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Hotfix Update v0.1.5.1 is out!
This update features one new item for the Mire sacrifices, some resprites and fixes an issue relating to Magic Storage that resulted in the mod not being loadable

#ancientsawakened #terraria #tmodloader #tmod

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February Update 0.1.5.0 is out!
Very productive month that has resulted in the Mire being finally shaped into something on par with the Inferno!

Next update is exciting, for it will be majorly testing our capabilities, stay tuned!
#ancientsawakened #terraria #tmodloader #tmod

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Post image Monthly Report (February 2026)
:gatro~1::gatro~1::gatro~1::gatro~1::gatro~1:

Story Expansions
The Templars
Set-up Content - 100%
Building - 100%
Interactions/Content - 99%
The Miniboss - Eymen is finished with all his cool moves and swag - 30% -> 100%

Ritualist
Content - More weapons have been added, and we've found a good point to leave off content, so 3 more weapons and this'll be considered complete - 93% -> 98%
Balancing - Polaritz has done many balance changes for ritualist this month - 50% -> 70%

Ruined Kingdom - 83.3% AVG
Soulless Caverns - 100%
Deep Space - 100%
4th Omega Prototype - 10%
Multiplayer - ~32%
-----------------------------

It felt like quite a lot was done this month, even before i continued working on eymen. a new thing in rk, a new small thing in soulless caverns, new small early-game things, and a complete rework to obliteration drive which is quite nifty :ObliteratorWave: 

wallahi, eymen is finished! i decided giving him the same number of attacks as noza was a good place to stop, but there technically are more planned attacks i could add in the future, he is probably the most "auraful" of all bosses in the mod so far, and hes not even counted as a boss (hes a miniboss,,)

whats next now that eymen is finished? the final things for story expansion content, which include the minigames, ways to refight the minibosses, a way to redo a certain event, and noza's parting words. once all that is done, im gonna start on 4th omega prototype :YoblinDance: 

for this month's patch, we have a lot of fixes, some new deco, new sounds, and the return of the Terraforma Bombas

Monthly Report (February 2026) :gatro~1::gatro~1::gatro~1::gatro~1::gatro~1: Story Expansions The Templars Set-up Content - 100% Building - 100% Interactions/Content - 99% The Miniboss - Eymen is finished with all his cool moves and swag - 30% -> 100% Ritualist Content - More weapons have been added, and we've found a good point to leave off content, so 3 more weapons and this'll be considered complete - 93% -> 98% Balancing - Polaritz has done many balance changes for ritualist this month - 50% -> 70% Ruined Kingdom - 83.3% AVG Soulless Caverns - 100% Deep Space - 100% 4th Omega Prototype - 10% Multiplayer - ~32% ----------------------------- It felt like quite a lot was done this month, even before i continued working on eymen. a new thing in rk, a new small thing in soulless caverns, new small early-game things, and a complete rework to obliteration drive which is quite nifty :ObliteratorWave: wallahi, eymen is finished! i decided giving him the same number of attacks as noza was a good place to stop, but there technically are more planned attacks i could add in the future, he is probably the most "auraful" of all bosses in the mod so far, and hes not even counted as a boss (hes a miniboss,,) whats next now that eymen is finished? the final things for story expansion content, which include the minigames, ways to refight the minibosses, a way to redo a certain event, and noza's parting words. once all that is done, im gonna start on 4th omega prototype :YoblinDance: for this month's patch, we have a lot of fixes, some new deco, new sounds, and the return of the Terraforma Bombas

Monthly Report:
This month everything in the Story Expansions (barring minor elements) has been finished! We also added more Ritualist content. All that remains is 4th Prototype and RK Boss p2
With 1.4.5, portraits have been getting made, check them out!

#tmod #terraria #tmodloader #modofredemption

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Monthly Report:
It was mostly a break month for us this year, alongside 1.4.5 coming out! That means portraits, don't expect it from us soon though, full 0.8 will need a total of 75 NPC portraits.

Now have a look at this...

#tmod #terraria #tmodloader #modofredemption

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Through the mystic muck, a singular bad tree stands new and firm in the Mire...

