⚡ PR and assorted creative stuff for Devolver Digital
⚡ Writer, photographer, graphic designer, zine maker, etc.
⚡ Author of Perfect Organism: An Alien: Isolation Companion
⚡ Glaswegian
📍 Yorkshire, UK
🔗 https://linktr.ee/ultrabrilliant
Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle ✨🌱🔨
MAEK GAEM
Engineering Director at @questiongames.bsky.social
Co-founder at @minorkeygames.com, making Eldritch 2
Guitar, vinyl, film, pro wrestling
All cats are beautiful
Anti-fascist
✝️🏳️🌈
👤 he/him 🌎 Texas 🔗 https://dphrygian.com/
Technical Director @KytheraAI
-- ex Senior AI Programmer @Rebellion
-- AI Planning PostDoc alumnus @KingsCollegeLon
-- Indie Game Developer -- 3D Game Engine Creator.
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.
A prototype for a much larger system
http://www.possibilityspace.org | he/they
Enthusiastic weirdo, creator and poor maintainer of Tracery and other software. Ask me about JavaScript!
Comp. sci. prof. @ American University, Washington DC. AI & games researcher with miscellaneous other interests. https://www.kmjn.org/
AI and Games Researcher at NYU. Head of AI at Nof1.
UK Indie Game Dev - Recently "The Horror At Highrook"
A clockwork-card narrative-board game
https://store.steampowered.com/app/2836860/The_Horror_at_Highrook/
Previously "Into The Pit", BigRobot, Phd in the digital sublime
Director of Studies at Goldsmiths, UoL • Senior Lecturer • Game AI • Game Developer • Shader Master • Content Creator
Director of IMGD at WPI. Game design, generative AI, computational craft, generative design, feminist tech, mom stories. she/they
Making games for longer than seems advisable.
AI lead at Take-Two; earlier at SomaSim, Zynga, EA etc.
Doctor of AI, under the hippocratic oath bound to help all game AIs.
Author: https://mitpress.mit.edu/9780262043915/
Hello from Chicago!
Senior Unity Developer at Maze Theory - working in VR :^) Often found walking aimlessly in the Peaks.
He/Him
Just a they/them programmer | VAP at University of Richmond
Github: http://github.com/MasterMilkX
Itch: http://mastermilkx.itch.io
Neuroevolution, Collective Intelligence, Self-organization
Associate professor @ University of Alberta and Canada CIFAR AI Chair @ Alberta Machine Intelligence Institute.
Games, machine learning, and creativity | he/him
Game Designer & Writer - Burnt-out raccoon
☕ Coffee Talk 2 & Tokyo 🎮 Ex-Lively Studio
🖋️ Words in LITG, F1 Manager, Anchored Hearts, BCS Mag
🥖 Baguette in Porridgeland
Trans rights are human rights, I can't believe that needs to be said.
awstein.com
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com
#procgen #gamedev
Game industry professional; Finnish; He/Him; Data viz enthusiast; CTO @ Remedy; Opinions my own.
Phd in Procedural Content Generation in games. Ex game engine developer. Level design mad scientist.🤘🏳️⚧️🇫🇷
Principal Gameplay Programmer @ Lightspeed L.A. My thoughts are my own ;)
Researcher in Interaction Design, AI, Games & Robots
Programmer, gamedev, Maltese 🇲🇹 immigrant in Sweden 🇸🇪. (Previously 🇬🇧🇩🇰)
VR/AR game programmer @resolutiongames.bsky.social
PhD in procedurally generated music for games.
Talk to me about games, TTRPGs, folklore, music, film, writing, ice-cream
simon.com.mt
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Game designer. I post a lot of brunch photos. she/her.
queer craftworker in the Highlands • made a really big video game once but is doing something else now • tha Gàidhlig agam • cannot be killed • cannot be destroyed
innesmck.com
he/they • e/iad 🏳️⚧️
creative head at freehold games
co-creator — Caves of Qud, Sproggiwood
generated histories, hidden monasteries, sentient plants🌹🌹
he/him
Game dev. Made Bad North and Townscaper.
