Official PlayStation account. Updates on PS5, PlayStation VR2, PlayStation Plus, PS4 and more.
Defold is a completely free to use and source available game engine for development of console, desktop, mobile and web games.
✉️ https://defold.com/newsletter/
https://defold.com
https://github.com/defold/defold
Senior Software Engineer, Developer Relations at Epic Games.
Former Lead Programmer on #Returnal for #PS5 @Housemarque.
https://ari.games for my presentations!
We make podcasts that developers love
Game developer. Mars After Midnight, Return of the Obra Dinn, Papers Please, Republia Times, Helsing's Fire, Mightier, etc.
A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev
The AI community building the future!
Tensors and neural networks in Python with strong hardware acceleration. PyTorch is an open source project at the Linux Foundation. #PyTorchFoundation
pytorch.org
Automated bot posting trending Rust repositories on GitHub.
Made by @pbzweihander.dev, but not curated by.
Source code: https://github.com/pbzweihander/rust-trending
|| assistant prof at University of Montreal || leading the systems neuroscience and AI lab (SNAIL: https://www.snailab.ca/) 🐌 || associate academic member of Mila (Quebec AI Institute) || #NeuroAI || vision and learning in brains and machines
#TinyGlade is a small relaxing diorama builder where you doodle whimsical castles, cozy cottages & romantic ruins.
🐑 http://s.team/a/2198150
💌 https://pouncelight.games/tiny-glade/
Ezra Klein’s tweets, articles, clips and podcasts on Bluesky.
The home of terrible maps with a pinch of humour
terriblemaps@gmail.com
WebGPU and Vulkan shader language standards and tooling.
I work at Google, on the Chrome team.
I'm also on Mastodon.
@dneto@mastodon.gamedev.place
Canadian, eh
He/him
Author of Neuromancer and, most recently, Agency (still above from “Kill Switch”, The X-Files, Season 5, Episode 11, co-written with Tom Maddox)
he makes games, including:
🏰 Kingdom: New Lands
🌱 Cloud Gardens
🍕 Pizza Possum
Novelist & podcast maker|Wrote River of Ink (2016), All Our Broken Idols (2020), Fall of Civilizations (2024)|Creator of the Fall of Civilizations Podcast @fallofcivilizations.com
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
Shaping a secure & sustainable energy future. We provide data, analysis & ambitious real-world solutions on all fuels & technologies.
News and information from the European Commission. Social media and data protection policy: http://europa.eu/!MnfFmT
Snazzy Rust KV store @ https://github.com/sponsors/fjall-rs
Profile for the LGR YouTube channel. Covering vintage computer hardware, software, and various retro tech oddities. https://youtube.com/@LGR
Editor-in-chief of The Verge, host of Decoder, cohost of The Vergecast. I am in love with spectacle.
Game engine developer from Australia, I’m keen to share what I’ve learned about optimising games.
youtube.com/vercidium
AI Architect | North Carolina | AI/ML, IoT, science
WARNING: I talk about kids sometimes
Retired tech-nerd. Unicyclist, kiteboarder, juggler, hiker, plays tennis and pickleball, advocates for pedestrian/cyclist safety. Windows ETW expert. LGBTQ supporter. Vancouver, BC
he/him
https://randomascii.wordpress.com/
Professor at Wharton, studying AI and its implications for education, entrepreneurship, and work. Author of Co-Intelligence.
Book: https://a.co/d/bC2kSj1
Substack: https://www.oneusefulthing.org/
Web: https://mgmt.wharton.upenn.edu/profile/emollick
Lifelong Programmer, Host of the Developer Voices podcast.
Game Creator: 70% of my body is made of movies.
Generic hot-reload for C and C++.
Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5.
https://liveplusplus.tech
Computer science, math, machine learning, (differential) privacy
Researcher at Google DeepMind
Kiwi🇳🇿 in California🇺🇸
http://stein.ke/
DuckDB is an analytical in-process SQL database management system. "DuckDB" and the DuckDB logo are registered trademarks of the DuckDB Foundation.
