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Posts tagged #usability

I sent off some feedback for the RoutineFlow app that I've been using to help me manage my daily routines. Even in these states of low energy and depressive episodes, my brain is still focused on finding bugs, and considering usability/accessibility for all. #a11y #usability

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New article from Interaction Design Foundation – 3 Reasons Why Accessible Design Is Good for All
ixdf.org/literature/a...
#ux #accessibility #design-ethics #usability

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New article from Interaction Design Foundation – 3 Reasons Why Your Users Love (or Leave) You
ixdf.org/literature/a...
#ux #communication #ux-strategy #usability

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7 Practical Ways AI is Rewriting the UI Design Playbook (and 3 Ways it’s Not) Stop designing for 2024—the era of the "blank canvas" is dead and Agentic UI is taking over. In 2026, the best designers aren't pixel-pushers; they are the architects of "disposable" interfaces that b...

7 Practical Ways AI is Rewriting the UI Design Playbook (and 3 Ways it’s Not)
webdesignerdepot.com/7-practical-... #ai #ui #userexperience #ux #usability #tech

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New article from Interaction Design Foundation – Usability vs Desirability in Mobile UX
ixdf.org/literature/a...
#ux #design-principles #ux-process #ux-strategy

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New article from Interaction Design Foundation – 10 Principles of Accessibility
ixdf.org/literature/a...
#ux #accessibility #usability #user-testing

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Using Semiautomated WhatsApp Messages for Daily Stress Measurements: Integrated #usability and #feasibility Study Background: Stress is a key determinant of health outcomes and may influence work performance. Questionnaire-based assessments of stress are typically broad and retrospective. Daily stress measurements via smartphones offer more granular, real-time data but have adherence issues. Using an already established communication medium (WhatsApp) and a more conversational style assessment might improve adherence and help collect more detailed insights into (work) stress, underlying stressors, and countering energy sources. Objective: This study focuses on the #usability and #feasibility of semiautomated voice- and text-messages (with and without emojis) via WhatsApp as a method to collect daily data on experienced work stress, stressors, and energy sources. Methods: A sample of 210 workers was recruited via social media and participated in a 10-workday diary study using semiautomated WhatsApp messages to rate daily stress, stressors, and energy sources. Questions (with and without emojis) were presented by a chatbot as text messages with clickable buttons (multiple-choice questions; MC) or with instructions to answer with either a voice or a text message. The study used an experimental design with 4 groups: (1) week 1 voice, week 2 text/MC with emojis; (2) week 1 voice, week 2 text/MC without emojis; (3) week 1 text/MC, week 2 voice with emojis; (4) week 1 text/MC, week 2 voice without emojis. Pre- and poststudy web-based questionnaires assessed demographics, familiarity with voice messages, and #usability, including participants’ preference for research studies. Open answers were coded using artificial intelligence (#AI), and the number of stressors or energy sources was compared across the 3 collection methods (MC, voice, and text messages) to determine if the amount and quality of information collected differ per method within participants. Results: A total of 158 workers completed at least 80% of scheduled conversations. The sample was predominantly women(170/210, 81%), highly educated (173/210, 82%), and a slight majority worked part-time (109/210, 52%). Mean adherence to the daily schedule was very high (mean of 95%). The postquestionnaire revealed a strong preference for MC and text over voice messages, mostly due to ease and convenience in a variety of situations. The number of stressors per week was approximately 3 times higher in the MC-condition than in the voice condition, even though average stress levels per week did not differ significantly within participants. The number of energy sources was comparable between open answers in the voice and text conditions, but voice messages consisted of more words. Conclusions: Collecting (work) stress data via semiautomatic WhatsApp messages is a feasible method with low effort for participants. #usability ratings indicated a strong preference among participants for MC and text messages over voice messages. Future research should explore #usability in more diverse samples and in direct comparison to traditional assessment methods.

