Social media things for Highguard @Wildlight Entertainment | Probably snacking | Purveyor of Posi-tivity | She/Her | Views = mine
She/her. Twitch affiliate. ✨Twitch Women’s Guild Member✨ Playing games I didn’t get to growing up and sharing that journey. 💙 twitch.tv/royalaqua
I hunt fake history and correct it, but also post amazing real history stuff. Rude, obscene, vulgar, racist people who can't act like grown-ups get blocked.
https://linktr.ee/fakehistoryhunter
Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.
Game developer (mostly UE5), photographer, yimby, Berkeley grad and resident, liberal. Microplasticsꙮenjoyer.
Doing my best to be honest and kind. I post about politics, technology, my creative work, and other interests.
Same handle on 🧵s.
Software engineer fascinated by hardware, electronics, & the niche. Studying graphics programming at BUAS 🤟 Intrigued by voxels, pixel art, & graphics.
https://m4xc.dev/
Author (The Fault in Our Stars, The Anthropocene Reviewed, etc.)
YouTuber (vlogbrothers, Crash Course, etc.)
Football Fan (co-owner of AFC Wimbledon, longtime Liverpool fan)
Opposed to Tuberculosis
🎤 Comedian, scam hunter, explainer of things.
✉️ Sign up for my free Fun Fact Friday newsletter:
https://linktr.ee/alexfalcone
Sr. Sandwich Analyst @wildlight entertainment. Previously on OG MW 1 & 2, Titanfall 1 & 2, & Apex Legends. Claim to fame: All ghillied up, No Russian, Viper from TF|2.
🏢 Principal Env Artist @WildlightEnt
🎓 Env Art Mentor @skilltree_inc
⬅️ Ex @SES_dev @Respawn @MonolithDev @UbisoftToronto
✨ Dabbles in cooking/photography
co-founder & cto alphachannel
graphics & engine & tools @playtankhead.bsky.social
Former Lead Graphics Programmer
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. 🏆Deloitte Fast 500 🏆Red Herring Top 100 Private Companies 🏆IGF Narrative. 🚀Hugo Award Winning Caves of Qud Sproggiwood pronoun* BLM
Telling the Melee stories you never knew you wanted to know. Sub to the Patreon: http://patreon.com/meleestats Discord: https://discord.gg/NZ5BgmR6Ra
Top 20 SSBM | Prettiest Falco | She/Her | ssbmagi@gmail.com | aspiring shitposter
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
It’s Ryan from Twitter! Former Epic Games Engineering Fellow, now an intern at Gradientspace Corp (gradientspace.com). Invented Modeling Mode, Geometry Script, Autodesk Meshmixer, some other stuff. PhD in Computer Shapes. Also mastodon.gamedev.place/@rms80
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
░ Apex Legends ∵ Titanfall1/2 ∵ God of War 2/3 ∵ Lord of the Rings ∵..and more∎
All typos are my own
artstation.com/shir0kuma
A virtual meetup dedicated to graphics programming. We meet online every week.
Website: https://gpvm.org/
Meetup: https://www.meetup.com/graphics-programming-virtual-meetup/
Discord: https://discord.gg/TsTDb4uYfR
Senior Env. Artist - Available for work | Sculptor
- Portfolio: http://artstation.com/sherif_dawoud
- Socials: http://linktr.ee/SherifDawoud
- Inquires: sherif3142@gmail.com
- Anatomy tutorials: https://youtube.com/@sherif_dawoud
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
alt: @acewola.bsky.social
GPU Developer Technology Engineer
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Your favorite first person shooter’s favorite first person shooter.
any
https://lovelain.digital
gods strongest doomposter
I like the old video games and indie devs. Lain, Gorillaz, Zelda, Kirby, Smash Melee, emulation, retro, technology, MMOs, archives, mental health, and cats.
pfp nucleargore.newgrounds.com
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Senior Graphics Programmer. My opinions are mine alone (and not my employer's).