The Rust Foundation is an independent nonprofit organization dedicated to stewarding the Rust programming language and its global community. rustfoundation.org
Creating extraordinary worlds and inviting you down the rabbit hole. Making games since 1995. CONTROL Resonant coming in 2026. Wishlist now! Header by @valentinapaz.com
Now working on Control RESONANT and Max Payne 1 & 2 Remake.
President of the @ec.europa.eu
Mother of seven. Brussels-born. European by heart. 🇪🇺
Entrepreneur
Costplusdrugs.com
Writer. Director. BAFTA nominated actor.
Max Payne. Alan Wake. Quantum Break. Control.
GDC Festival of Gaming returns March 9-13, 2026, in San Francisco!
Technical Artist @ Embark Studios, previously MachineGames, RareLTD, SplashDamage, GuerrillaGames & TinyBuild. Opinions are mine, not my employers.
https://matthijsverkuijlen.com/
https://www.penny-arcade.com - New comics every Monday, Wednesday, and Friday!
Supporters and Extra content over on patreon.com/clubpa
For Future Reference.
Sign up for our newsletters: https://wrd.cm/newsletters
Find our WIRED journalists here: https://bsky.app/starter-pack/couts.bsky.social/3l6vez3xaus27
Fullstack tech lead at Embark Studios
Assoc Professor of Strategic Management, University of Toronto; Chief Economist, Creative Destruction Lab Toronto; cofounder, AllDayTA; cofounder, NBER Innovation PhD Boot Camp. http://www.kevinbryanecon.com and @AFineTheorem on Twitter
Technology news and analysis with a focus on founders and startup teams.
Got a tip? http://techcrunch.com/tips
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Research @OpenAI. I study Reinforcement Learning. PhD from UT Austin. Previously FAIR Paris, Meta US, NVIDIA, CMU, and IIT Kharagpur.
Website: https://hari-sikchi.github.io/
PhDing @UCSanDiego @NVIDIA @hillbot_ai on scalable robot learning and embodied AI. Co-founded @LuxAIChallenge to build AI competitions. @NSF GRFP fellow
http://stoneztao.com
PhD Student in Machine Learning at CMU.
🐦 twitter.com/steph_milani
🌐 stephmilani.github.io
PhD at Machine Learning Department, Carnegie Mellon University | Interactive Decision Making | https://yudasong.github.io
PhD student | Interested in all things decision-making and learning
PhD at NYU studying reasoning, decision-making, and open-endedness
alum of MIT | prev: Google, MSR, MIT CoCoSci
https://upiterbarg.github.io/
In search of mathematics and ML content.
PhD@NYU
Reinforcement Learning PhD student, UPF Barcelona.
Uncertain in the face of optimism.
ahanadeb.com
AI Researcher @ Hirundo | Prev: Robot Learning & RL PhD @Technion
More data isn't all we need 🔭🦾 🌍
PhD Student working on Generlization and State abstractions in #RL, #MetaLearning, and #AutoRL
amsks.github.io
RL researcher looking for DACs // What is this AutoRL anyway?
she/her
Currently: Leibniz Uni Hannover
Previously: Uni Freiburg (Master's) | Meta AI London (Intern)
Always & Forever: AutoRL.org
Stanford CS PhD working on RL and LLMs with Emma Brunskill and Chris Piech. Co-creator of Trace. Prev @GoogleDeepMind @MicrosoftResearch
Specifically
- Offline RL
- In-context RL
- Causality
https://anie.me/about
Unverified hot takes go to this account
PhD student at the University of Pennsylvania. Prev, intern at MSR, and Meta FAIR. Interested in reliable and replicable reinforcement learning, robotics and knowledge discovery: https://marcelhussing.github.io/
All posts are my own.
Visiting Researcher at Meta; PhD student @mila.quebec. Ex: Intern @GoogleDeepMind, Intern @ EPFL, MSc@MIPT;
artemzholus.github.io
PhD Student in Tübingen (MPI-IS & Uni Tü), interested in reinforcement learning. Freedom is a pure idea. https://onnoeberhard.com/
PhD student at UC Berkeley studying RL and AI safety.
https://cassidylaidlaw.com
CS PhD candidate @UCLA | Prev. Research Intern @MSFTResearch, Applied Scientist Intern @AWS | LLM post-training, multi-modal learning
https://yihedeng9.github.io
PhD student at Mila | Diffusion models and reinforcement learning 🧐 | hyperpotatoneo.github.io
Fine-tuning LLMs @Cohere | PhD Candidate on RL @VUB
Ph.D. Student studying AI & decision making at Mila / McGill University. Currently at FAIR @ Meta. Previously Google DeepMind & Google Brain.
https://brosa.ca
CS PhD student at @uscviterbi.bsky.social. Interested in (inverse) RL, imitation learning, jax, and bayesian methods.
