C64 C Sharp Coding Brings the Commodore 64 Into the .NET Era
#Commodore64 #C64Dev #DotNet9 #CSharp #RetroComputing #8bitDev #RetroC64
theoasisbbs.com/c64-c-sharp-...
Latest posts tagged with #8bitDev on Bluesky
C64 C Sharp Coding Brings the Commodore 64 Into the .NET Era
#Commodore64 #C64Dev #DotNet9 #CSharp #RetroComputing #8bitDev #RetroC64
theoasisbbs.com/c64-c-sharp-...
C64 Soft Scrolling Lessons
#C64 #Commodore64 #RetroCoding #8bitDev #AssemblyProgramming #6502Assembly
theoasisbbs.com/c64-soft-scr...
JPL64 Emulator Hits New Milestone with Version 0.03
#JPL64 #C64Emulator #Commodore64 #SIDAudio #8BitDev
theoasisbbs.com/jpl64-emulat...
Hex isn’t solving the real issue - I still need 256 input characters, which is a pain. Might limit platform count and design a simpler input system that skips by 10s in hex. No clue what I’m doing, running on 5 hours of sleep. #GameDev #GBStudio #8bitDev
Trying to compress tile map data into 10-character codes. Not easy on the #GameBoy. Limited byte-packing options, but I noticed only so many mirrored permutations in a 6x2 grid. But if I do hex, I can get twice as many in. F = 15, so FF is two 6x2 map chunks... I think 🤔 #GameDev #8bitDev #GBStudio
From the Retropute Archives:
Garry Kitchen’s GameMaker (C64)
I messed with it, but never finished making a game. There’s still time!
#C64 #Commodore64 #RetroGaming #GameDevelopment #VintageGames #RetroCoding #8bitDev #GarryKitchen #Retropute