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Posts tagged #threlte

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Drone for Ball Knowers WebGPU/Threlte + Tone.js visual sonification experiment

Drone for Ball Knowers darosh.github.io/drone-for-ba...

#drone #ambient #sonification #threlte #tonejs

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Svelte's easing fns re-applied to control erosion of gravitational strength over distance in threlte 🚀

Add static gravity sources (suns?) or dynamic bodes (comets?) with their own ~random gravity.

Try it out: stackblitz.com/edit/n-body-...

#svelte #threlte #threejs #threebodyproblem #stackblitz

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#gamedev #webgame #html5

moonglow.app/mirror (WASD+RF, scroll to change speed)

Been playing with porting #potree into #threlte for some physics based gameplay.

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some progress on my authorative multiplayer server!
#threlte #svelte #threejs #rust #gamedev #solodev #spacetimedb

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Oooh, got the login and messaging set up on my #threlte site. #3dwebsite are so cool

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multiplayer game room proof of concept using #spacetimedb
#threejs #threlte #svelte #gamedev #solodev

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browser controller support, breeze to implement using #svelte states and #threlte gamepad context
#gamedev #solodev

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some early player movement footage from a year ago, back when it was a dynamic rigid body being pushed around. its a kinematic character cntrl now. i do miss the subtle sway. lazily done state machine to blend between actions which i need to revamp soon #gamedev #threejs #svelte #threlte #rapier

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Conceptualizing "pages" and interaction for this website has me with a pen and paper out. 3d is cool. Design is cool. #threlte is cool. Everything is cool.

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#threlte

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3d render of a happy little village in some hills.

3d render of a happy little village in some hills.

3d render of a happy little village in some hills. Trees of all types cover the hillside

3d render of a happy little village in some hills. Trees of all types cover the hillside

I always say I'm going to post progress. Today I added trees.
#blender to #threlte tomorrow. See if I can make it happen as a website

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I loved the @threlte.xyz talk and demo by Grischa Erbe at @sveltesociety.dev Summit 🙌🏻

Really want to play with 3D again after years, and Threlte feels like the perfect tool for it! 🎥💡🧊✨

#SvelteSummit #Threlte #CreativeCoding #Threejs #Svelte #WebGL

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#dev #programming #html #javascript #threlte

#bugs happen to everyone..

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I am working on a #datavisualization to better understand my fitness trends over the past year, combining gym visit logs and Apple Health data.

Sneak peek to the hero section done with #svelte and the freshly released #threlte v8.

#D3js #FitnessAnalytics #WebDevelopment #CreativeCoding #threejs

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tiny creature now has fur and can jump around 🐹 (can't do anything else yet though)

code: github.com/flo-bit/tiny...

live: flo-bit.dev/tiny-creature/

#threlte #threejs #threejsjourney

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#gamedev #indiegamedev #game #threlte

Combining lessons from goblin.life and vox.run into a new buffer based game.

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updated my template for scrollytelling with threlte, now using:
- Svelte 5
- Threlte 8
- Three.js r172

#threejs #svelte #threlte

demo: stackblitz.com/edit/starter...

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updated after the official release of @threlte.xyz v8!
- @threlte/core 8.0
- @threlte/rapier 3.0

#threejs #svelte #threlte

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GitHub - jayasio/colormatch: A color matching game built over the weekends*. Aims to familiarize players with the RGB color model using 3D space. A color matching game built over the weekends*. Aims to familiarize players with the RGB color model using 3D space. - jayasio/colormatch

Built with Svelte and Threlte. Source code: github.com/jayasio/colo...

#web #svelte #threlte #runed #threejs

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updated:
- threejs r172
- bunch of minor svelte bumps

#threejs #svelte #threlte

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Refactored <Emitter> & <AutoEmitter> w/ Svelte 5 and @threlte.xyz next. Much cleaner and more easily composable than my old version.

<Emitter> pass a vec3, call ref.emit() (e.g. on keydown)

<AutoEmitter> pass a vec3 tuple & it will auto emit at that position when active

#svelte #threlte #threejs

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🌍 Lucky to have been part of this project, working on the globe visualization! #threlte #threejs

Drift of the textile fibre. A single textile fibre released can linger in the sea for decades, taking between 20 and 200 years to decompose.

www.straitstimes.com/multimedia/g...

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My first story for the Straits Times has been published! It's about disappearing butterflies🦋 in Singapore and how climate change is affecting them
#dataviz #threlte #svelte

www.straitstimes.com/multimedia/g...

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demo_positioning-things - StackBlitz A series of examples on how to programmatically position objects in your scene.

I spend a lot of time making little 3D scenes for fun that require different ways of positioning objects, so I wanted to collect and share a reference for some quick ways that I typically handle that with utility fns. 🧵 (0/7)

#svelte #threlte #threejs

code: stackblitz.com/edit/demo-po...

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So many cool features getting into @threlte.xyz next branch almost daily. Spotted the new drop-in <AsciiRenderer /> component by @joshwashywash.bsky.social

It's that easy!

demo: stackblitz.com/edit/demo-as...

#svelte #threlte #threejs

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updated:
- threejs r171
- threlte/core 8@next.31
- threlte/extras 9@next.40

#threejs #svelte #threlte

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Extensive control over your space’s atmosphere, coloring, size, etc.

I simplified movement of items quite a bit. Not sure if it’s right… WIP

Now has UI sounds.

Also — custom soundtracks for your spaces! (See bottom of last pic)

Lighting is my weakness =/

#gamedev #svelte #threlte #voxel #game

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first draft of a reusable projectile emitter for threlte.
- Add the component wherever you want the source of emission
- Call emit(vec3, options)

And that's it!

work-in-progress demo: stackblitz.com/edit/demo-ai...

#svelte #threlte #threejs

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threlte-starter - StackBlitz A starter project for Threlte

I updated my threlte starter on StackBlitz if you're looking to try jump right into some 3D on the web:
- svelte 5
- threlte@next
- threejs r170

Starter: stackblitz.com/edit/threlte...

#threejs #svelte #threlte @sveltesociety.dev

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