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Posts tagged #texturepainting

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🪵 Wood Plank | Texture Painting

Trust the process.

✅ Base layer
✅ Grain details
✅ Highlights

Will be turned into a game ready asset soon. Stay tuned.

#blender3d #texturepainting #pbrtexture #3dprop #gamedev #indiegame #gameasset #lowpoly #solodev #chill

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Video

#Lowpolymodeling , #Texturepainting

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Robert Heppener: Im Gestein, Flügelnacht I & II
Robert Heppener: Im Gestein, Flügelnacht I & II YouTube video by Rodrigo Rosa

Intermezzo
#contemporarymusic #contemporaryclassicalmusic #choir #choralmusic #painting #texturepainting

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Hand texture painting with Blender + Krita

#Blender #3dmodeling #texturepainting

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And finished with that. Mostly just was trying to figure out how to do retopology, baking and texture painting. Kind of getting the hang of it.

#Blender #3d #3dsculpting #bear #texturepainting

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Here’s my texture progress for the axe 🪓🎨
I usually follow a similar order in most of my projects.
Taking it step by step really helps. ❤️

#stylizedart #gameart #3dart #texturepainting #gamedev #environmentart #lowpoly

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texture exercise!
#digitalart #texturepainting #procreate #myart

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Video

Built a Blender plugin to make texture painting with vertex masks fast and enjoyable. Auto packs materials into shader stacks, converts weight paint to shader attributes, and works in Eevee and Cycles.

Available on Patreon www.patreon.com/goodgood3d

#blender3d #b3d #3dart #texturepainting #gamedev

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MODELS YAY

MODELS YAY

✨HIII GUUYS!!✨ I'm LIVE working on VTuber Models!!!

www.twitch.tv/falcontrace

🌴 #LowPoly 🌴 #Anime 🌴 #ENVTuber 🌴 #Blender3d 🌴 #TexturePainting

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Metal Pipe Turned Chocolate Bar

Metal Pipe Turned Chocolate Bar

Just started learning Ucupaint recently. Tried making a Pipe Model - ended up looking like a prop from Charlie and the Chocolate Factory. 🍫 Dare I say. Guess I'll have to run it back and make a different version 😆. #ucupaint #blender3d #gameasset #texturepainting #challenge

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Video

Hello everyone! I made this to practice a new skill: Texture Painting!

#blender3d #substancepainter #gameart #art #3dmodel #animation #3danimation #blender #gamedev #stylized #digitalpaint #texturepainting #digitalart

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Portrait of the great painter Odd Nerdrum. Acrylic. Used coarse molding paste for heavy textures.

Portrait of the great painter Odd Nerdrum. Acrylic. Used coarse molding paste for heavy textures.

Portrait of the great painter Odd Nerdrum. Acrylic. Used coarse molding paste for heavy textures. #acrylic #portraitpainting #famousartistpainting #acrylicportrait #modernart #artadventcalendar #texturepainting #impastopainting

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Art & Misc

Improved and expanded some game UI concepts.
Updated our prospective control map (very subject to change of course).
Finished painting the Bushfire skin. This is one of our favourites for Scoria so far, and we hope you like it even more than the preview last week!

Art & Misc Improved and expanded some game UI concepts. Updated our prospective control map (very subject to change of course). Finished painting the Bushfire skin. This is one of our favourites for Scoria so far, and we hope you like it even more than the preview last week!

Coding

This sprint was mostly spent bug-hunting!
Improved ground logic to better handle momentum (especially when landing).
Also includes some math-y fixes to help players slide less on turns.
Improved ground collisions, especially with walls. You now slide off the wall instead of getting stuck to it.
Fixed air collisions with walls to slide properly (though without friction until further testing for feel).
Updated animation logic to include tap-flaps with transitions (which still needs some refinement).
Fixed a silly bug where crouching would force you to move even if no other keys were pressed.
Fixed a bug where the force from gravity was retained even after landing with tucked wings, making it impossible to get off the ground.