Gemini Post-Training @ Google DeepMind
Previously: ETH Zurich, Cambridge, CERN
alizeepace.com
research @ Google DeepMind
Incoming PhD, UC Berkeley
Interested in RL, AI Safety, Cooperative AI, TCS
https://karim-abdel.github.io
Building generally intelligent robots that *just work* everywhere, out of the box, at Berkeley AI Research (BAIR) and Meta FAIR.
Previously at NYU Courant, MIT and visiting researcher at Meta AI.
https://mahis.life/
ML Research Scientist at Dell AI by day, RL Researcher at night
https://rushivarora.github.io
Assistant Prof of Economics&Finance at SIUE.
Macroeconometrics and learning. Decision‑making under uncertainty. RL and ML Methods for identification and evaluation, with applications to inequality and entrepreneurship.
https://xueqingyang.com
Papá, postdoc in the Ebitz lab in Montreal | comp cog neuro & RL | intrinsically motivated about behavior, coffee, ecologies and agency 🇲🇽🇪🇸🇨🇦 UNAM, UdeS, UPF. How come life?
jorgeerrz.github.io
Ph.D. candidate, Generative Flow Networks / Gaining insights in machine learning
Dr Rohin Francis. Consultant cardiologist with a sub-specialisation in useless videos, found on YouTube and Nebula. Less funny than placebo (p<0.05)
Dad, doctor, dork
Ship Backends. Fast.
🌐 https://shuttle.dev
⭐️ https://github.com/shuttle-hq/shuttle
👾 https://discord.gg/shuttle
Audiokinetic is the creator of #Wwise, the award-winning audio pipeline solution, and #Strata multitrack SFX library. #GameAudio #InteractiveAudio #GameDev
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Hi! 18 years pro game dev, second-time indie studio founder, 20+ hobby games, TTRPGs, Swedish, father of three.
⚔️ DiscoGarage Games
📅 JC2/APB/GTA5/Vermintide/Hammerting/Helldivers2
🏹 Tides of Revival: Grand RPG
🌍 Open World Gamedev
Independent AI researcher, creator of datasette.io and llm.datasette.io, building open source tools for data journalism, writing about a lot of stuff at https://simonwillison.net/
Co-Founder and CEO of Oxide Computer Company
https://oxidecomputer.com
@oxidecomputer.bsky.social
AI @ OpenAI, Tesla, Stanford
Creative Director of Sword of the Sea, The Pathless, and ABZÛ. Art Director of Journey and Flower. Natural history/dinosaur enthusiast. mattnava.com
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
graphics & lighting @ naughty dog
3D graphics engineer specializing in mobile and AR. Author of “Metal by Example”
Graphics / Game Developer 🏳️🌈
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
Rendering Engineer @ Traverse Research
Cycle saver and bit juggler
Artisan Cube Crafter
Vegan 🌱
she/her
‘lazy game dev’ or in other words: uses ray tracing.
principal engine programmer @ id software |
graphics & engine code for idTech | DOOM: The Dark Ages
opinions are my own
Engineering Fellow (Graphics) on Unreal Engine at Epic Games. Former BioWare, Frostbite, and SEED. (he/him)
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
GPUs from fs to ms @ AMD / Interests: GFX, AI, RTL / Prev: AuthenTec (Digital HW), NASA, GaTech Grad, F1 fan. Views & statements are 100% mine.
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
🇨🇵 French programming dork stumbling into computer graphics, currently VR/AR engineer.
Look at my cool site https://miolith.com/
Rendering Hardware Interface Lead 🎉 @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
🇫🇷 in 🇳🇱 fighting for what's cheese
Game Developer working on a to-be-announced game for Meta Quest 2/Pro/3/3s