the only good anime pfp acct · http://gpfault.net · http://github.com/nicebyte · http://nice.graphics
Director of Pentiment, Pillars of Eternity I & II, Fallout: New Vegas. Studio Design Director @ Obsidian Entertainment. 🇺🇸EN/🇩🇪DE ♂
"What I had not realized is that extremely short exposure to a relatively simple computer program could induce powerful delusional thinking in quite normal people" - Weizenbaum 1976
Weekly newsletter on AI and teaching and more(nl/en): www.felienne.nl
A stubborn engineer who sue Tesla&Musk and won quite a few critical battles as a Pro Se! Making Musk&Tesla filling their first Appeal ever!
The last chapter will be the interesting one!
(Above is Tesla’s own lawyers describing my contributions to Tesl
Retro-inspired electronic music producer, fusing classic 80s vibes with modern energy 👾 #chiptune meets #synthwave, powered by custom-modded #retro tech ✨️
MUSIC/MERCH/CONTACT:
🌐 https://music.lukhash.com
Independent. Previously: TF@Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.
Never Bullshit
I challenge any and every one who wants to kick my ass to a debate .
https://www.patreon.com/dril
https://www.instagram.com/dril
https://linktr.ee/drilreal
Director at Hidden Folks (https://hiddenfolks.com).
Game Designer of many other games (https://adriaan.games).
Usability contributor for the Godot Engine.
Zuko is a year older than Mysa. Same parents, different litter. I was given Zuko at eight months then I adopted his sister Mysa. (Her littermates Byron & Ada often visit. There are cats here too)
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Grazer and nibbler at the outer edges of new social media platforms
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Game designer: Dustbiters, Disc Room, Minit, Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box, and many more. 100% of @vlambeer.com.
www.jwaaaap.com
Aussie Game Dev of 25+ years.
Principal Engineer at Riot Games.
Brews beer, plays games, lives life.
he/him
Procedural art nerd, ½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game 🏰🌿 s.team/a/2198150 🏳🌈💟
Principal Graphics Programmer at Bit Reactor. Previously Deviation, Hi-Rez, Sucker Punch, Tripwire, CCP
Senior Rendering Engineer @ Epic Games. Former Striking Distance Studios (The Callisto Protocol), Avalanche Studios.
Author of GPU Reshape!
Senior Graphics Programmer at Remedy Entertainment's Northlight rendering team. I post about real-time computer graphics, GPUs and code optimization. Fantasy and sci-fi book aficionado and anime/manga connoisseur. 日本語OK!
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
Using integers and making games. Also @despair on Twitter, @crash@mastodon.gamedev.place
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Senior graphics programmer at Cloud Imperium Games. Planetary photographer. Formerly at TT Games and Computer Science lecturer. Inept bassist.
Principal Rendering Engineer at Elsewhere Entertainment. Before: render architect at Massive Entertainment - Division 2, Avatar, Star Wars Outlaws
Video producer/writer, contributor at Digital Foundry. Past work at various news companies and nonprofits.
Brand New Special LATE BLOOMER out now!
https://linktr.ee/thesarahmillican
Comedian, Standard Issue podcaster, writer, feminist. Posts ending TSM are by my team.
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Steam, The Ultimate Online Game Platform.
For support: http://help.steampowered.com/en/
We make games, Steam, and hardware.
https://valvesoftware.com
For support, visit https://help.steampowered.com.
The latest news about Steam Deck and Steam Deck OLED, the powerful handheld gaming PCs from the team at Valve.
🎧 Within Temptation x Smash Into Pieces - ‘Somebody Like You’ is out now! Stream the song: wt.lnk.to/wtsipsly
Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
Indie games studio, bringing back arcade since 2010.
Made Nuclear Throne, Ridiculous Fishing, Luftrausers, Super Crate Box & more.
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
CEO, Studio Business Group, Sony Interactive Entertainment
Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
https://demoparty.net is a list of demoparties #demoscene // tweets updates on #demoparty & news // since 2005
🏳️🌈 ally, BLM, gamedev (Thief, Promesst), Indie Game Jam cofounder, popularized C header-file-only libs w/stb. he/him
Larry, I'm on DuckTales.
https://nothings.org
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. CONTROL Resonant coming in 2026. Wishlist now! Header by @valentinapaz.com
Now working on Control RESONANT and Max Payne 1 & 2 Remake.
Over 30 years celebrating the best of games in print and online.
Follow our work: GameInformer.com
We're all about movies, TV, and video games!
ign.com
The International Game Developers Association (IGDA) is the largest non-profit membership organization in the world serving all individuals who create games.
30-something queer with several cameras
see also: https://pony.social/@luna
GDC Festival of Gaming returns March 9-13, 2026, in San Francisco!
AT5 is de nieuwszender van Amsterdam en omgeving Volg www.AT5.nl voor het laatste nieuws uit Amsterdam!
Official Tomb Raider account!
Tomb Raider IV-VI Remastered, available for pre-order!
Visit tombraider.com for the latest news.
Join the Discord: https://discord.com/invite/tomb-raider
Narrative Designer by day (Mass Effect, Dragon Age), Novelist by night (The Palace Job, Feeder). (they/them, views strictly mine, OC do not steal)
The Official Square Enix Bluesky page. Get the latest updates https://www.square-enix-games.com/
Delivering Unforgettable Experiences
Octopath Traveler 0 out now! | FFVII Remake Intergrade Jan 22 | DQVII Reimagined Feb 5
Game Creator / Nixxes PlayStation / Worked on Spider-Man, Ratchet&Clank, Helldivers2, CutTheRope / Solo Dev of Citizen Pain.
