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Posts tagged #C64Dev

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Browser C64 Image Converter: RetroPixels+ in Your Tab - The Oasis BBS Browser C64 Image Converter RetroPixels+ turns photos into Koala, FLI, or PRG files with palette and dither controls.

Browser C64 Image Converter: RetroPixels+ in Your Tab
#Commodore64 #RetroPixelsPlus #C64 #RetroComputing #PixelArt #C64Dev #KoalaPainter #Dithering #8BitArt #Meatloaf

theoasisbbs.com/browser-c64-...

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Milasoft's Commodore 64 Game Cracking Tutorials - The Oasis BBS Game Cracking Tutorials from Milasoft show C64 protection removal, monitor work, and repeatable tests. Watch the video.

Milasoft's Commodore 64 Game Cracking Tutorials
#Commodore64 #C64 #Milasoft #GameCracking #RetroComputing #C64Dev #C64Scene #VintageComputing #Retrotech

theoasisbbs.com/milasofts-co...

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C64 C Sharp Coding Brings the Commodore 64 Into the .NET Era - The Oasis BBS C64 C Sharp coding brings live C64 development to .NET, showing how C# and modern tools create real 8-bit programs with instant feedback.

C64 C Sharp Coding Brings the Commodore 64 Into the .NET Era
#Commodore64 #C64Dev #DotNet9 #CSharp #RetroComputing #8bitDev #RetroC64

theoasisbbs.com/c64-c-sharp-...

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Fairlight Dodgy Geysers Update - The Oasis BBS Fairlight Dodgy Geysers Update explores new fixes, features, and a fresh Fairlight intro in Pontus Berg’s latest deep technical video.

Fairlight Dodgy Geysers Update
#FairlightTV #Commodore64 #C64Dev #DodgyGeysers #RetroComputing #8bitGaming

theoasisbbs.com/fairlight-do...

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Dark Dominion RPG Tools Part 2 - The Oasis BBS Dark Dominion RPG Tools Part 2 highlights new systems, faster workflows, improved screens, and fresh music woven into the growing project.

Dark Dominion RPG Tools Part 2
#DarkDominion #C64Dev #RetroCoding #RPGDevelopment #KickAssembler

theoasisbbs.com/dark-dominio...

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VDRIVE Brings Wireless Disk Image Access to the Commodore 64 - The Oasis BBS VDRIVE adds wireless disk image access to the Commodore 64, letting users search, mount, load, and save files over WiFi.

VDRIVE Brings Wireless Disk Image Access to the Commodore 64
#Commodore64 #VDRIVE #8bitflynn #RetroComputing #C64 #C64WiFi #C64Dev

theoasisbbs.com/vdrive-bring...

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CBM prg Studio Update 4.7.0 Released - The Oasis BBS CBM prg Studio 4.7.0 adds new features like a virtual keyboard, namespaces in pBASIC, and important bug fixes for developers.

CBM prg Studio Update 4.7.0 Released
#CBMprgStudio #C64Dev #RetroComputing #Mega65 #RetroCoding

theoasisbbs.com/cbm-prg-stud...

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From the c64 community on Reddit: An 8-bit 3D retro game for the Commodore 64 Explore this post and more from the c64 community

Grid — 8-bit 3D retro game for the #Commodore64

#C64 #C64dev #retrodev #retrogaming #retrocomputing #homebrewgame

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Steel Ranger 2: Desert Test Teaser Unveiled - The Oasis BBS Steel Ranger 2 teaser shows desert gameplay, updated progress from Covert Bitops with movement, weapons, and visuals in development.

Steel Ranger 2: Desert Test Teaser Unveiled
#SteelRanger2 #RetroGaming #C64Dev #CovertBitops #Commodore64 #C64 #C64Gaming #IndieGameDev #HomeBrew

theoasisbbs.com/steel-ranger...

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Supernatural C64 Game Code: Part 40 in the Assembly Series - The Oasis BBS In Part 40, The Highlander71 codes enemy spawn logic in Supernatural C64 game code using C64 Studio and 6502 assembly.

