3D CGI Project
(c)2001 - #WmMSI
#ingame screen shots of a project I modeled in 3DS Max in 2001 as part of my demo real. I used the Unreal Engine 2 to showcase it.
35 million polygons in view using static mesh slices
#cgi #3dmax #render #3dmodel #3dmodeling #unrealengine #ue #ue2 #3dstudiomax