Digital colour gadfly. Antihumanist. Antipositivist. Acolyte of moving / static pixel hermeneutics and thaumaturgy. Make creative things matter.
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Reporter at Bloomberg | co-host of Triple Click | New York Times bestselling author of Play Nice + Press Reset + Blood, Sweat, and Pixels | jschreier@gmail.com
Independent journalist, SnapStream brand ambassador, and publisher of the Public Notice newsletter https://www.publicnotice.co/subscribe
Investigative journalist. Ex-Guardian/Observer. Now co-founder brand new all-women journalist collective, www.thenerve.news. Tech justice stuff: www.the-citizens.com. Personal newsletter: www.broligarchy.substack.com
Lead Rendering Software Engineer At @EA - @CriterionGames, ex @Unity3d, ex @UbisoftMTL All expressed opinions are my own
Believe in yourself! Work hard, never give up & anything's possible! OR: Kick back, relax & aim low: You'll never be disappointed...😜 I IGNORE ALL DMs!
Senior Graphics Programmer @ Digital Extremes. Previously ZeniMax Online, WB
Blog: https://alextardif.com/eden.html
Senior at Disney Animation. Generative AI, Real-time Rendering, Animation, Games, Movies & Themeparks
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Graphics DevTech Engineer at NVIDIA
Principal Technical Director @ Respawn
Formerly EA, Ubisoft
PS5 raytracing and shader compiler at ATG
Born at 314 ppm CO2. (We are now at 426 ppm CO2)
Founder and presenter on The Fully Charged Show.
That bloke from Red Dwarf and Scrapheap Challenge.
Info@unitedagents.co.uk
Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Our readers have understood the concept of Buyer's Remorse since 1979.
Buy the Profanisaurus or Subscribe here: https://lnk.bio/vizcomicofficial
Waitress turned Congresswoman for the Bronx and Queens. Grassroots elected, small-dollar supported. A better world is possible.
ocasiocortez.com
Lead Rendering Engineer on Battlefield
Lives in the Netherlands
Writes the most popular UK Substack (samf.substack.com)
Author of Sunday Times bestselling book "Failed State". (An Economist and Financial Times Book of the Year for 2024). Working on book two.
Senior fellow: Institute for Government
Daily comic by Aaron Reynolds that keeps on winning awards despite being nothing more than birds and curse words. Books, calendars and merch at effinbirds.com
Aerospace/Train/Tech/F1 nerd. Lead Video Editor, Broadcast Operator, & Host @nasaspaceflight.com. Also appear on @tmro.tv. 🇬🇧
https://www.ryancaton.co.uk
Personal Account
Founder: The Distributed AI Research Institute @dairinstitute.bsky.social.
Author: The View from Somewhere, a memoir & manifesto arguing for a technological future that serves our communities (to be published by One Signal / Atria
Leader of @LibDems.org.uk, husband, father, carer, and MP for Kingston & Surbiton.
Promoted by Liberal Democrats, 66 Buckingham Gate, SW1E 6AU.
MP for Birmingham Yardley
Principal Engineer - Microsoft ATG
Senior Render Engineer @IOInteractive 🎮
Glacier ❄ | 007 First Light | Project Fantasy
prev @Ubisoft
R&D Rendering Engineer - Snowdrop 3D Programmer @ Ubisoft
Game Dev. Burnout, Max Payne 2, Skate 1, 2 & 3, Need for Speed, Bioshock Infinite, the Anki Cozmo robot & many more… My opinions only.
Game designer and leader since 1994: Free Realms, Full Spectrum Warrior. Many awards including Lifetime Achievement. Also speaks about game dev wellness.
Floating about.
We believe energy should be better - a better experience for customers, better for the planet, and better value for money.
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Collective of Rendering professionals (Eng., TAs, PMs, Artists, ...) learning about Graphics collaboratively on Twitch!
✨ Lives & Replays:
twitch.tv/shiniesandshadows
www.youtube.com/@ShiniesShadows
🌑 Shows:
Fridays 5pm EST | 11pm CET | 2pm PST
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
🎮 Game Product/Project Manager
🔹Did Rendering and Psychophysics
🔹Co-founder of Montreal ACM SIGGRAPH
🔹1/3rd Shinies and Shadows
@Quantic Dream
xRoblox, xUnity
She/Her
Graphics Dev, Manager @ Unity.
Ex-ElectronicArts/Warner Montreal/Eidos/CAE Healthcare.
Co-founder of Shinies & Shadows - a podcast to learn about gfx collaboratively.
