Whatโs the issue with an academic license?
Whatโs the issue with an academic license?
wave_tracer 0.1 released
wavetracer.dev
wave_tracer combines path tracing and wave optics in a novel way, for practical general-purpose wave simulations across a variety of EM modalities and applications.
Tasty too
I stand (sit) behind this:
alecjacobson.com/weblog/siggr...
I will also warn Israeli potential attendants (meaning any civilian connection to Israel, like familial relations, loose as it may be) risk *getting kidnapped or worse*. Yes, even if you travel with a foreign passport, you may be targeted,
Couldnโt get it faster with quantization or other tricks. I am also sorting the 8 nodes by distance to AABB. Both ray and cone performance has improved dramatically (traversal is virtually negligible compared with intersecting meshes), so not looking at it further.
Literally spent a couple of days on it. My motivation is also not rays but elliptical cones (for wave optics). A BVH does significantly better than a kdtree for cones, so I also put together an 8w BVH.
Yes. Iโd also assume itโd be different on a GPU.
Exactly what I found actually. Compressing the nodes reduces performance even with moderately complex scenes. Uncompressed 8w nodes is fastest.
UWaterloo
Whistler, CA.
Hit me up if you are in Tokyo!
To be presented in SIGGRAPH Asia:
A path tracing-compatible formulation for general-purpose wave transport.
See how light transport, under rigorous Wigner optics, can be done practically for optical, long-wavelength (RADAR/cellular), and acoustics applications.
ssteinberg.xyz/2023/03/27/r...
Happy to announce that I have joined UWaterloo as assistant professor. If you are interested in doing a PhD in rendering or light transport, check out ssteinberg.xyz/students.
A Free-Space Diffractions BSDF. This paper addresses the problem of simulating the diffractions ("bending") of light around geometry and obstacles, in an efficient manner with ray tracing.
Collaboration with NVIDIA.
t.co/FnMiR8XO2g