Is AI supporting and elevating your designer vision? @tommy.aiandgames.com from @aiandgames.com shared the positives and negatives of AI and games Full story gamerepublic.net/features/ai-... #ai #gamedev
@aiandgames.com
Hype-free analysis and deep-dives into AI for game development. Read the newsletter: http://www.aiandgames.com Watch on YouTube: http://www.youtube.com/@AIandGames Attend @conference.aiandgames.com: http://www.aiandgamesconference.com
Is AI supporting and elevating your designer vision? @tommy.aiandgames.com from @aiandgames.com shared the positives and negatives of AI and games Full story gamerepublic.net/features/ai-... #ai #gamedev
Last week the House of Lords published their 4th report on โAI, Copyright and the Creative Industriesโ.
@tommy.aiandgames.com spent the weekend reading through the full 80+ page report to get their take, and what it means for the games industry.
www.aiandgames.com/p/uk-governm...
Last week we let @tommy.aiandgames.com go outside and attend the @gamescomdev.bsky.social leadership summit as a keynote speaker. He gives a summary of his time there, plus we catch up on all how @videogamercom.bsky.social is now a slop review factory.
www.aiandgames.com/p/ai-slop-in...
COTA is a CS-inspired demo built in Unreal Engine. Dual-layer AI, macro strategy, real-time decisions in under 100ms. No human player data.
@tommy.aiandgames.com
breaks it all down. We went hands-on. Honest take incoming. ๐ฎ
www.youtube.com/watch?v=LpXl...
#GameAI #LLMS #GameBot #COTA #FPS #Bots
Anyone can apply, here's all the key info:
- Deadline: February 22nd 2026 (i.e. this Sunday)
- Program Period: March 23rd to May 2nd 2026.
- Location: At one of Supercellโs AI innovation labs in Helsinki, San Francisco, or Tokyo.
Visit ailab.supercell.com and smash that apply button.
For this week's newsletter, we chat with the team behind Supercell's AI Innovation Lab.
With the deadline to apply closing this week, this 9-week programme will support gamedevs building new AI-driven games at their studios in Helsinki, San Francisco and Tokyo.
www.aiandgames.com/p/supercells...
I give it 6 months before games start having splash screens like this
We made a game! I think it's a pretty good game! You can buy it now, for less than a Hamilton! Or wishlist it for later! Both of those things help! And after you've played it, would you be a dear and leave a review?
store.steampowered.com/app/2781470/...
Well we do have plans for the 2026 retrospective but hey, we're open to doing more (y'know Tommy's the boss so...)
What do you say @ioi.dk? Fancy chatting about 10 years of Hitman AI?
Also fun fact, I found out a couple weeks back that @aiandgames.com is referenced in the Wikipedia article on AI slop (parenthesis positive).
I don't think anything else I've done has ever made it into Wikipedia - no I've never written a page about myself.
en.wikipedia.org/wiki/AI_slop...
In this weeks edition: @tommy.aiandgames.com writes about:
- Robloxโs new AI blatantly ripping off Expedition 33
- Chinese studios are heavily investing in AI start-ups
- Chappell Roan's Fortnite collab rallies against AI slop?
All that plus our BTS update!
www.aiandgames.com/p/chappell-r...
๐ฝ๏ธ NEW VIDEO! ๐ฝ๏ธ
AI and Games is back for 2026 with a deep-dive into Snowca: an AI-powered profiling plugin for @ubisoft.com's Snowdrop engine that predicts GPU performance for consoles without having to run the game on a devkit.
It's a crazy idea but it really works!
Link: youtu.be/3WvHdKY1ZB0
We are also running a follow-up event on 12 March, entirely online, with a more specialist approach to institutional archives - registration and CFP for lighting talks available here: www.digitalscholarship.ox.ac.uk/event/videog...
It's so cool we even spelled it wrong.
It's Snowcap!
CAP!!
Can you tell it's late here in the UK?
bsky.app/profile/aian...
We sent @tommy.aiandgames.com to have a chat with three of the devs involved in the project, and they discussed how it works, how they built it and even shared some demo footage of the tool in action.
