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Different version of roughly the same information:

Tweens are bounded to the node that creates them.
When that node is freed, the tweens are also destroyed.
You can bind tweens to an other node with tween.bind_node().

You can use tween.bind_node() to bind the tween to a node.
The tween will be destroyed when that node is freed.

a tween is bounded to a node (by default, the onte that created it).
The tween will be destroyed when that node is freed.

Different version of roughly the same information: Tweens are bounded to the node that creates them. When that node is freed, the tweens are also destroyed. You can bind tweens to an other node with tween.bind_node(). You can use tween.bind_node() to bind the tween to a node. The tween will be destroyed when that node is freed. a tween is bounded to a node (by default, the onte that created it). The tween will be destroyed when that node is freed.

why making pages for my guide sometime takes hours

(i think I'm gonna go with the first one)

#Godot #GameDev #TechnicalWritting #UX

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#Virtualization #Hypervisors #CloudComputing #TechInfrastructure #DevOps #TechReflections #blogging #technicalwritting

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