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The Grounding Problem Solved: From Symbol Manipulation to True Understanding Through Outcome-Validated Intelligence. A Comprehensive Technical Analysis. The Grounding Problem Solved: From Symbol Manipulation to True Understanding Through Outcome-Validated Intelligence A Comprehensive Techn...

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#FRANKY #GEE
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AL #VEZZA
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2026 SE #PALMEIRAS #SEASON
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Screenshot of MSXBlue running the real time z-machine game bomber.z5 on Vezza.

Screenshot of MSXBlue running the real time z-machine game bomber.z5 on Vezza.

While porting #Vezza for another #z80 platform (the Grundy #NewBrain), I noticed that there was an issue with the timer routine for the #MSX version. It turns out that the code was in there for the MSX version was using the MSX clock, however, it was not […]

[Original post on hachyderm.io]

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Border Zone on IS-DOS 1.0 using vezza-EP.com

Border Zone on IS-DOS 1.0 using vezza-EP.com

Beyond Zork on IS-DOS 1.1a running vezza-E1.com

Beyond Zork on IS-DOS 1.1a running vezza-E1.com

Back to porting my #Vezza #Infocom #Zmachine interpreter - this time for the #Enterprise128 - a 4MHz #z80 machine running IS-DOS, compatible with CP/M 2.2 and #MSXDOS. Download: gitlab.com/sijnstra1/ve... Screenshots are Border Zone and Beyond #Zork showing different IS-DOS capabilities.

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Back to fun platforms to port my #Vezza #Infocom #Zmachine interpreter - this time it's the Enterprise 128. A 4MHz #z80 machine from the mid 80s, it has a great emulator, and a bespoke DOS known as IS-DOS, with a lot of compatibility with both CP/M 2.2 and […]

[Original post on hachyderm.io]

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Screenshot of Stefan Vogt's Ghosts of Blackwood Manor, played using Vezza on an Amstrad CPC

Screenshot of Stefan Vogt's Ghosts of Blackwood Manor, played using Vezza on an Amstrad CPC

After much testing and code comparison, the new Feb 2025 Release of #Vezza - my #z80 high speed #zmachine is ready! Took way longer than expected to synchronize across all of the code bases, particularly making sure that all optimizations made it across all […]

[Original post on hachyderm.io]

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Screenshot of Adventureland on TEC-1G

Screenshot of Adventureland on TEC-1G

For all of you #TEC1G adventure game players looking for something bigger, better and more... historical, I've beefed up my #vezza #infocom interpreter to use the extra 16K available in EXPAND, which sits behind the other 16K from 0x8000-0xBFFF. This means that […]

[Original post on hachyderm.io]

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Now that it's had a little testing other than me (Thanks Brian Chiha!) I'm making my #vezza for the #TEC-1G more readily available, similar to my #zxspectrum .tap files. #zmachine text adventures for all #z80 machines! I've put up 3 sample builds to download […]

[Original post on hachyderm.io]

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Full TEC-1G with qwerty keyboard and GLCD, showing Vezza running the text adventure Catseye by Dave Bernazzani.

Full TEC-1G with qwerty keyboard and GLCD, showing Vezza running the text adventure Catseye by Dave Bernazzani.

Close up of the screen using Vezza to play Catseye by Dave Bernazzani.

Close up of the screen using Vezza to play Catseye by Dave Bernazzani.

In between things I've been able to smash out a bit more code for the #TEC-1G version of my #infocom #z-machine interpreter #Vezza. Not perfect yet, but the text adventure game status line is starting to take shape... A couple of design decisions to be made on […]

[Original post on hachyderm.io]

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