Watch the video or read the article at:
www.aiandgames.com/p/snowcap-ub...
๐ฝ๏ธ NEW VIDEO! ๐ฝ๏ธ
AI and Games is back for 2026 with a deep-dive into Snowca: an AI-powered profiling plugin for @ubisoft.com's Snowdrop engine that predicts GPU performance for consoles without having to run the game on a devkit.
It's a crazy idea but it really works!
Link: youtu.be/3WvHdKY1ZB0
This issue is sponsored by Lingotion, who are leading the way on building legal and ethical AI acting in games. You can find out more at: www.lingotion.com
This week on @aiandgames.com we let @tommy.aiandgames.com rant about the news.
Including Nintendo holding off on price increases, Bitmagicโs AI-driven game engine (and Civilisation clone), Sony's AI podcasts, and the ridiculously overblown response to Genie 3.
www.aiandgames.com/p/genie-3-sp...
Striking paper from researchers at Anthropic using a randomised control trial to look at the effects of AI use on skills acquisition.
TL:DR โWe found that using AI assistance led to a statistically significant decrease in mastery.โ
www.anthropic.com/research/AI-...
Today @studioatelico.bsky.social announced 'Bobium Brawlers': an iOS card battler where you design deck of monsters using genAI.
@tommy.aiandgames.com chats with CEO Piero Molino about their mission to prove you can deploy Generative AI ethically in a video game.
www.aiandgames.com/p/bobium-bra...
Kicking off my 2026 video output with something chill. I wanted to talk about how remarkably accessible Ragebound is given Ninja Gaiden is a notoriously challenging and difficult series to play.
It's doing some small but simple things that help you define your own difficulty curve. It's neat!
Tis me. Wearing sunglasses. At the train station.
On the train(s) to Manchester for @gamerepublic.bsky.social's '2026 Trends and Opportunities' event in Manchester.
I'm hosting an AMA on the @aiandgames.com YouTube community tab while I'm traveling. Send in a question!
youtube.com/post/Ugkx9cv...
Also of course on our shiny website full of words if you'd rather use your eyeballs than your ears. Balance is key!
Design Dive returns as @tommy.aiandgames.com chats about Ninja Gaiden: Ragebound - one of his favourite games from 2025 - and how it provides a range of difficulty and accessibility options to help people face off against wave after wave of brutal enemies.
Watch:
youtu.be/EgJmvtCyplo
As voted for by our readers, we get @tommy.aiandgames.com to dig into surveys being released on AI adoption in the games industry, and how narratives are often constructed from data that doesn't support them.
www.aiandgames.com/p/separating...
We're kicking 2026 into high gear with a newsletter issue on predictions for AI in the games industry this year.
It covers the big issues we expect to see in the next 12 months. Including a prediction of 7000 AI-tagged games on Steam - which is not great.
www.aiandgames.com/p/10-predict...
The AI and Games Newsletter is back for 2026. We kick things off with a quick round-up of the news in recent weeks. Including...
- Larianโs Generative AI PR fumble
- Nvidia Announces DLSS 4.5
- The Return of the RTX 3060
- Sonyโs AI assistant patent
www.aiandgames.com/p/holiday-he...
If you're sitting up waiting on Santa, what better time to catch up with part I of our GOTY lists.
@tommy.aiandgames.com and @shraddhagupta.bsky.social run through #10-#6 of their favourites, with the final five next week!
www.aiandgames.com/p/ai-and-gam...
Our final big meaty issue of the year is out!
Game AI's Existential Crisis (Part II) is now live. In this chapter @tommy.aiandgames.com explores how Game AI education is a fractured knowledge space propped up by a handful of individuals.
www.aiandgames.com/p/game-ais-e...
It's the @aiandgames.com end of year livestream this Friday at 4pm GMT.
@tommy.aiandgames.com and @shraddhagupta.bsky.social will discuss our work in 2024, plus our conference, Goal State and more.
All this plus an audience QnA as well.
We'll see you there!
www.youtube.com/live/MiLKzb7...