JMIR Formative Res: Using Semiautomated WhatsApp Messages for Daily Stress Measurements: Integrated #usability and #feasibility Study #StressManagement #MentalHealth #Wellbeing #WorkplaceWellness #WhatsApp

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New article from Baymard Institute – UX-Ray for Figma: Align Designs with UX Best Practices – Baymard
feeds.baymard.com/link/9825/17...
#ux #ux-strategy #usability #e-commerce

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registru veterinar -- 2 PHP & Mobile App Development Projects for €10-70 EUR. Am nevoie de o persoana care să țină evidența consultațiilor și tratamentelor în cabinetul meu veterinar. Principala



#Android #App #Design #App #Usability #Analysis #Database #Management #iOS #Development #iPhone

Origin | Interest | Match

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A Summative #usability Evaluation of an Infusion Pump Through Simulation-Based Testing With Nurses: Mixed Approach Study Background: Suboptimal design of infusion pumps may lead to usage errors, thereby compromising patient safety. #usability evaluation enables medical device design teams to identify and rectify design-related #usability issues in a timely manner. Nevertheless, existing research on infusion pump #usability continues to exhibit limitations in aspects such as task design. Objective: The study aimed to evaluate the #usability of an infusion pump (SLGO SP-200 [SLGO Medical Technology Co, Ltd]) through simulation-based testing with nurses in a #usability laboratory designed to simulate an intensive care unit. Methods: A total of 12 registered nurses with experience in using infusion pumps participated in this study. Nurses were asked to perform 12 operational tasks using the infusion pump. The participants were also asked to perform 7 knowledge tasks, where they were required to find relevant information in the user manual. Participants’ behavioral measures (task completion time, frequency of manual query, frequency of asking for assistance from researchers, frequencies of operation difficulties, near-misses, and failures), perceptions (perceived ease of use, perceived concentration level required, perceived likelihood of making programming errors, perceived mental workload, satisfaction, and use intention) were collected to evaluate the #usability and identify interface design deficiencies of the pump. Results: The study found that the participants were generally able to complete the tasks. All operational tasks were completed within 3 minutes, and all knowledge tasks were completed within 2 minutes. Our study identified 79 difficult operations, 9 near-miss operations, and 36 operation failures. The causes of the above problems were analyzed. Participants generally found the infusion pump to be user-friendly, requiring a medium level of attention resources, and reported low levels of mental workload and likelihood of making programming errors. Conclusions: The study results can provide a basis for the design of infusion pumps, help practitioners define the risks of use and the key content of training, and provide an important reference for the design of #usability evaluation schemes for medical devices.

JMIR HumanFactors: A Summative #usability Evaluation of an Infusion Pump Through Simulation-Based Testing With Nurses: Mixed Approach Study

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When Building Is Free, What’s Worth Building?

When Building Is Free, What’s Worth Building?, by @uxdesigncc@me.dm:

https://archive.ph/4jlwS

#ai #vibecoding #prototyping #ux #usability

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New article from Baymard Institute – Home & Hardware UX Benchmark 2026 – Baymard Institute
feeds.baymard.com/link/9825/17...
#ux #ux-strategy #usability #user-research

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Claude is an Electron App because we’ve lost native Article argues that Claude is not an Electron app not because LLMs can’t do it, but because there are no advantages left for native

#Design #Analyses
Claude is an Electron app · How native software lost its edge to web apps ilo.im/16b39q by Nikita Prokopov

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#Claude #Electron #Software #WebTechnology #OSes #Usability #Design #UxDesign #UiDesign #WebDesign

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Your Browser Can Already Speak a Page Users can customize the features built into the browser, something not often available from third-party approaches. Is an “AI” company offering to provide spoken versions of your pages for users? Is an overlay company promising to make your content more accessible by its overlay speaking it? Is some other vendor…

Your Browser Can Already Speak a Page Users can customize the features built into the browser, something not often available from third-party approaches. Is an “AI” company offering to provide ...

