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I have once again created accidental horror in my #VR dream simulator, Clarum.

#clarum #unitydev #gamedev #vrdev #unity3d #VirtualReality #virtualrealitydev

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So how is my VR project going? Hooray! I've made abominations like Assassin's Creed Unity! #unitydev #gamedev #vrdev #unity3d #VirtualReality #virtualrealitydev

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I've been making progress on my VR dreamsim, #Clarum. I've gotten to the point where the dissolving set pieces in and out on the fly works, the generative music with @melodrivemusic works, and some psychedelic FX work. #gamedev #vrdev #virtualrealitydev #unitydev #madewithunity

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Dev log #81234 It's really hard getting a lot of different little technologies working together in VR, but I finally have terrain shader, terrain built out of satellite data, good water, weather and day/night cycle. #gamedev #vrdev #virtualrealitydev #unitydev #madewithunity

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Dev log #11234 After discovering most shader implementations of reflections don't work in VR, I struggling to get water looking good. Finally feeling okay about it. #gamedev #vrdev #virtualrealitydev #unitydev #madewithunity

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Dev log #1297 Through an excruciating series of trial and error tests, I have discovered that the SpeedTrees Broadleaf_Desktop tree model that comes with the Unity Standard Assets pack is messed up with VR. DON'T USE IT. #gamedev #vrdev #virtualrealitydev #unitydev #madewithunity

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Dev log #112434 Unity with Oculus thing I don't get: When I have the OVR Manager script with Tracking Origin Type set to Floor Level, it's consistently wrong, even though floor height is perfect in Oculus/other games. #gamedev #vrdev #virtualrealitydev #unitydev #madewithunity

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Dev log #112344455 Unity has gone insane. Oculus tracking is terrible unless I alt-tab to the Oculus software while the game is running. I don't get it. #gamedev #vrdev #virtualrealitydev #unitydev #madewithunity

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What if you used really expensive computers, a high powered GPU, and a VR headset to ... recreate old 1990s Windows screensavers IN VR? I am a ridiculous person. #gamedev #vrdev #virtualrealitydev #unitydev #vrtk #oculus #OculusRift #oculusvr

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Using Oculus Avatars with VRTK and getting error "`OvrAvatar.AssetsDoneLoading' is inaccessible due to its protection level"? You can fix it by editing Assets\Oculus\Avatar\Scripts\OvrAvatar.cs. #gamedev #vrdev #virtualrealitydev #unitydev #vrtk #oculus #OculusRift #oculusvr

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Dev log #123463245 Yes, I really am learning some stuff. Here's some screenshots of the natural scenery I procedurally generated. #gamedev #vrdev #virtualrealitydev #unitydev

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Dev log #12430234234 Holy crap, procedural generation is REALLY interesting. It's one of those things I assumed I would just never be able to use or understand but here I am, generating. Neato. #gamedev #vrdev #virtualrealitydev #unitydev

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You know, I never noticed this during the Wii motion controls era, but tell you what, the Oculus Touch and Vive Knuckles are a lot easier on people with repetitive motion injuries than normal video game controllers. #gamedev #vrdev #virtualrealitydev #unitydev

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It's funny how some things that're easy to do in regular polygonal gamedev are surprisingly complicated in VR. Opening a door is a lot harder when you have to make it respond realistically to motion controls. DOORKNOBS ARE HARD.

#gamedev #vrdev #virtualrealitydev #unitydev

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Last night I took my laptop to VR class at @noisebridge and was struggling to figure out why vertex snapping wasn't working. Pro-tip: Vertex snapping only works with a real mouse, not a touchpad! Thanks, Alex! #gamedev #vrdev #virtualrealitydev #unitydev

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Dev log #1223456553 Okay, now I understand why the fading out thing wasn't working. The object was getting disabled before the animation finished running so OF COURSE it seems to just vanish super fast. #gamedev #vrdev #virtualrealitydev #unitydev

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Dev log #121234553 Memory leak fixed, Unity no longer crashes. However, the fading out still happens instantly and I don't understand why. Ah, programming. #gamedev #vrdev #virtualrealitydev #unitydev

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Dev log #121234553 While I can control the speed with which objects fade into the scene, fading out is another story. Even though I am using the same loop in reverse, it crashes Unity with a sweet memory leak. #gamedev #vrdev #virtualrealitydev #unitydev

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Dev log #12030182308123 Interacting with objects that fit a theme increment a counter. When you interact with 6, the dream bends towards that scenario by fading new objects using a material with a dissolve shader on it. #gamedev #vrdev #virtualrealitydev #unitydev

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