With all these combined, we'd like to show you the improvements! Disclaimers: Transitions will be polished in general. Some of them are very snappy at the moment. The landing animation still needs to be added. 

Video breakdown: At the beginning it shows air to ground momentum preservation, where you'll be able to keep some of your air momentum if you land properly. Next, it shows tap flaps vs sprint flaps. Tap flaps are manual and consume more stamina in return for more power and control. Sprint flaps are from holding the button down and are more efficient. Note that for T3 Dragon in the video, its tap vs sprint is more subtle. Tap flap has a sharper and deeper wingbeat. Eventually, flap sounds will be different depending on flap vs sprint. Lastly, we finally implemented proper collisions for air and ground. Previously, colliding with something would get you stuck, needing to maneuver out of it.  Now, you properly slide off the object. Keep in mind that for flight especially, this is missing a lot of crash-related animations! This video just shows the fact we got collisions working.

Coding This sprint was mostly spent bug-hunting! Improved ground logic to better handle momentum (especially when landing). Also includes some math-y fixes to help players slide less on turns. Improved ground collisions, especially with walls. You now slide off the wall instead of getting stuck to it. Fixed air collisions with walls to slide properly (though without friction until further testing for feel). Updated animation logic to include tap-flaps with transitions (which still needs some refinement). Fixed a silly bug where crouching would force you to move even if no other keys were pressed. Fixed a bug where the force from gravity was retained even after landing with tucked wings, making it impossible to get off the ground. With all these combined, we'd like to show you the improvements! Disclaimers: Transitions will be polished in general. Some of them are very snappy at the moment. The landing animation still needs to be added. Video breakdown: At the beginning it shows air to ground momentum preservation, where you'll be able to keep some of your air momentum if you land properly. Next, it shows tap flaps vs sprint flaps. Tap flaps are manual and consume more stamina in return for more power and control. Sprint flaps are from holding the button down and are more efficient. Note that for T3 Dragon in the video, its tap vs sprint is more subtle. Tap flap has a sharper and deeper wingbeat. Eventually, flap sounds will be different depending on flap vs sprint. Lastly, we finally implemented proper collisions for air and ground. Previously, colliding with something would get you stuck, needing to maneuver out of it. Now, you properly slide off the object. Keep in mind that for flight especially, this is missing a lot of crash-related animations! This video just shows the fact we got collisions working.

Biweekly Newsletter November 28/2025 (2 images, 2 links)

Skin: imgur.com/a/pupsjU3
Flight Video: www.youtube.com/watch?v=YTiw...

#TheLastSanctum #indiedev #gamedev #indiegamedev #ue5 #dragon #dragonart #survival #survivalgame #dragongame #Blender #3dart #pretty #flight #texturepainting

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Video

Painting in Blender.
Based on a painting by Merryweather
#b3d #craftreaper #texturepainting

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The lengths I go to for tiny insignificant details no one is ever going to read xD
#textureart #gameart #textures #3d #cgi #modeling #3dmodeling #unrealengine #substancepainter #texturepainting #cinema4d #industrial #grunge #fusebox #cyberpunk

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A 3D render of a blocky architectural reinforcement, with a heavy concrete pillar and a thinner section of coppery metal as a flying buttress. It appears covered in gritty dirt.

A 3D render of a blocky architectural reinforcement, with a heavy concrete pillar and a thinner section of coppery metal as a flying buttress. It appears covered in gritty dirt.

brace #B3D #blender3d #3dArtist #GameAssets #hardsurfacemodeling #texturepainting

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3D render of a repeating row of abstract architectural features. They appear made of concrete and coppery metal, and are covered in gritty dirt and grime.

3D render of a repeating row of abstract architectural features. They appear made of concrete and coppery metal, and are covered in gritty dirt and grime.