#Web #accessibility #browser #rant #usability #UX

Origin | Interest | Match

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Dynamic Augmented Reality Cues for Telementoring in Laparoscopic Surgery: #usability Study Background: Surgical telementoring enables a remote expert surgeon (mentor) to guide an operating surgeon (mentee) during surgery and facilitates the transfer of surgical skills. However, commonly used audio and static visual cues are inadequate to demonstrate complex tool-tissue interactions. To overcome this limitation, dynamic augmented reality (AR)–based visual cues are overlayed on the operative field to demonstrate precise instrument movements. Objective: The objective of this work was to evaluate dynamic AR cues and identify the most suitable cue that effectively demonstrates the required motions of surgical instruments during laparoscopy. Methods: A user study was conducted in a simulated environment among mentor-mentee pairs using 3 dynamic AR cues (hand gestures, a 3D pointer, and a virtual tool). The task assessed how closely the mentee was able to follow the mentor. The outcomes measured were (1) dynamic time warping distance, representing the closeness of the paths followed; (2) angular error in tooltip orientation; and (3) the NASA Task Load Index, assessing cognitive workload during telementoring. Results: Telementoring using the virtual tool resulted in a reduced dynamic time warping distance compared with hand gestures (

JMIR HumanFactors: Dynamic Augmented Reality Cues for Telementoring in Laparoscopic Surgery: #usability Study

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Usability in the Age of AI Traditional usability metrics fail for AI agents. Learn what changes when users delegate instead of navigate—and what stays the same.

Time-on-task doesn't mean what you think it does for #AI agents. Neither does "task success." The #usability metrics we've relied on for 30 years need fundamental rethinking—but performance and satisfaction still don't always correlate. What changes, what stays, and what's missing? #AgenticAI

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New article from Interaction Design Foundation – First-Click Testing
ixdf.org/literature/a...
#ux #ux-process #usability #user-research

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New article from Interaction Design Foundation – Getting Started with Early-Design Tests
ixdf.org/literature/a...
#ux #ux-process #usability #user-research

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New article from Interaction Design Foundation – Tree Testing: Discover Where Your Users Get Lost
ixdf.org/literature/a...
#ux #information-architecture #usability #user-research

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New article from Interaction Design Foundation – Early-Design Testing
ixdf.org/literature/a...
#ux #design-thinking #ux-process #usability

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Feasibility, #Usability #UX, Adherence, and #Health Outcomes of Coaching #App with Limb Swelling Monitoring for Self-Management in #Patients with Breast #Cancer-Related Lymphedema: 12-Week Results of a Single-Arm Longitudinal #Study Date Submitted: Feb 26, 2026. Open Peer Review Period: Feb 27, 2026 - Apr 24, 2026.

Reminder>> Feasibility, #Usability #UX, Adherence, and #Health Outcomes of Coaching #App with Limb Swelling Monitoring for Self-Management in #Patients with Breast #Cancer-Related Lymphedema: 12-Week Results of a Single-Arm Longitudinal #Study (preprint) #openscience #PeerReviewMe #PlanP

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Sometimes the Best Accessibility Fix is a Usability Fix - Sheri Byrne-Haber's Blog Learn more about disability and accessibility in the business and educational settings from the expert in the field - Sheri Byrne Haber.

Sometimes the Best Accessibility Fix Is a Usability Fix, by (not on Mastodon or Bluesky):

www.sheribyrnehaber.com/sometimes-the-best-acces...

#accessibility #usability

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Original post on graz.social

"The #userinterfaces of the late ’90s were the last ones designed by people who actually cared, by people who approached the whole process with the end user in mind, rooted in scientific data collected by simply looking at people use their ideas. They were optimised for the user as best they […]

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Feasibility, #Usability #UX, Adherence, and #Health Outcomes of Coaching #App with Limb Swelling Monitoring for Self-Management in #Patients with Breast #Cancer-Related Lymphedema: 12-Week Results of a Single-Arm Longitudinal #Study Date Submitted: Feb 26, 2026. Open Peer Review Period: Feb 27, 2026 - Apr 24, 2026.

