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Xennial Rewind: The Amazing Backbit Neo Geo Flash Cart & The Algorithm's Downside w/Guest Evie
Xennial Rewind: The Amazing Backbit Neo Geo Flash Cart & The Algorithm's Downside w/Guest Evie YouTube video by The Xennial Rewind

Check out the new Xennial Rewind Podcast. In this episode, Leland, Moby, and myself have Evie on the show. The inventor of the Backbit flash cart, chip tester, and the New Neo Geo Flashcart. youtu.be/XVc4zP4h4ps
#backbit #retrogames #retrogaming #neogeo #xennialrewind #youtubealgorithm #interview

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Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for RetroRGB Weekly, or head to the main link: retrorgb.com/week467.html
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#retrorgb #classicgaming #retrogaming #MiSTerFPGA #nintendo64 #n64 #RetroTINK #RGBSCART #lifeforce #picogus #neogeo #backbit #sonybvm #segasaturn

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BackBit Long Form Code - Backbit Impawsible Ep. 22 - The Oasis BBS Episode 22 of BackBit Impawsible explores BackBit long form code—nearly 4,000 instructions per frame. Will it pay off?

BackBit Long Form Code - Backbit Impawsible Ep. 22
#BackBit #C64Dev #MachineLanguage #Commodore64 #BackBitImpawsible #RetroCoding #LupeDarksnount #8BitMadness

theoasisbbs.com/backbit-impa...

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Backbit Impawsible Ep. 20 - BackBit Rolled-Out Code Test - The Oasis BBS Episode 20 of BackBit Impawsible! tests Rolled-Out Code execution from the cartridge. It works—and the results speak for themselves.

Backbit Impawsible Ep. 20 - BackBit Rolled-Out Code Test
#BackBit #C64 #RolledOutCode #LupeDarksnout #RetroCoding

theoasisbbs.com/backbit-impa...

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Backbit Impawsible Ep.15: First Glitch-Free Character Playback - The Oasis BBS Episode 15 of Backbit Impawsible features Lupe Darksnout achieving glitch-free video playback on the BackBit device. Explore this breakthrough and the next steps!

Backbit Impawsible Ep.15: First Glitch-Free Character Playback
#BackbitImpawsible #LupeDarksnout #RetroComputing #C64 #Commodore64 #BackBit

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Ep.14: Dodging Glitches with the SuperCPU on C64 - The Oasis BBS In Episode 14 of BackBit Impawsible, glitch-free graphics are the goal as the SuperCPU and SD2IEC team up on the C64. But things don’t quite go as planned.

BackBit Impawsible Ep.14: Dodging Glitches with the SuperCPU on C64
#Commodore64 #C64 #RetroComputing #SuperCPU #SD2IEC #BackBit #8bitGaming #TechTroubleshooting #GlitchFree #VintageComputing

theoasisbbs.com/backbit-impa...

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Backbit Impawsible: Lupe Darksnout vs. The SuperCPU Glitch in Episode 11 - The Oasis BBS In Episode 11 of Backbit Impawsible, Lupe Darksnout investigates corrupted video frames caused by the SuperCPU. Armed with an ML monitor, he attempts to fix the issue, but the problem proves more comp...

Backbit Impawsible: Lupe Darksnout vs. The SuperCPU Glitch in Episode 11
#BackbitImpawsible #SuperCPU #C64 #RetroComputing #LupeDarksnout #Commodore64 #Backbit #RetroTech #GlitchHunting

theoasisbbs.com/backbit-impa...

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I've been testing the #BackBit Platinum Cartridge for #NeoGeo for the past couple of months, and I can assure you it's fantastic! Don't hesitate to preorder:
store.backbit.io/product/back...

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BackBit Impawsible Episode 9: Bitmap to Charset Conversions - The Oasis BBS Lupe Darksnout takes on a massive challenge—converting 8,730 bitmaps into character sets. With the SuperCPU lending a hand, the process becomes smoother, but the journey is still an arduous one.

BackBit Impawsible Episode 9: Bitmap to Charset Conversions
#Commodore64 #C64 #RetroComputing #8BitGraphics #Backbit #GameDev #SuperCPU #8Bit

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Episode 8: Character Maker 7.11 - The Oasis BBS After a long quest for the ideal Character Maker program, success is finally here! But is there an even better solution waiting to be discovered?