We've been steady at work when it comes to The Mire! Especially its centrepiece tree for you all to be enchanted by.

#ancientsawakened #terraria #tmodloader #tmod

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i like that it turned out completely different from the original boss sprite
stupid bird.
#terraria #tmod #calamitymod #dragon #art

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THIS IS MY MEEESSAAAAGE TOOO MYYYY MAAASTEEEER
THIS IS THE FIIIIGHT YOUUU CAAAANNOOOT WIIIIIN
#terraria #tmod #calamitymod #dragon #art

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Fight your way through the Gintze Army's colosseum!
#art #terraria #modding #tmod #indiedev #pixelart

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The Ghetsis' Marsh is calling you!
#art #terraria #modding #tmod #indiedev #pixelart

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Monthly Report:
Happy New Year! Most of the Story Expansion epilogue content has been completed, and Eymen is well under way to be worked on! This months patch features a King Slayer rework! Alongside getting his assistance to fight a certain nuisance.

#tmod #terraria #tmodloader #modofredemption

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Added Eruptions, events that happen periodically on the surface Inferno.
Added Earthquakes, events that happen periodically in the underground Inferno.
Added the Throwing Pickaxe, a consumable ranged weapon found in chests in the underground Inferno.
Added Message in a Bottle, a quest item found on the shores of the Ocean.
Added the Gilded Hunter Shrine, a riches-filled structure found Underground.
Added the painting Gilded Hunter, a quest item found Underground.
Changed the look of the Mire fog effect.
Miscellaneous bug fixes

Added Eruptions, events that happen periodically on the surface Inferno. Added Earthquakes, events that happen periodically in the underground Inferno. Added the Throwing Pickaxe, a consumable ranged weapon found in chests in the underground Inferno. Added Message in a Bottle, a quest item found on the shores of the Ocean. Added the Gilded Hunter Shrine, a riches-filled structure found Underground. Added the painting Gilded Hunter, a quest item found Underground. Changed the look of the Mire fog effect. Miscellaneous bug fixes

December Update 0.1.4.0 is out!
This month was slow due to school and the holidays, so we didn't get much done. What was implemented was events in the Inferno and certain quest items.

From this point on we are going to be posting updated bimonthly.
#ancientsawakened #terraria #tmodloader #tmod

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Travelling through the Inferno day is soon to become a lot more interesting! We've been testing out some effects and ideas to spice up exploration through our biomes. Stay tuned for the next update!

#ancientsawakened #terraria #tmodloader #tmod

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๐ŸŒŸ Spotlight: @royalmoon-studios.bsky.social

Yeah, yeah, we'll stop teasing old goobs. But, this boss is sure to kill you :p
#art #terraria #modding #tmod #indiedev

#IndieSpotlight #SmallCommunities

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๐ŸŒŸ Spotlight: @royalmoon-studios.bsky.social

What the hell is that thing???
#art #terraria #modding #tmod #indiedev

#IndieSpotlight #SmallCommunities

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๐ŸŒŸ Spotlight: @royalmoon-studios.bsky.social

An early look at some new weapons and reworks coming to Lunar Veil! Every weapon is getting tune ups :)
#art #terraria #modding #tmod #indiedev

#IndieSpotlight #SmallCommunities

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๐ŸŒŸ Spotlight: @royalmoon-studios.bsky.social

Who's this???
#art #terraria #modding #tmod #indiedev #pixelart

#IndieSpotlight #SmallCommunities

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Who's this???
#art #terraria #modding #tmod #indiedev #pixelart

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An early look at some new weapons and reworks coming to Lunar Veil! Every weapon is getting tune ups :)
#art #terraria #modding #tmod #indiedev

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Monthly Report:
This month Noza has finished off, alongside new additions to the Ruined Kingdom! This leaves the RK boss, 4th prototype and Eymen to finish. Now enjoy a snippet of the Noza fight.