Feasibility, #Usability #UX, Adherence, and #Health Outcomes of Coaching #App with Limb Swelling Monitoring for Self-Management in #Patients with Breast #Cancer-Related Lymphedema: 12-Week Results of a Single-Arm Longitudinal #Study (preprint) #openscience #PeerReviewMe #PlanP

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Web-Based Acceptance and Commitment Therapy Tobacco Cessation Program for Veterans With Mental Health Disorders: Adaptation and #usability Testing Background: US veterans with mental health disorders have high rates of smoking and low rates of smoking cessation. Objective: This study aims to focus on an adaptation of a web-based acceptance and commitment therapy (ACT) tobacco cessation intervention (Vet WebQuit) for veterans with mental health disorders who use tobacco and used a qualitative approach to test its #usability (n=16). Methods: Participants were asked to walk through the site during laboratory-based #usability testing and “think aloud” about the features of the intervention. A trained facilitator used semistructured interview questions to assess participants’ experiences with Vet WebQuit and obtain feedback on their impressions of the site. Qualitative analyses identified themes regarding participants’ experiences with the intervention, #usability concerns, and recommendations for improving Vet WebQuit. Results: Overall, veterans found that the Vet WebQuit layout was simple and easy to navigate and use. Veterans reported that several features of the program were useful, including the quit plan, identification of triggers, content that targets mental health concerns (eg, dealing with anger), information on the health effects of smoking, tools for managing triggers (eg, urge surfing), and involving others in their quit plan. Veterans reported that particular features of the ACT approach for tobacco cessation were appealing to them, including the distinction between internal and external smoking triggers, the inclusion of the serenity prayer, and mindfulness exercises, which they could use as a tool reduce the intensity of cravings. Veterans reported wanting more information on the health aspects of smoking (ie, effects on breathing and lung capacity) as a way to motivate them to quit smoking. In addition, they suggested targeting specific mental health concerns that serve as triggers for smoking, including nightmares, boredom, and social isolation. Conclusions: Overall, results from this project identified important elements of ACT digital tobacco cessation interventions for veterans with mental health disorders.

JMIR Formative Res: Web-Based Acceptance and Commitment Therapy Tobacco Cessation Program for Veterans With Mental Health Disorders: Adaptation and #usability Testing #Veterans #MentalHealth #TobaccoCessation #UsabilityTesting #WebBasedTherapy

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Postural Education in School-Aged Populations: Development and #usability Evaluation of a Mobile Biofeedback App (EduBack) Background: Postural education is crucial during childhood and adolescence, yet traditional approaches often lack engaging tools that promote awareness and behavioral change. Wearable technologies and real-time biofeedback systems offer new opportunities to support postural learning through immediate, embodied feedback. However, most existing systems focus on clinical rehabilitation, with few designed specifically for educational use. Objective: This study aimed to design, develop, and evaluate the #usability and technical performance of EduBack, a mobile app that delivers real-time lumbar posture biofeedback through inertial sensors, with a specific focus on educational settings such as schools and physical education environments. Methods: EduBack was developed using Kotlin (JetBrains) for Android OS (Google; version 8.0 and above) and integrates with 2 inertial measurement units via Bluetooth (2.4 GHz). The app provides visual biofeedback through a dynamic interface showing a virtual spine, corrective messages, and a color-coded alignment bar. The #usability evaluation involved 24 undergraduate students (mean age 21.4, SD 1.8 y) who used the app in a controlled session. Participants completed the system #usability scale and open-ended qualitative feedback questions. Technical performance data were collected from system logs, latency measurements, and received signal strength indicator values to assess connection stability and sensor-to-app communication. Results: The average system #usability scale score was 83.5 (SD 8.7), indicating excellent #usability. Participants reported the interface to be intuitive, the biofeedback visualization clear, and the posture information easy to interpret. Qualitative responses highlighted the app’s potential to support postural awareness and motor learning, especially in school-aged populations. From a technical perspective, the system demonstrated robust performance: mean data transfer latency was approximately 120 milliseconds, with less than 1% packet loss across sessions. Received signal strength indicator values consistently remained within the optimal signal range, confirming stable Bluetooth connectivity. All session data were successfully stored and exported without errors. The real-time posture tracking displayed on the app closely matched raw sensor data, ensuring fidelity in feedback. Conclusions: EduBack is a usable and technically stable mobile app designed to support postural education through wearable sensors and real-time biofeedback. Its user-friendly interface and reliable data transmission make it well-suited for use in schools and educational programs targeting postural health. The app fills a gap in the mobile health field by offering a preventive, educational tool rather than a clinical one. Future research should explore its application in younger populations, integration into physical education curricula, and long-term effects on postural behavior and motor skill acquisition.