Supernatural C64 Game Code: Part 40 in the Assembly Series
#C64Dev #Commodore64 #6502Assembly #GameDev #SupernaturalC64 #GunsNGhosts #RetroCoding

theoasisbbs.com/supernatural...

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sharkC64 Module Switching Now Supported - The Oasis BBS sharkC64 module switching is now live, with multi-tab support and fast keyboard shortcuts in the latest Programming Redux IDE update.

sharkC64 Module Switching Now Supported
#sharkC64 #Commodore64 #C64Dev #ProgrammingRedux #RetroCoding

theoasisbbs.com/sharkc64-mod...

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CharPad and SpritePad Update - The Oasis BBS CharPad and SpritePad 3.79 bring improved GIF handling, palette tools, and smoother workflows for C64 graphic creators.

CharPad and SpritePad Update
#CharPad #SpritePad #C64dev #Commodore64 #8bitgraphics #retrogamedev #VICEemulator #C64tools #SIDgraphics #SpriteEditor

theoasisbbs.com/charpad-and-...

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BackBit Long Form Code - Backbit Impawsible Ep. 22 - The Oasis BBS Episode 22 of BackBit Impawsible explores BackBit long form code—nearly 4,000 instructions per frame. Will it pay off?

BackBit Long Form Code - Backbit Impawsible Ep. 22
#BackBit #C64Dev #MachineLanguage #Commodore64 #BackBitImpawsible #RetroCoding #LupeDarksnount #8BitMadness

theoasisbbs.com/backbit-impa...

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3 Easy Pieces: Retro Game Programming - The Oasis BBS 3 Easy Pieces teaches retro game programming with ugBASIC. Build three beginner-friendly games for 8-bit computers step-by-step.

3 Easy Pieces: Retro Game Programming
#3EasyPieces #RetroGameDev #ugBASIC #C64Dev #8bitGames #LearnToCodeRetro

theoasisbbs.com/3-easy-piece...

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Backbit Impawsible Ep. 21 - BackBit Access Time Trouble - The Oasis BBS Lupe Darksnout tackles a BackBit Access Time slowdown in Episode 21. Timings, SD wear, and character sets all come into play.

Backbit Impawsible Ep. 21 - BackBit Access Time Trouble
#BackBitImpawsible #Commodore64 #LupeDarksnout #C64Dev #RetroComputing #SDCardMystery #CycleCounts

theoasisbbs.com/backbit-impa...

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For Loops Arrive in sharkC64 - The Oasis BBS Programming Redux explores how sharkC64 for loops work and how they're compiled to bytecode in this short video.

For Loops Arrive in sharkC64
#sharkC64 #C64Dev #Commodore64 #RetroCoding #8bitDevelopment

theoasisbbs.com/for-loops-ar...

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2D Byte Arrays Come to sharkC64: See Them in Action - The Oasis BBS A look at how 2D byte arrays work in the sharkC64 language, complete with a working demo and bytecode breakdown. See how this new feature expands what's possible in C64 programming.

2D Byte Arrays Come to sharkC64: See Them in Action
#sharkC64 #C64dev #RetroComputing #Bytecode #Commodore64 #RetroCoding #8bit #C64Programmer #HomebrewDev #Compiler #VintageComputing #Assembler

theoasisbbs.com/2d-byte-arra...

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Introducing Module Inclusion in the SharkC64 Language for the Commodore 64 - The Oasis BBS Discover the new module support in SharkC64 for the Commodore 64. Learn how modules work and explore variable scope implementation.

Introducing Module Inclusion in the SharkC64 Language for the Commodore 64
#Commodore64 #SharkC64 #RetroComputing #C64Programming #VintageTech #Coding #ModuleSupport #GameDev #C64Dev #RetroProgramming

theoasisbbs.com/introducing-...

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ChipWits' 40th Birthday: Original FORTH Code Open Sourced! - ChipWits Robot Coding Game To celebrate ChipWits' 40th Anniversary, the original FORTH source code has been open sourced! Learn about the game's history and source code

Looks like ChipWits (Commodore 64 and Macintosh game from the era) was open sourced today!

#c64 #retrogamedev #gamedev #c64dev #commodore64

chipwits.com/2024/11/16/c...

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