Tech Director at Assemble Tech Ltd. with a fondness for shiny graphics and good engineering.
Formerly Activision Central Tech & Bizarre Creations.
he/him
shadertoy.com/user/P_Malin
https://blog.mousefingers.com/
https://www.pouet.net/user.php?who=105060
Principal Software Architect at Walt Disney Imagineering. Smugglers Run, galactic Starcruiser, Journey of Water. Previously in game industry. God of War 3, Mercenaries 2, Destroy All Humans! Love computer graphics, tools and games. Opinions are my own.
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.
http://stevekarolewics.com
Them: You're the father of the xbox!
Me: If it moves back in, it’s paying rent.
theoretical physics | CEO | gastroegyptology | cacao | CHM trustee
Graphics Programmer @ Frostbite, cyclist, human.
ajweeks.com
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Graphics programmer at Unity. Opinions are my own.
Graphics (VR/AR) at Apple.
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
The Forge Interactive, Inc. is a think-tank for advanced real-time graphics, specializing in custom game engines, rendering solutions, and offering expert game engine consulting and programming services.
🌐: theforge.dev/
⭐️: github.com/ConfettiFX
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Cartoonist and creator of The Oatmeal and Exploding Kittens https://linktr.ee/theoatmeal
it's a dAmN cOld NiGhT tryin 2 figure out this life
all opinions are incorrect and belong to my employer
Senior Graphics Programmer at Nixxes Software @nixxessoftware.bsky.social Previously TT Games and WeirdBeard Games. A member of Port Jackson Greens and the Sustainable Transport branch of Climate Change Balmain/Rozelle.
Senior Rendering Engineer on Frostbite and (very)amateur photographer
Colour Science for Python
All things DX12 & Ray Tracing at AMD!
Engine Programmer @ Epic Games
Views are my own
https://github.com/nitvic793
I have opinions and bylines and plenty of snacks.
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Principal engineer doing graphics on F1 at EA/Codemasters
Gamedev 👾 | Photography 📷 | Adventure 🧗♀️
Graphics witch for Frostbite @ Electronic Arts
Opinions = mine
日本語でいい!🇯🇵
🇦🇺 in 🇸🇪
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. 日本語OK. opinions are mine
I do systems programming for games (apologetically)
Principal Engineer @ Epic Games. Worked on Fortnite, Destiny, Escape Plan, Fat Princess, MAG, and SOCOM. I used to run The Realm.
Personal opinions on gamedev, tech, and (sigh) politics. Skepticism. Science. Snark. Author (RTCD). Ex-Activision, ex-Sony, ex-Neversoft, ex-uni lecturer.
Mayor of Greater Manchester
senior principal rendering engineer @ PlayStation
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Gamedev, audio, rust at Embark Studios.
Previously Propellerhead Software, Starbreeze.
Rendering TD @AssettoCorsa
Graphics programming at Supermassive Games. Previously Unity and Feral Interactive
Principal Graphics Programmer @ Guerrilla, previously nursing pixels for HDRP at Unity and Rare Ltd. My opinions are my own, my employer doesn't want them
flashypixels.wordpress.com
Technical Director @ Epic Games, Stockholm
Pushing back against Tories, regardless of what colour tie they wear.
Senior graphics programmer II on T4 at Blizzard.
Personal account.
https://willpgfx.com
Partner Engineer at Final Strike Games with a focus on Engine Tech, Online, Build, and DevOps.
Previously wrote documentation for Valve
Once upon a time I made Steamworks.NET
🌲Seattle
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
graphics/rendering/gpu performance @Xbox ATG // prev: Final Fantasy XV and ATD @Square Enix, NHL and CTG @EA // Opinions are mine //🥤in 🇯🇵 // 日本語OK
CTO of Haemimont Games (Jagged Alliance 3, Stranded: Alien Dawn, Surviving Mars, Victor Vran, Tropico 3/4/5, Omerta, The First Templar).
Rust coder, creator of egui.rs, CTO of Rerun.io
Rendering Engineer. ex - Meta, Roblox, Epic, Microsoft, EA, Gremlin
He/Him
Work in video games, ain't tellin my employer
Vulkan, Xoogler
Graphics Engineer and gamedev, photographer, sportster.
Mentor, DMs open.
Architect at Intel working on 3D graphics (previously at AMD doing the same)
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Founder & CEO https://www.nilo.io/
Previously Epic Games, Polystream, Microsoft Lionhead, Piranha Bytes.
Founder, game maker, shader code baker.
I make indie games, worked on Stelumi, Staxel, Starbound and a few other.