Professor of Ethics and Games Technology, University of Staffordshire UK - she/her
Vice chair ACM Committee on Professional Ethics, Co-EIC ACM Games
Content lead #EMFCamp
Ethics of games & emerging tech; AI & crypto critic
https://liedra.net 🩷💜💙
Working on a new FPS with a great team. Game designer, programmer, Indigenerd. We're hiring! He/Him. Discord: http://discord.gg/romero
AI for storytelling, games, explainability, safety, ethics. Professor at Georgia Tech. Director of ML Center at GT. Time travel expert. Geek. Dad. he/him
Video game archaeologist + game dev//
Postdoc @itu.dk on theorycraft + archaeogaming //
Prev: Story Tech @gutefabrik.bsky.social, Planning Archaeologist at Museum of London Archaeology
they/them
💾 florencesmithnicholls.com
Narrative Designer at CCP Games | PhD in Computational Media from UCSC | MFA in Digital Art and New Media | Playwright | Indie Dev of Experimental AI Behavior Tools
https://njunius.github.io/
https://mkremins.github.io
❧ Interactive narrative innovation & research
❧ Senior Quest Designer: Cyberpunk 2
❧ Prev R&D: procedural narrative, hypertext lit
❧ Narr design analysis: twitch.tv/CerebralArcade
❧ Opinions mine
❧ More: staceymason.info
Copenhagen based, previously co-founder of indie studio gltichnap, PhD in Game Design and AI, Working on AI Engine @ modl.ai
I run the Narrative Intelligence Lab at U Kentucky where I do research and teach about storytelling, old school symbolic AI, and game dev. http://cs.uky.edu/~sgware
Game designer, researcher, and performer. I'm a triple A developer: AMAB. ARAB. ACAB. ❖ they/them ❖ 🇫🇷 🇲🇦 🇬🇧
Designer & Writer for neurocracy.site
🔬 knivesandpaintbrushes.org/younes
🎮 pyrofoux.itch.io
Turning caffeine into code, via questionable osmosis.
Freelance Programmer (Gameplay, Tools, Optimisation &c.)▫️Let's chat!
www.andrewroper.co.uk ▫️Formerly at Payload Studios, Spilt Milk Studios, Bithell Games, Sigtrap
GamesAid & SpecialEffect Ambassador
Quiet Poster. Retweets mostly spooky art, books, and the occasional original thought. Did a PhD on designing dynamic narrative systems in games. Senior Narrative Systems Designer.
Views my own.
Co-founder & CEO of Hidden Door. I <3 cheeseburgers and making beautiful things. I know a thing or two about AI, but it's people who matter. I am interested in many things.
NYC
Head of AI for Take Two Interactive. Doctor of Game AI (from before the techbros moved in I swear). Dog dad, pitmaster, D&D-holic. 🏴 in 🇺🇸
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
AI Programmer (not that kind) at Affray Interactive
Enjoyer of ttrpgs, pasta and root beer.
UC Santa Cruz professor; makes/studies games, elit, AI, etc; co-editor MIT Press Software Studies series; parent; Quaker; Henson/Muppet fan; disabled; he/him
New book on Animal Crossing: New Horizons in the U Chicago Press Replay series
Game Architect
E-Line Media
Currently: reimagining the city sim
Past: Never Alone 2, Weird West. Prey (2017), Skulls of the Shogun...
Indie game developer (Maia, Trash Goblin, Compound Fracture, Soccer Story, VVVVVV, Kinectimals), technical artist, photographer, and community gardener.
Egyptian Game Designer | AI Researcher @ UM | He/They
🎮: amidos2006.itch.io
📚: scholar.google.com/citations?user=DRcyg5kAAAAJ
AI & Navigation Engineer at @cdprojektred.com. #PlayDate and #Retro enthusiast.