#blender3d #B3D #3dArtist
some sort of sci-fi detailing asset. mainly practice with #texturePainting

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A blue-skinned fairy with grey and red eyeshadow, purple eyes, and blue lips and hair stands in front of a grey background. They have a fishnet shirt and stockings and black armbands with green sleeves that reach to their wrists. The sleeves have light purple flowers on them and are open at the elbow crease. The character has a lilac-coloured blouse with black branches on it and a layered seafoam green skirt. They have iridescent rainbow wings with multicoloured jewels hanging from the top edges on each side. The character wears a leather choker with a crow skull and black boots with seafoam green leaf designs.

A blue-skinned fairy with grey and red eyeshadow, purple eyes, and blue lips and hair stands in front of a grey background. They have a fishnet shirt and stockings and black armbands with green sleeves that reach to their wrists. The sleeves have light purple flowers on them and are open at the elbow crease. The character has a lilac-coloured blouse with black branches on it and a layered seafoam green skirt. They have iridescent rainbow wings with multicoloured jewels hanging from the top edges on each side. The character wears a leather choker with a crow skull and black boots with seafoam green leaf designs.

A close-up of the character's boots. The boots are striped on the edges, have eyelets drawn on, and purple laces. There are branching leaf patterns on each side, and on the outside a large crescent moon and flower design. On the inside of the shoes are two small crescent moons on either side of a red rose and a lilac rose. The side of the shoes' soles are striped, and the character's fishnet stockings can be seen coming out of the boots.

A close-up of the character's boots. The boots are striped on the edges, have eyelets drawn on, and purple laces. There are branching leaf patterns on each side, and on the outside a large crescent moon and flower design. On the inside of the shoes are two small crescent moons on either side of a red rose and a lilac rose. The side of the shoes' soles are striped, and the character's fishnet stockings can be seen coming out of the boots.

Almost done! Just need to fix up the skirt (tried a design, it didn't work like I wanted lol) and adjust the boots and then on to rigging! yay...

#blender #3dmodelling #characterdesign #fae #fairyart #blender3d #texturepainting #faecharacter #art #digitalart

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Realized it been a while since I posted art. With all the A* thief stuff, I had kinda gotten out of practice of posting things. 🫠

#art #Blender #3d #beetle #3dmodeling #digitalpaint #textures #texturepainting #projectionmapping

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Video

I unwrapped and textured Sprout and she looked great. Except because I’m used to texturing in substance painter, I didn’t know that texture paint doesn’t save normally in blender so now it’s all gone. I’ll redo it soon

#blender #3dmodeling #3dtextures #3dsculpting #frog #cuteart #texturepainting

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The texture painting video is up on my channel now! Check it out: youtu.be/ZrpiZT7TMcI?...

#b3d #blender #texturepainting #digitalart #3dmodeling

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A textured, painterly portrait of a person rendered with a raw, almost carved effect that emphasizes brushstrokes and layered pigments. The subject is shown from the shoulders up, leaning slightly forward with one hand resting against the chin in a contemplative pose. Their lips are pressed together, half-shadowed, while piercing eyes gaze directly outward with an intensity that feels both questioning and unyielding. The skin is painted in rough tones of pale cream, peach, and muted orange, overlaid with weathered textures that resemble wood grain or worn canvas. Golden-brown curls frame the face, mixing with streaks of blue, gray, and ochre paint that break into abstract flourishes. The background is split into bold swaths of color—soft turquoise on the left, dark shadow through the center, and rich red on the right—creating a sense of duality and tension. The overall effect is haunting and introspective, as if the viewer has been caught in the middle of the subject’s private reverie.

