PhD Student at GraphDeco Inria
PhD Student @ GraphDeco - Inria Sophia-Antipolis
Working on applications of geometry processing to material reuse.
berendbaas.nl
PhD student at the Computer Graphics Lab of the TU Braunschweig under the supervision of Prof. Dr.-Ing. Marcus Magnor. My research focuses on Novel View Synthesis and VR Perception.
PhD student at @FAU.de - LGDV
Trending papers in Vision and Graphics on www.scholar-inbox.com.
Scholar Inbox is a personal paper recommender which keeps you up-to-date with the most relevant progress in your field. Follow us and never miss a beat again!
Senior Researcher at Max Planck Institute for Informatics
Founding Engineer at Kumo.ai
Professor, University of Tübingen @unituebingen.bsky.social.
Head of Department of Computer Science 🎓.
Faculty, Tübingen AI Center 🇩🇪 @tuebingen-ai.bsky.social.
ELLIS Fellow, Founding Board Member 🇪🇺 @ellis.eu.
CV 📷, ML 🧠, Self-Driving 🚗, NLP 🖺
Professor for Visual Computing
PhD Student @ FAU Erlangen-Nürnberg, Institute for Digital Reality
Point Rendering and Novel-view Synthesis
reality.tf.fau.de/staff/m.harrer.html
Director, Max Planck Institute for Intelligent Systems; Chief Scientist Meshcapade; Speaker, Cyber Valley.
Building 3D humans.
https://ps.is.mpg.de/person/black
https://meshcapade.com/
https://scholar.google.com/citations?user=6NjbexEAAAAJ&hl=en&oi=ao
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
PhD student, Computer Graphics Lab, TU Braunschweig.
Radiance Fields and Point Rendering.
Webpage: https://fhahlbohm.github.io/
Marrying classical CV and Deep Learning. I do things, which work, rather than being novel, but not working.
http://dmytro.ai
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
Professor for Visual Computing & Artificial Intelligence @TU Munich
Co-Founder @synthesiaIO
Co-Founder @SpAItialAI
https://niessnerlab.org/publications.html
Research Scientist @Google + Climbing Gym Owner. Previously PhD at @Inria | Intern at @Adobe | SWE at @Arm
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Research Scientist @ Solaya. Appearance modeling, rendering, novel view synthesis, generative AI. Previously postdoc at INRIA Sophia-Antipolis in GraphDeco. PhD from Telecom Paris. Interned at Adobe Research. https://albangauthier.github.io
Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
Principal research scientist at Google DeepMind. Synthesized views are my own.
📍SF Bay Area 🔗 http://jonbarron.info
This feed is a mostly-incomplete mirror of https://x.com/jon_barron, I recommend you just follow me there.
GEODE Team Lead (Geometric Deep Learning)
3D vision researcher @NaverLabsEurope
Rendering Point Clouds @ TU Wien
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app
PhD Candidate in 3D CV @CogCoVi.bsky.social @FAU.de
Former Intern at RealityLabs, SamsungResearch
andreeadogaru.github.io
Cognitive Computer Vision Lab @UniFAU.bsky.social
empowered by Andreea Dogaru, Shreya Kapoor, Maximilian Weiherer
led by @VisionBernie.bsky.social
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Real-time and offline rendering, gamedev, GPU hw
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
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https://eggerbernhard.ch
Ph.D. student @FAU.de - LGDV / LIKE | Computer Vision 🤖| Digital Horticulture 🌳🍒
http://meyerls.github.io
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
(mastodon: @i3d@mastodon.acm.org)
https://i3dsymposium.org
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/
PhD Student at FAU / LGDV / EmpkinS
Computer Graphics, Computer Vision, Machine Learning
Webpage: https://vwirth.github.io/
Assistant Professor @JohnsHopkinsAMS, Works in Mathematical Optimization,
Mostly here to share pretty maths/3D prints, sometimes sharing my research
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
PhD Student @FAU/@TUM | Extended Reality 🥽 | Computer Vision 🤖 | 🏳️🌈 | she/her
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.