For more: https://robertlewicki.games/
Senior Combat Designer @ Notable Game Studio 🎮
Video essays on game design and media
Opinions are my own | He/Him 👾 | Gay 🏳️🌈
YouTube: http://youtube.com/@signalsandlight
Socials: https://linktr.ee/SignalsAndLight
Portfolio: https://www.isaiaheverin.com
Making games since 2004.
Co-Founder https://globalgamejam.org/ https://nordicgamejam.com/
Personal site: https://gormlai.github.io/
Working on Fugl - https://bit.ly/3st8vLs
BAFTA Member & Winner
PhD Student in AI & Games at @IGGI
Lapsed Demoscener
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
AI Programmer @guerrilla | he/him
Post-dadcore he/him.
Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers.
https://standard.dev
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev
(Placeholder, for now, while we wait to see how things play out...)
Assistant Professor IGM at RIT. AI for games and storytelling.
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.
https://tinyurl.com/fluidhtn
🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
Advanced Gameplay Programmer @ Rocksteady.
Prev: Mario+Rabbids, Ghost Recon @ Ubisoft
I'm made of music 🎵
RL researcher at DeepMind
https://schaul.site44.com/ 🇱🇺
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
He/Him. PCG Person -- @ CD Projekt Red, formerly a professor at Cal Poly Pomona
Assistant Professor, Computational Arts, York University 🇨🇦
Game designer. Lead dev for Bane, Unexplored 2, and Unexplored. Also dabbles with board game design.
Teaches game studies, generative narratology, and game design at Leiden University.
Hobbyist procedural generation guy
Made Tessera, a Unity plugin for #wavefunctioncollapse
https://discord.gg/Enzu2rrJFD
http://www.boristhebrave.com
Director of Engineering (AI, Gameplay, Tech Design & Animation) @ Elsewhere, Activision
Prev: R&D Director @ Tencent, Lead AI/Gameplay @ R*, Alien mover @ CA, stuff @ ZM.
Likes Animation, Graphics, Game AI, ML, bicycles and doggos 🐶
Opinions are mine ❤️
Science mercenary and magical thinking rock enthusiast. I mostly talk about data, AI, and games.
Consulting inquiries: https://www.warpefelt.com/
Professor @JKU Linz | Game Computing | Ass. Prof. @TU Eindhoven | Adj. Prof. @Ontario Tech | head: replaylab @JKU | editor of "Data Analytics Applications in Gaming and Entertainment" | #gamesUR, #GameAnalytics, #infoviz autoteles.org
associate lead engineer @ Treyarch creating zombie ai
Cofounder @ Bitpart.ai. Ex: Drift, Giant Otter, Monolith, Sierra. AI Lead for FEAR and NOLF2. MIT Media Lab alum
Tech Art & VFX | BAFTA Connect Member
💜 love aerial hoop, banging tunes, and making art with code💜
Currently based in Tokyo 💫 she/they
viki-scull.carrd.co
co-founder of @hiddendoor.co • formerly head of product for data science/machine learning at Cloudera • he/him
"Michael" · game dev since '12 · June's Journey, SelfCare, Ghost Detective, others · freelance design/code · 💜 purple, boardgames, cats · @derElbi elsewhere
he/him or they/them
Berlin 🇩🇪 & Vienna 🇦🇹
XR Games and Applications Developer
Games AI Consultant
20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2.
Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre.
philipdunstan.com
European games developer founded in 1987. Celebrating 25 years of @totalwar.bsky.social and creator of Alien: Isolation
Bringing together the leading experts in AI for the video games industry.
http://www.aiandgamesconference.com
AI and Games Conference is organised by Game AI Events CIC: a UK-based non-profit that hosts events for game AI developers in Europe.
That Scottish AI and games guy...
__
Founder of @aiandgames.com
Game AI Programmer & Consultant
Public speaker, educator, nuisance
BAFTA Connect
He-Him, PhD
--
Weekly Newsletter: aiandgames.com
YouTube: youtube.com/@aiandgames