JMIR HumanFactors: Postural Education in School-Aged Populations: Development and #usability Evaluation of a Mobile Biofeedback App (EduBack)

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10 Ways to Reduce Cognitive Load Without Turning Your UI Into a Minimalist Ghost Town Ever feel like some apps are fighting you? That’s cognitive load — tiny moments of friction that drain your brain. Fix those, and your product instantly feels smarter, faster, and way more human.

10 Ways to Reduce Cognitive Load Without Turning Your UI Into a Minimalist Ghost Town
webdesignerdepot.com/10-ways-to-r... #ux #userexperience #usability #ui #userinterface

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Co-Created Digital Pretherapy Psychoeducation for Outpatients in Specialized Mental Health Care: #usability Evaluation and Patient Satisfaction Study Background: Specialized mental health services are facing high demand, potentially leading to lower-quality care. One solution may be to prepare patients for attending treatment. Digital pretherapy psychoeducation may be particularly relevant. However, the effectiveness of such an intervention depends on user engagement and satisfaction, and #usability is therefore one of the most important factors. Objective: This article has 2 objectives. Study 1 describes the development of StartHelp, a co-created digital pretherapy psychoeducation program for patients on waiting lists before their first consultation in outpatient specialized mental health services. Study 2 explores the #usability of StartHelp, aiming to identify potential issues and assess whether the intervention is suitable for further evaluation in a randomized controlled trial. Methods: Guided by co-creation principles, we developed StartHelp in accordance with the Guidance for Reporting Involvement of Patients and the Public (GRIPP2) checklist. To assess the app’s #usability, we recruited 10 patients from specialized mental health care to complete tasks during individual think-aloud interviews. Afterward, they completed questionnaires, including open-ended questions, an item assessing perceived video quality, 2 versions of the System #usability Scale (SUS), the 4-item Client Satisfaction Questionnaire (CSQ-4), and a modified version of the CSQ-4 (CSQ-Video). The StartHelp project group discussed the results, and solutions to the identified issues were proposed and implemented. Results: Study 1 involved the development of StartHelp over 24 months. The app comprises 27 tasks, including 24 videos and links to 14 websites containing in-depth information. Study 2 involved #usability testing with 5 men and 5 women. SUS scores for StartHelp’s videos indicated good #usability, with a mean of 83.7. By contrast, SUS scores related to navigating StartHelp’s overarching architecture were barely acceptable, with a mean of 63.6. For the CSQ-4, the sample mean was 12.3, indicating moderate satisfaction. Mean scores on the CSQ-Video (10.9) indicated satisfaction in the lower moderate range. However, patients perceived the videos as high quality and rated them as nonoffensive. The qualitative findings supported the quantitative results. The #usability tests revealed 1 major issue and several minor issues. The primary issue concerned navigation of the overarching technological infrastructure on which StartHelp was developed, rather than StartHelp itself. To address these issues and impracticalities related to interacting with the overarching technological infrastructure, we made minor changes to the StartHelp app. Conclusions: Through a collaborative co-creation process, we developed StartHelp, a digital pretherapy psychoeducation program. #usability testing indicated that the content itself was highly usable, with video-related SUS scores suggesting good #usability, whereas navigation of the overarching technological infrastructure received lower scores. Although patients rated the clinical material as high quality and nonoffensive, satisfaction scores were lower than anticipated. Nevertheless, StartHelp was deemed ready for further testing in a clinical trial.

JMIR HumanFactors: Co-Created Digital Pretherapy Psychoeducation for Outpatients in Specialized Mental Health Care: #usability Evaluation and Patient Satisfaction Study

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New article from Baymard Institute – Health & Beauty UX Research: 3 Key Takeaways – Baymard
feeds.baymard.com/link/9825/17...
#ux #ux-strategy #usability #user-research

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