We're the European Space Agency, keeping you posted on European space activities.
Please see our Privacy Notice: https://esa.int/connectwithus
Aussie in NYC || Founder of @thegameclub.bsky.social & @thegig.bsky.social &
Previously Director of DreamHack, E3, PAX, The Mana Bar
https://linktr.ee/yugstar
Welcome to #TheGIG - an exclusive and inclusive networking community for games industry professionals with over 8000 global members.
http://games.industrygathering.com
Expert Shader Technical Director for That's No Moon. Working on our unannounced AAA game.
Principal Technical Director @ Respawn
Formerly EA, Ubisoft
We Make Crowdfunded Video Game Documentaries. Watch our docs at http://YouTube.com/noclipvideo. We also do underground games coverage at https://www.youtube.com/@Noclip2.
Software engineer (LLBLGen Pro (.NET ORM) / photomode mods and tooling for games)
Photographer (macro, in-game, real life)
Ex-demoscene
Portfolio: https://fransbouma.com
Camera tooling: https://patreon.com/Otis_Inf
LLBLGen Pro: https://llblgen.com
Platform engineer working on mobile games
Games Graphics Performance by day, aspiring composer by night. Co-author of https://www.amazon.co.uk/Mastering-Graphics-Programming-Vulkan-principles-ebook/dp/B0BKGLBN89
New York Times bestselling author and audiobook narrator.
Host of It's Storytime with Wil Wheaton
Retired Starfleet officer.
Husband, father, Traveler.
Nazi punks fuck off.
💀 The C Standard Cannot Be Replaced And Will Never Be Destroyed. 💀
✍ Writing: http://thephd.dev
📷 Avatar KIINGKISMET (https://kiingkiismet.com/)
🖼 Banner WusdisWusdat (https://wusdiswusdat.crd.co/)
-QA @Blackmill Games - 🇳🇱🎮
Previously: EA, Apple, 2K, Abstraction Games , Nixxes - PlayStation Studios
-Currently trying to develop my first video game demo on UE5, Project Heliada
*all opinions I share here are personal opinions
Sr. Lighting Artist @ Nixxes Software, Sony.
Amateur photographer.
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Dogs and cats living together.. mass hysteria!
#c64 #amiga #arcade #videogames #retrogaming #70s #80s #90s #demoscene #oldskool
🦋 @slimeysmine.bsky.social
💬 https://discord.gg/ddqErjzvNX
Indie gamedev /w AAA bg. Past games: Thief, Tomb Raider 9/10/11/LC1+2, Deus Ex MD, Marvel's Avengers, HZD, Spider-man. Illustr/Colorist. Transformers/robots fan. Opinions = own
a collection of ass brained posts written by your favorite stupid fucking idiot
Just some cats on goblin mode
Artificer of Code.
OpenSource, TC39 Signals, StarbeamJS & @emberjs.com enthusiast and advocate
Former @react.dev
Where i'm at
nullvoxpopuli.com/page/links
Projects
tutorial.glimdown.com
limber.glimdown.com
#SwarmLyfe
Queen of Blades, she/her, obv
Professional problem solver; DevOps; buddhist, dreamer and sometimes thinker (he/him)
You cannot solve social problems with technology.
We are drowning in information, while starving for wisdom.
🇪🇺🇳🇱
Comedy, columns & creations
Vriend is de hond, niet de man.
Schreef een boek over burgerparticipatie & BN'ers.
https://voorhetslapen.blog/
Vrijwilliger bij de Zadenbiep & Utrechts Landschap. Natuur is fantastisch & vogels zijn tof💚❤️
Nr 6 op de lijst van GroenLinks-PvdA De Bilt🥳
This page for educational purpose only.Dm for credit removal.
Kunta, Geordi, Reading Rainbow guy. Flies twice as high… #bydhttmwfi
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Graphics Programming @ Xbox
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
Please consider pinning the list.
Maintained by @gfxnico.bsky.social
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
Maker of strange things. Jewelry CAD Designer. Former Gamedev. Roaming expat. Swears too much. Cat pics++. she/her/they/them
re-tired entertainment engineer. fulcrum kite pilot. declarative sentence writer.
Product & Tool UX Designer, Freelance Workflow Consultant @ https://rystorm.com/
Previously Hytale, Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC.
Gets really excited about workflows.
Video Editor + Senior Staff Writer for
Digital Foundry and creator of DF Retro! Open to contract work!
日本語OK
Lead tech/graphics programmer at Guerrilla Games.
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
bit wrangler ~ poet ~ film/noisemaker ~ mask enthusiast ~ they/them
webassembly @fastly
📍🏴 edinburgh
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Lead engine programmer @ Wildlight Entertainment. Graphics programming and compilers
Bad puns and video games since 1999. Facebook: Facebook.com/Eurogamer Twitter: twitter.com/eurogamer Support what we do: eurogamer.net/subscribe
Lead Game Programmer Guerrilla.
#HorizonHuntersGathering, #HorizonForbiddenWest & #HorizonZeroDawn. Formerly Lead Programmer Two Tribes Games. (he/him)