I do my PhD on physically based (differentiable) rendering, material appearance modeling/perception @tsawallis.bsky.social's Perception Lab
I enjoy photography, animation/VFX/games, working on my renderer, languages and contributing to open source.
Computer Graphics PhD student at TU Berlin.
(differentiable) rendering, inverse graphics, GPGPU
mworchel.github.io
Rendering Engineer at Eagle Dynamics. Opinions are my own.
Rendering Engineer at Traverse Research
https://thenumb.at
Computer Graphics, Programming, Math, OxCaml, C++
PhD student at MIT. Previously at Cornell.
Originally from Queens.
Computer vision, graphics, and machine learning
echen01.github.io
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
Senior virtual production programmer @ Epic Games. Previously: XR/firmware @ OptiTrack. Spare time: Getting up to speed on ML.
Also @Zach@mastodon.gamedev.place.
PhD student at MIT💻 I love Computer Graphics🎨 Previously at SNU, ETH Zurich, Nvidia, Inria and École polytechnique🔙 I run, cycle and 🍻 during my free time.
Tracing rays one by one. Caffeinist and Ray Tracing Engineer at AMD. Former Computer Graphics Researcher @CVUTFEL, ex-Nvidia. Personal account.
Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own.
https://MomentsInGraphics.de
PhD candidate in Computer Graphics and Computational Imaging at Graphics & Imaging Lab, University of Zaragoza.
I'm a researcher at AMD working on improving computer graphics with the help of deep learning.
Previously: Intel Labs. PhD from UCSD with Prof. Ravi Ramamoorthi
https://alexku.me/
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Rendering, ray tracing, Metal API.
Computer graphics PhD student @ IRIT. Ex-intern: Adobe, Unity
Previously Engine/Rendering Tech @idSoftware
interested in: C++/OpenGL/Vulkan/GPUs/Voxels/SDFs/Pathtracing/Photography/CpE/Electronics
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
The Bluesky account of the David R. Cheriton School of Computer Science. On a computer near you at https://cs.uwaterloo.ca/
Graphic Programmer | M.Sc. CS/Graphics @ UdeM 2023 | Geometry Processing, Computer Graphics
Professor at ETH Zürich, Research Scientist at Google
Math Assoc. Prof. (on leave, Aix-Marseille, France)
Interest: Prob / Stat / ANT. See: https://sites.google.com/view/sebastien-darses/research?authuser=0
Teaching Project (non-profit): https://highcolle.com/
Past President of the ACM - acm.org
Past President of ACM SIGGRAPH - https://siggraph.org/
Past Director of Engineering, Maya - https://autodesk.com/products/maya
Software Engineer that is passionate about computer graphics, light transport theory and rendering.
he/him/them
https://limepixl.github.io
R&D Scientist at Ubisoft La Forge focusing on light transport and fluid simulations. I like mathematics, physics, climbing, progressive musics and reading horror / fantasy / sci-fi books!
Love physics simulations and rendering algorithms. Currently work at
ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
Research Scientist @ NVIDIA
Associate Professor at UMD CS. YouTube: https://youtube.com/@jbhuang0604
Interested in how computers can learn and see.
Professor at @UniFAU, and at UCL. Visual computing, inverse rendering, point-based graphics, computational fabrication, digital humanities – Digital Reality.
It's all about W÷m² and W÷Kg 🌈🚴♂️
www.rombo.tools
Software Engineer @Apple, ex-AWS.
🌙: computer graphics, emscripten, wasm, webgpu, retro emulators
☀️: just stuff
🇨🇦 Vancouver
(Personal opinions only)
Just a guy who likes to learn and play with graphics, with a focus on realtime pathtracing. I enjoy chatting/messages! Always looking for new opportunities
Github: https://github.com/Pjbomb2/TrueTrace-Unity-Pathtracer
CS prof at University of Waterloo. Interested in security and privacy.
Assistant Prof at University of Waterloo, CIFAR AI Chair at Vector Institute. Formerly UWNLP, Stanford NLP, MSR, FAIR, Google Brain, Salesforce Research via MetaMind
#machinelearning, #nlp
victorzhong.com
Assistant Professor & Canada CIFAR AI Chair, University of Waterloo & Vector Institute | Excited about "grounding" in any form | Feeder of 2 🐈 | 🏸, 🏐, 🏂 | she/her
Assistant professor @ University of Waterloo | Data systems researcher interested in building practical private systems | Enjoy reading novels, playing video games, biking, and painting
SIMD Sorceress
💼: Slang at NVIDIA: https://shader-slang.com
Slang WG Chair, Khronos
Past: Chrome, Android graphics at Google, 3D APIs at Transgaming
Fun: guitar/vox w/ https://youtube.com/@courtneysshotgunshack
👫: @meggsomatic.tv
🎮 tech artist/shader sorceress/math dork
🌐 acegikmo.com
🎥 youtube.com/@acegikmo
🏗️ Shader Forge / Shapes / https://half-edge.xyz
📡 ex-founder of Neat Corp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Rolled my desk over to Valve. Past: Unity ML Artistry, Xoogler, TiltBrush. Pixar GPU team: Hydra, OpenSubdiv, and OpenUSD. Closet demoscener. 日本語はまだまだ。
Rendering research @ NVIDIA by day, computational astrophotography by night. ex-Pixar, Intel, startups, Stanford, Princeton. "Literally the worst Dad EVER!!!11!”
https://github.com/cek
https://yashbelhe.github.io
doing (graphics?) research at UCSD
The official Bluesky account of the University of Waterloo.
