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Me: How big should the #Akira elevator be?
Also me: YES! (Heather for scale)

#AcidicDev #GameDev #IndieDev #IndieGames #Blender

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Me: Should work on game project
Also me:

#AcidicDev #GameDev #Blender #IndieDev #IndieGames

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I built a conceptual for a huge Akira Elevator in Blender, now I would love to make a game out of this. Ignore the non-existent texturing. UwU
#AcidicDev #GameDev #IndieDev #IndieGames

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Go and hug some 2D trees. They need love.
#AcidicDev #GameDev #IndieDev #IndieGames

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I wanted to build a primitive terrain system. So I manually chunked some very low poly terrain to see how it goes.

What started as a little test now lets me feel like I really should do a #KingsField like game and call it...

KINGS AMONG THE CRESTFALLEN!

#AcidicDev #GameDev #IndieDev #IndieGames

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It has some kind of mood.
#AcidicDev #FlaxEngine #GameDev #IndieDev #IndieGames

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I've started to take some pictures with my phone when I was walking around, so I can make a few textures.

#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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Damocles Monument
#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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I'm pretty happy with the graphical authenticity.
My mind starts to feel a bit boggled already! UwU

#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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I got a heart for fake stairs.
Plus, I'd like to see them more in real life. >:3

You'll find some nice stair-textures here:
emerald-eel.itch.io/n64-stair-te...

#AcidicDev #GameDev #IndieGame #SoloDev #IndieGames

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After working on retro shaders for a while it's now time to build actual content - modeling low poly environments is not much of a problem anymore but I didn't expect that texturing would be such a hurdle for me. Well, let's go, I guess. (×_×)
#AcidicDev #GameDev #IndieGame #FlaxEngine

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Curvature and CRT overlays incoming.
The CRT overlays will match the aspect ratio of the internal low-res image. You can stretch it for further adjustment. This should be sufficient for creating some nice looking CRT-presets.
#AcidicDev #GameDev #IndieGames #FlaxEngine

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Video compression probably will mess this up quite a bit but I still wanna share it. I've implemented a 2nd shader pass for full-res post processing on top of the upscaled low-res image. For the beginning, it will feature a CRT like shader. Commiting in a few minutes.

#AcidicDev #GameDev #IndieGame

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Heard about Dev Cubes? 🧊
How about biblically accurate Dev Donuts? 🍩

#AcidicDev #GameDev #IndieDev #FlaxEngine #IndieGame

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After fixing a bug in the #FlaxEngine editor, I was finally able to further split my materials into functions and rework some stuff.

Do you want to know more? See the updated readme. 🙂
➡️ github.com/AcidicVoid/F...

#AcidicDev #GameDev #IndieGame

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Vertex lighting + noise = nice caustics projection! 🐟

Soon on a virtual wall near you!
#AcidicDev #GameDev #IndieGame #FlaxEngine

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#Quake style liquids incoming.
Please enjoy this mind-boggling 240p gif! 😌
#AcidicDev #GameDev #IndieGame #FlaxEngine

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Update! This is how my basic #PSX material looks like.
github.com/AcidicVoid/F...

Texture warping can get a bit extreme as there's no distance based subdivision right now. I need to evaluate if I can implement it. Otherwise, I'll need to somehow fake it. 👻
#AcidicDev #GameDev #IndieGame #FlaxEngine

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GitHub - AcidicVoid/Flax-PSX: Plugin that brings PSX-like visuals to your Flax Engine project Plugin that brings PSX-like visuals to your Flax Engine project - AcidicVoid/Flax-PSX

I've finally published a first version of my #FlaxEngine plugin. 😁
github.com/AcidicVoid/F...

It currently features #PSX style post processing with lowres rendering, authentic dithering, and optional integer scaling.
#AcidicDev #GameDev #IndieGame

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#Quake style water goes very well with #TombRaider style caustics. What comes to you mind when seeing this? What environment would you build using these effects? 🐟

It's weirdly hypnotic. 😁
#AcidicDev #IndieGame #IndieDev #GameDev

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『I build props with my sunglasses at night』
#AcidicDev #GameDev #IndieGame #SoloDev

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I did this before in Unity.

The first Tomb Raider games featured beautiful water caustics, achieved by manipulating vertex colors. It's one of my favorite PS1 graphics tricks. I just re-created it in a modern engine.

Constraints inspire creativity. 😌

#AcidicDev #IndieDev #GameDev #IndieGame

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I've implemented water caustic projections today by adding some noise to the vertex lighting. Plus, I made some tatami mats. More soon! ⛩️

It ain't much but it's honest work. UwU
#AcidicDev #IndieDev #GameDev #IndieGame

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I've finally updated my #FlaxEngine build and added Gourard Shading aka. Vertex Lighting to my game.

Obviously a popular choice for retro-styled games, but IMHO still interesting for modern projects due to its low performance costs.
en.wikipedia.org/wiki/Gouraud...

#AcidicDev #IndieDev #GameDev

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Some "concept art" made from an #AssetoCorsa map (I've got permission by the author), made in Blender. It's from the #Unity3D era of my game's development but I will probably build a low(er) poly version of this section to use it in my game. 🙂

#AcidicDev #GameDev #IndieDev

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Switching cameras in an actual environment prototype with interior sections. As I learned from the very first #SilentHill, tilted cameras bring more atmosphere. Maybe, textures also would. 👻

#AcidicDev #GameDev #IndieDev #IndieGame

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Game terrain generation is pretty simple, actually
Game terrain generation is pretty simple, actually YouTube video by IGoByLotsOfNames

Ja, Terrain generieren IST recht simpel. Bis man etwas wirklich glaubwürdiges erzeugen möchte.😬

Wenn ich mal Zeit und Motivation übrig habe, versuche ich, einen Algorhitmus zu zaubern, der prozedurales Terrain mit Erosion für die #FlaxEngine hinbekommt.😁

youtu.be/QF2Nj1zME40
#AcidicDev #GameDev

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I'm thinking about implementing a complex #CRT shader in my game... maybe something like Koko-aio. 📺
github.com/kokoko3k/kok...

What do you think? 🤔
#AcidicDev #GameDev #IndieDev #IndieGame

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Images from Google Maps and Street View are great resources for modeling real-world-inspired environments.

What other free resources do you use?
#AcidicDev #GameDev #IndieDev #IndieGames

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Welcome to Midwich Elementary. 👻

Just another test for environments. I still haven't build any larger areas, so I borrowed one from Silent Hill. :>
#AcidicDev #GameDev #IndieDev #IndieGame

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