#tmod #terraria #tmodloader #modofredemption

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Added the Flamebrute, an enemy spawning in the Inferno Surface.
Added the Oil Slime, an enemy spawning in the Inferno Surface.
Added the Flamespitter, an enemy spawning in the Inferno Surface at night.
Added the Kaboom Beetle, an enemy spawning in the Inferno Surface at night.
Added Living Embers, critters spawning in the Inferno Surface at night.
Added the Komodo, an enemy spawning in the Inferno Underground.
Added the Wyrming, an enemy spawning in the Inferno Underground.
Added Ancient Razewood, a decorative block that generates in the Inferno.
Added Inferno Rubble, an ambient block that generates in the Inferno.
Added Dragon Scales, a material dropped by most Inferno enemies.
Added Incinerite, a material in ore and bar form found in the Inferno.
Added the Blazing Monk set, an armour crafted with Incinerite.
Added the Flaming Fury, a melee weapon crafted with Incinerite.
Added the Scorching Claws, a melee weapon found in the Inferno.
Added the Incineration, a melee weapon crafted with Incinerite.
Added the Dragon Flamebow, a ranged weapon crafted with Incinerite.
Added Dragon Arrows, an ammo crafted with Incinerite.
Added the Searing Guard, an accessory found in the Inferno.
Added several ambient tiles to the Inferno.
Drastically overhauled Inferno worldgen, now includes its trademark volcano and underground portion.

Added the Flamebrute, an enemy spawning in the Inferno Surface. Added the Oil Slime, an enemy spawning in the Inferno Surface. Added the Flamespitter, an enemy spawning in the Inferno Surface at night. Added the Kaboom Beetle, an enemy spawning in the Inferno Surface at night. Added Living Embers, critters spawning in the Inferno Surface at night. Added the Komodo, an enemy spawning in the Inferno Underground. Added the Wyrming, an enemy spawning in the Inferno Underground. Added Ancient Razewood, a decorative block that generates in the Inferno. Added Inferno Rubble, an ambient block that generates in the Inferno. Added Dragon Scales, a material dropped by most Inferno enemies. Added Incinerite, a material in ore and bar form found in the Inferno. Added the Blazing Monk set, an armour crafted with Incinerite. Added the Flaming Fury, a melee weapon crafted with Incinerite. Added the Scorching Claws, a melee weapon found in the Inferno. Added the Incineration, a melee weapon crafted with Incinerite. Added the Dragon Flamebow, a ranged weapon crafted with Incinerite. Added Dragon Arrows, an ammo crafted with Incinerite. Added the Searing Guard, an accessory found in the Inferno. Added several ambient tiles to the Inferno. Drastically overhauled Inferno worldgen, now includes its trademark volcano and underground portion.

Patch 0.1.3.0 is out!
This patch focuses on implementing the Inferno, its generation, some items and enemies. Obviously more is to come, with next months focus being on the Mire!

Post at us with any feedback, or join our discord server!

#ancientsawakened #terraria #tmodloader #tmod

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What the hell is that thing???
#art #terraria #modding #tmod #indiedev

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Yeah, yeah, we'll stop teasing old goobs. But, this boss is sure to kill you :p
#art #terraria #modding #tmod #indiedev

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Added Russian localisation. (Thanks, Arick)
Added a proper sprite for the Biotic Assimilator.
Added unique projectile sprites for Chordyceps and Truffle Trumpet.
Fixed Grenades, Mushrooms and Spiky Balls being placed in the players ammo slot.
Fixed floating islands being consumed by Mushroom Blight world generation.
Fixed Ashen Crates being very inconsistent with their catch chance.
Fixed Bogwood Clocks being unplaceable.
Fixed Razewood Doors not dropping their item when mined.
Improved tumor enemies functionality in multiplayer.
Tumor Core event now functions differently, revolving around set waves of enemies instead of a set timer.
Mushroom Blight's biome visual effects now transition smoother when entering.
Tumoroid Sentries can now spawn attached to background walls, and rotate less weirdly.
Tumoroid Spewers now visibly telegraph their attack, while also shooting a larger amount.
Reworked the Terathrowma, now fires bursts of pus on a timer that quickens when hitting enemies or tiles.
Resprited the Grips of Chaos Relic item.
Resprited both Burning Gel Wands & their projectiles.
Resprited the Truffle Tongue weapon & its projectile.