Assistant Prof of CS at the University of Waterloo, Faculty and Canada CIFAR AI Chair at the Vector Institute. Joining NYU Courant in September 2026. Co-EiC of TMLR. My group is The Salon. Privacy, robustness, machine learning.
http://www.gautamkamath.com
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2026 #ECCV2026 Publicity Chair
📍Toronto 🇨🇦 🔗 csprofkgd.github.io
🗓️ Joined Nov 2024
Research Scientist @Toyota Research Institute | Prev. PhD in AI, ML and CV @GeorgiaTech | Researching 3D Perception, Generative AI for Robotics and Multimodal AI
W: https://zubairirshad.com
Geometry processor, discrete differentiator of geometry, mesher, directional fielder, finite elementor, and reconstructor. Reader (Associate professor) @ School of Informatics @ University of Edinburgh
🇮🇱 Researcher / Educator / Father / Podcaster. Creator of 3D computer vision algorithms. Follow the podcast feed at @talking-papers.bsky.social
🔗 itzikbs.com
Doing research at Adobe in Computer Graphics/Vision/ML on appearance & content authoring and generation. I also like photography, and baking, but I try to keep it under control!
https://valentin.deschaintre.fr
Graphics & Society @ MIT CSAIL. Prev. Meta, Disney Research.
Yugo girl, mother of a half-dog, half-tornado, and a baby seal. 🐶🐶 she/her 🌈🌹
Research Scientist at Meta Reality Labs
Former PhD student at Dartmouth College
Senior Simulation SWE @ Tesla Autopilot. PhD from McGill. Previous intern @ Adobe, Reality Labs & NVIDIA. Rendering 🤝 ML. Opinions are my own.
https://joeylitalien.com
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Graphics ∩ Vision, Electronic Elsewheres. AI for XR @ Meta. Previously : NVIDIA {Research, Omniverse XR, Robotics}, much before that VR, VFX & TV.
Thinkpiece Piñata & Artist inbetween.
Opinions? No
📍Brooklyn/TLV
https://omershapira.com
www.dgp.toronto.edu/~hertzman
Faculty in CS at Boston University working on graphics and fabrication
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Generative AI and computer graphics at Aalto University & NVIDIA Research. @ellis.eu Fellow. https://users.aalto.fi/~lehtinj7
http://www.rohansawhney.io
Computer graphics PhD candidate at Technical University Vienna
Page: fknfilewalker.github.io
http://bingxu.tech
Computer graphics, Light transport, Rendering, Painting. PhD candidate @UCSanDiego. Intern @NVIDIA; Sketches https://www.instagram.com/bing_xu_art
Mathematics, Computer Science, Art, Design, Music, Soup, Pedantry. he/him/anything
Mainly over at @csk@mathstodon.xyz, but happy to follow people here and might check in occasionally.
Middle East security, defense analysis. War correspondent @Jerusalem Post; Adjunct Fellow FDD. Breaking Defense.
#ChezFrantzman Author of 'The October 7 War' and 'Drone Wars.'
Skipper. Maine. Phi Psi.
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering
Rendering Engineer at Disney Animation working on Disney's Hyperion Renderer. Previously at Pixar, Dreamworks, Cornell, Penn. Views here are my own.
https://www.yiningkarlli.com
https://mastodon.gamedev.place/@yiningkarlli
Artist - Video Game Developer -
I enjoy creating things
Senior research scientist @ Google
https://cseweb.ucsd.edu/~tzli/
computer graphics, programming systems, machine learning, differentiable graphics
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Real-time and offline rendering, gamedev, GPU hw
Assistant Professor of Computer Graphics and Geometry Processing at Columbia University www.silviasellan.com
Transporting, scattering, and measuring light. 📷 🫖 💡
Senior research scientist at NVIDIA.
Secrétaire fédéral CFDT Éducation Formation Recherche Publiques, Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. 56 y.o. He/Him
Associate prof, MIT EECS/CSAIL 💻🔬🦥🧀🏋️♀️🎼🐈🎻🏳️🌈 he/him/his
PhD Student at Cornell. Working in Vision and Graphics. justachetan.github.io
Senior Research Scientist at NVIDIA, formerly PhD student at EPFL.
Assistant Professor @ University of Montréal
Associate academic member @ Mila
3D Geometry Processing, Machine Learning, Computer Graphics
Palestinian-British peace advocate and futurist.
I like playing the guitar and video games.
https://johnaziz.blog
________(:з」∠)________
Graphics Programmer
Interests: Graphics 🖼️, Game development 🕹️, Retrodev (MSX / MSX2) 👾. Ray Tracing 📈! Also interested in, but not posting on: Teaching 🎓, piano 𝄞, marriage 🧑🏻🤝🧑🏻, Christianity ✝.
CS PhD @UofT, research intern @ meta | computational imaging + photography | prev: adobe, tesla
Computer Graphics、特にMonte Carlo Ray Tracingに興味があります。 Dynamics Simulationもちょっとやっていました。
- https://rayspace.xyz
- https://github.com/shocker-0x15
- https://twitter.com/Shocker_0x15
UPenn grad, incoming MIT student dedicated to combating Jew-Hate and anti-Americanism | Seen on @CNN @FoxNews @WashingtonPost, and more | Views are my own.
Ray tracing addict. ReSTIR enthusiast. RTXing Jedi Outcast / Academy.
Sometimes professor sometimes nvidia research scientist all-the-time loud mouth
Opinions are my own and do not represent either of my employers
3D artist in games. currently @idSoftware, previously @Crytek. crysis, hunt showdown, quake, doom 2016 and doom eternal. thoughts and opinions are my own.
Based in Frankfurt, Germany
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app