Keywords:
portrait, painting, textured, contemplative, brushstrokes, intense gaze, abstract background, woodgrain effect, curls, dual colors, moody, expression

A textured, painterly portrait of a person rendered with a raw, almost carved effect that emphasizes brushstrokes and layered pigments. The subject is shown from the shoulders up, leaning slightly forward with one hand resting against the chin in a contemplative pose. Their lips are pressed together, half-shadowed, while piercing eyes gaze directly outward with an intensity that feels both questioning and unyielding. The skin is painted in rough tones of pale cream, peach, and muted orange, overlaid with weathered textures that resemble wood grain or worn canvas. Golden-brown curls frame the face, mixing with streaks of blue, gray, and ochre paint that break into abstract flourishes. The background is split into bold swaths of color—soft turquoise on the left, dark shadow through the center, and rich red on the right—creating a sense of duality and tension. The overall effect is haunting and introspective, as if the viewer has been caught in the middle of the subject’s private reverie. Keywords: portrait, painting, textured, contemplative, brushstrokes, intense gaze, abstract background, woodgrain effect, curls, dual colors, moody, expression

#AIAugust 16 Brown Eyed Girl - Van Morrison
Through the Grain
A portrait that stares back—layered in texture, thought, and silence.
#artportrait #texturepainting #moodyart #contemporaryart #GenAI #SynthArt #AIart #aiartist #aiartcommunity #GenerativeArt #AIchallenge #BuilderofNightmares

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A screenshot of a Blender workspace for texture painting with several screens open, showing the 3d chair model, its texture map, and material tab.

A screenshot of a Blender workspace for texture painting with several screens open, showing the 3d chair model, its texture map, and material tab.

Did I mention my first 3D jam game is in the making? The Lemon Orchard will be a liminal setting. I was afraid of 3D assets but it turns out Blender can do everything and make it look easy :)

#screenshotsaturday #godot #blender #liminal #texturepainting #chair #itchio #gamedev #indiegames #indiedev

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Topographic Shadows. 12x12". Mixed media on canvas.
#abstract #abstractart #sculptural #painting #sculpturalpainting #mixedmedia #texture #texturepainting #originalart #oneofakind #art #artistonbluesky #shadows #3dart

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Almost there

#TexturePainting in #Blender is certainly interesting, but then again this is my first time making textures rather than using materials.

If anybody has tips for making textures for low poly models I'd very much appreciate it!

#3DModel

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Preview
Hand-Painted Stylized Gold Coin – 3D Asset, Abenezer wo A fully hand-painted 3D gold coin, created to refine material definition and texture hierarchy. Hand-painted this 3D gold coin after seeing some epic loot art by zugzug studio out there—wanted to put ...

Hello again! Learning hand-painted assets, so here’s my new study project: a fully hand-painted just brushes and obsession. 🎨 Concept from ZugZug Studio’s work.Thoughts?

You can check it out on my Artstation page: www.artstation.com/artwork/kNRW0z

#TexturePainting #3DModeling #GameArt #StylizedArt

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Day 41 w/ Reve AI: Ogun portrait! 💪🏾Aiming for metallic textures as part of his very being – ancient iron & spirit, all in a painterly style.
#aiart #africanart #ogun #orisha #yoruba #godofiron #ReveAI #texturepainting #portraitart #mythology #day41 #ianochiengai #ianochieng #ai

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Finished this abstract realism painting in acrylic and oil tonight. Some detail shots to show the textures. Image is "Hope (Spain)" in the set of 4 bronze casts called "Les Captifs" at the Louvre by Martin Desjardin, sculptor to Louis XIV. #abstractrealism #bronze #texturepainting #mixedmedia

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Day 3 of my experiment with clear heavy #texture #painting #artshort
Day 3 of my experiment with clear heavy #texture #painting #artshort YouTube video by Experiences in Art

Day 3 with clear heavy #texturepainting #artsky #artistsonbluesky #art #artist

youtube.com/shorts/QO4dH...

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Video

Breakfast scene! Modeled in Blender, textured in Procreate! #blender3d #procreate #texture #breakfast #3dart #blendercommunity #blender #digitalart #3d #3drender #blenderart #blenderrender #3dmodeling #procreateart #texturepainting #3dfood

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