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Senior Technical Artists, Epic Games
Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app
Real-time and offline rendering, gamedev, GPU hw
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
• Founder at @MetanautLabs.com
• 18+ years of tech entrepreneurship
• 10+ years of running a VR studio
• Current: https://risingtheory.com (fintech)
I make gay video games @kitsunegames.bsky.social with @nj0rd.bsky.social. Kitsune Tails, Super Bernie World, MidBoss dev. Mask wearer. Programming language development enthusiast
Follow me on Mastodon @eniko@mastodon.gamedev.place
She/her
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg)
Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
it’s me
https://youtube.com/@any_austin
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Graphics Software Engineer.
Gamedev, VR/XR, Metaverse/Simulation and Sci-Fi/Space Enthusiast.
tinkerer + pixelworker
sd
Programmer working in Scotland :)
MCV Develop 30u30 22 / BAFTA Connect. He/Him.
Dyspraxic, Opinions are my own.
www.stuartpentelow.com #gamedev
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Game development and Greyhounds
// Lead Character Artist @ AbsurdVentures - BAFTA Committee // Previously NaughtyDog / Respawn / Rocksteady / SEGA / PlayStation //
del.art
Authoritative daily crime and safety news for Berkeley, California. Founder: Emilie Raguso, 2017 SPJ NorCal journalist of the year.
Award-winning nonprofit local news provider in Berkeley, California. Powered by Cityside Journalism Initiative.
Even cat can confuse “us”.
old man, unrepentant toxic funposter, general malcontent | aka vbonesy or rwbonesy | Anime, Video Games, Other Stuff
This account acts as a list of game developers. Just click on the 'following' link to get a list of developers to follow. Follow this account for updates on future additions. And @ this account to be added.
Maintained by @zenofdesign
Entrepreneur
Costplusdrugs.com
Senior R&D engineer at JangaFX - main dev of GeoGen and Illugen, Techart lecturer at HEAJ-Belgium and eurorack enthusiast
Game Director at Naughty Dog, Intergalactic: The Heretic Prophet, The Last of Us Part II, Uncharted: The Lost Legacy. Kenneled over 17 years. He/him.
Visual Effects Developer at Valve
Working on Tramway SDK game engine https://racenis.github.io/tram-sdk/
I also have some games https://racenis.itch.io/
@Meta. Formerly: Tencent, Microsoft, IDSoftware, Ubisoft, Halo Infinite Art Director, Halo 5, Halo 4, Prince of Persia, Assassin's Creed, RAGE, Author of the STRUCTURA Art Books.
Prints available here: https://store.falseknees.com/
Graphics Programming @ Xbox
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; ½ of Pounce Light, ½ making sense ½ the time; he/him; 🦀
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
graphics & lighting @ naughty dog
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Graphics / Game Developer 🏳️🌈
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Principal Systems Engineer. C++ Engine/Rendering nerd and UE5 enthusiast. Visual Assist MVP, Women in Games Ambassador. Climber and Alpinist trying to get back into shape
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Software engineer at Microsoft in the Xbox Advanced Technology Group (ATG). I also write new & retro games and tinker with hardware in my spare time. More at the links below!
https://ganksoft.com/
https://brianpeek.com/
https://github.com/BrianPeek/
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
Engineering Fellow at Epic Game. I love games, graphics and lighting.
https://knarkowicz.wordpress.com
Rendering Engineer, 12years. Taking a break
Past work: id Software, Raven, and Ready At Dawn & Sanzaru @ Meta.
Games: DOOM, Call of Duty, VR
Madison, Wisconsin
http://github.com/tgriebel/
一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUと家庭用ゲーム機の設計、うちの猫(ニュートリノ+コスモス)、百人一首、競技かるた、お箏の演奏、ゲーム開発、抹茶+和菓子
投稿は私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Senior Mobile Platform Engineer @Epic Games
Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D