbox
#pcgames
#pcgaming
#retrogaming
#macintosh
#bungie
#halo
#nvidia
#supercade

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Video

Saturday Supercade - Space Ace!
[1984]
#cartoons #retrocartoons #80scartoons
#saturdaymorningcartoons #80snostalgia #cartoonintro #80spopculture #totally80s #arcadegame #saturdaysupercade #retrogames #supercade #spaceace #jimpiper #nancycartwright #arthurburghardt #borf #rubyspears

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