Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Yep, I'm the guy who used to work at Pixar and went to the MIT Media Lab. I really spend my time over on Mastodon, though.
Staff Software Engineer @DisneyStudios - Research and Innovation // pursuer of strange realities, art, shiny things // he/him ☿
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
A nonprofit organization enabling mass innovation through open source. #linux #kubernetes #riscv #hyperledger #anuket #openssf #openjs #o3de and more!
synth tinkerer (plinky); nvidia research (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Senior developer at Microsoft. Demoscener. Babylon.js core team. Technical Emmy Award winner with Golaem. AFOL. Personal views here!
Rendering and systems at @JangaFX. A knight afraid to fight, they call me Sir Render.
My opinions reflect an unholy reality
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
Former director of Substance Modeler, Adobe Medium, games and film vfx.
real-time graphics, smooth surfaces, tools for filmmakers, virtual and augmented realities, other musical instruments, often baking pies.
Personal. https://benhouston3d.com Serial Entrepreneur. Founder: https://MyCoder.ai (agentic coder), https://Threekit.com (3D for eCommerce), http://Clara.io (online 3D editor), Exocortex, and Frantic Films Software.
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Qualcomm Graphics Research, Ex-meta, former Apple
Hi! I'm Tim Schafer!
Founder, Double Fine Productions
Official DF account: @doublefine.com
Please report bugs to http://support.doublefine.com
Press: pr@doublefine.com
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”
https://github.com/cek
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Rendering Engineer at Autodesk.
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
cpu, gpu @sketchfab @fab @epicgames
Computer graphics from c64 to ungodly number of shader processor on modern 3d rigs
Only cpu/gpu/dev/gamdev/vfx content
Computer Graphics guy, glTF, Khronos Group, NIST
Colour Science for Python
I make stuff sometimes!
when i’m not blacksmithing, i shepard a research engineering team at apple
I write, draw, and make music. Also computer and math stuff. Seeker of wisdom, creativity, kindness, and roasted garlic 🏳️🌈 🇨🇦
XR Product Manager @ NVIDIA - Raytracing & USD for your eyeballs.
Previously lighting @ Pixar
I'm very serious about not taking things seriously.
Engineering Fellow at Epic Games. Author of Nanite.
If you were followed by this account it means you’re included in the GPU / Rendering List: https://bsky.app/profile/did:plc:eh32b5rpgj3mirsy6cp4tyea/lists/3lbecmqh5ja2m
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Maintained by @gfxnico.bsky.social
Engine/Graphics Programmer @ Ubisoft MTL
USD @Pixar, x-Snap, x-Mapzen, x-DreamworksAnimation
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Graphics (VR/AR) at Apple.
Software engineer and concert photographer
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Lead Rendering Engineer on Battlefield
Lives in the Netherlands
NVIDIA Developer Technology Engineer. Past game & tech artist, quake2/3 mods (CrazyButcher). Personal account, speaking for myself. he/him
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Film VFX technology blah blah.
Computer science, biology.
https://www.janelia.org/people/philip-hubbard
https://fediscience.org/@philiphubbard
https://orcid.org/0000-0002-6746-5035
Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev 🏳️⚧️🇸🇪
Shader Illusionist ✨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Graphics, data visualization, and web technologies at Bentley Systems. Contributor to #glTF, #threejs, and #3DTiles. he/him.
Brooklyn, NY.
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Dad, geek, head of engineering at ynput.io, ex Ex-Machina / Mikros / Framestore / DNEG / Pixar RenderMan / Unity WetaTools. VES member. Open-source advocate.
International Image Interoperability Framework #iiif
www.iiif.io
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Former graphics lead at Double Fine Productions. Music nerd.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
"a custard pie dropped from a stepladder six feet high."
Art, old games, miniatures, gunpla and electronics.
http://www.androidarts.com
https://mastodon.gamedev.place/@androidarts
(No twitter account anymore)
Welcome,this account is devoted high-quality image of space,sharing quality astrophotography science &Technology
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app