Added Russian localisation. (Thanks, Arick) Added a proper sprite for the Biotic Assimilator. Added unique projectile sprites for Chordyceps and Truffle Trumpet. Fixed Grenades, Mushrooms and Spiky Balls being placed in the players ammo slot. Fixed floating islands being consumed by Mushroom Blight world generation. Fixed Ashen Crates being very inconsistent with their catch chance. Fixed Bogwood Clocks being unplaceable. Fixed Razewood Doors not dropping their item when mined. Improved tumor enemies functionality in multiplayer. Tumor Core event now functions differently, revolving around set waves of enemies instead of a set timer. Mushroom Blight's biome visual effects now transition smoother when entering. Tumoroid Sentries can now spawn attached to background walls, and rotate less weirdly. Tumoroid Spewers now visibly telegraph their attack, while also shooting a larger amount. Reworked the Terathrowma, now fires bursts of pus on a timer that quickens when hitting enemies or tiles. Resprited the Grips of Chaos Relic item. Resprited both Burning Gel Wands & their projectiles. Resprited the Truffle Tongue weapon & its projectile.

Patch 0.1.2.0 is out!
This patch focuses on refining previously released Tumour content, respriting items, a Russian localisation and general bug fixes, report any bugs to us here, on our Steam page or Discord server!

#ancientsawakened #terraria #tmodloader #tmod

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Sneak peek at Verlian Singularity's new fight! Coming in the 2.0 update to Lunar Veil :)
#art #terraria #modding #tmod

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Hi hii! Been making stuff for my mod Lunar veil with @ssscolon.bsky.social
Gonna show a few bosses over the next month so stay tuned!

First up is Daedus
#terrarja #tmod

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=== 0.1.1 Hotfix Update ===
Added a progress bar during Mushroom Blight world generation (generation takes a while, this just shows the game isn't frozen)
Fixed a bug involving ambient vines in the Mushroom Blight, causing them to spawn in extremely excessive amounts.
Fixed a rare softlocked caused by the Mushroom Blight failing to find a valid location to generate.
Fixed Tumoroid Sentries often being unable to attack.
Fixed Tumor enemy spawn rates being duplicated and causing errors.
Reduced the movement speed of Tumoroid Spewers.
Reduced the spawn rates of Tumoroid Maws.
Replaced outdated forum page link with a link to the AA discord server.

=== 0.1.1 Hotfix Update === Added a progress bar during Mushroom Blight world generation (generation takes a while, this just shows the game isn't frozen) Fixed a bug involving ambient vines in the Mushroom Blight, causing them to spawn in extremely excessive amounts. Fixed a rare softlocked caused by the Mushroom Blight failing to find a valid location to generate. Fixed Tumoroid Sentries often being unable to attack. Fixed Tumor enemy spawn rates being duplicated and causing errors. Reduced the movement speed of Tumoroid Spewers. Reduced the spawn rates of Tumoroid Maws. Replaced outdated forum page link with a link to the AA discord server.

Patch 0.1.1 is out!
This patch focuses on fixing some initial missed bugs and minor fixes! Feel free to report any bugs or issues you have over on our Discord server!

#ancientsawakened #terraria #tmodloader #tmod

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Monthly Report:
This month ended up finishing up Ruined Kingdom content, save for the bosses p2. Noza is fully animated and all that's left is attack implementation. Not much to show this month, but we can show off some Ritualist daggers!

#tmod #terraria #tmodloader #modofredemption

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Smallam swing swongs in the Ruined Kingdom

Smallam swing swongs in the Ruined Kingdom

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Monthly Report!
Most of the Story Expansion content, except the minigames and minibosses are now complete. Slow month for development but we're still working in on the home stretch. Hopefully next month will give us more to share!

#tmod #tmodloader #terraria

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Monthly Report!
2/3 of the quests for the Expansions are finished, only minibosses, minigames and an event left! Said quests are quite tough to make, potentially featuring stuff never done in mods! Spoilers might slow down as we approach the end of update development.

#terraria #tmod #tmodloader

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Mining Speed be Like:

#terraria #tmod

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