BackBit Impawsible Episode 8: Character Maker 7.11
#Commodore64 #C64 #RetroComputing #8BitGraphics #Coding #Homebrew #Backbit #CharacterMaker #DigitalArt #CreativeTools #Software #ArtPrograms

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Episode 7: What Didn't Work Out - The Oasis BBS A deep dive into the development of Character Maker programs, exploring the challenges of speed, precision, and debugging.

BackBit Impawsible Episode 7: What Didn't Work Out
#Commodore64 #C64 #RetroComputing #PixelArt #GameDev #8BitGraphics #Coding #Homebrew #Backbit

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Episode 6: Spazz Out Squares - The Oasis BBS Lupe Darksnout tackles the 256 cells that make up our Character Set. Watch as the Video Matrix tries to reconstruct the original bitmap from the ground up.

BackBit Impawsible Episode 6: Spazz Out Squares
#Commodore64 #C64 #RetroComputing #PixelArt #GameDev #8BitGraphics #Coding #Homebrew #Backbit

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Episode 4: Character Maker 1.2 - The Oasis BBS Lupe Darksnout tackles the challenge of converting multicolor bitmaps into character sets on the C64. Can creativity and determination overcome the odds?

BackBit Impawsible Episode 4: Character Maker 1.2
#Commodore64 #C64 #RetroComputing #PixelArt #GameDev #8BitGraphics #Coding #Homebrew #SuperCPU #Backbit

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Episode 3: Making the Bitmaps - The Oasis BBS Learn how Lupe converts Windows bitmaps into Commodore 64-compatible graphics using a combination of fixed color selection and automated color RAM optimization.

BackBit Impawsible Episode 3: Making the Bitmaps
#Commodore64 #C64 #Backbit #RetroComputing #C64Graphics #PixelArt #RetroTech #BitmapConversion

theoasisbbs.com/backbit-impa...

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BackBit Impawsible Episode 2: Color by Numbers - The Oasis BBS In this episode, Lupe Darksnout takes on the challenge of converting Windows bitmaps to Commodore 64 format, tackling the tricky task of reducing 24-bit RGB pixels to a limited color palette.

BackBit Impawsible Episode 2: Color by Numbers
#Commodore64 #C64 #BackbitImpawsible #BackBit #RetroComputing #C64Projects #8BitMagic #RetroTech #VideoPlayback

theoasisbbs.com/backbit-impa...

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"BackBit Impawsible": The Unbelievable Journey to 24 FPS Video Playback on the Commodore 64 - The Oasis BBS Discover how Lupe Darksnout achieved the impossible—24 FPS video playback on a stock Commodore 64 using only a BackBit cartridge.

"BackBit Impawsible": The Unbelievable Journey to 24 FPS Video Playback on the Commodore 64
#Commodore64 #C64 #BackBit #RetroComputing #C64Projects #8BitMagic #RetroTech #VideoPlayback

theoasisbbs.com/backbit-impa...

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My #flashcart from #Backbit arrived the other day and it’s pretty awesome! Basically it’s a flashcart that can work with many different consoles via cartridge slot adapters.

Anyway, a few games don’t work, but I have yet to determine if those are bad ROM dumps […]

[Original post on famichiki.jp]

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Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for RetroRGB Weekly, or head to the main link: retrorgb.com/week434.html
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#retrorgb #classicgaming #retrogaming #misterfpga #rad2x #banjoguyollie #toaplan #nbajam #neogeo #backbit #morph4k

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DFR from the Workbench Powered by Restream https://restream.ioLive streaming from my workbench. Drop in to say hello and please ask me what I'm doing.This is really just a place to...

I’m about to stream live from my Workbench with more explorations of the #BackBit cartridge, this time looking at the MSX adapter and maybe the Acetronic one if we get time :)

www.youtube.com/live/s_cGOq-...

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DFR from the Workbench Powered by Restream https://restream.ioLive streaming from my workbench. Drop in to say hello and please ask me what I'm doing.This is really just a place to...

Live from the Workbench with more explorations of the #BackBit cartridge, this time looking at the granddaddy of gen 2 consoles, the Adman Grandstand VEC / Fairchild Channel F…

www.youtube.com/live/tSvl7zy...

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Rowtron 2000 with the BackBit cartridge installed in the cartridge slot.

Rowtron 2000 with the BackBit cartridge installed in the cartridge slot.

Got a lovely #Rowtron 2000 MPT-03 machine on my workbench atm. Experiments with the #BackBit cartridge continue 🎉🕹️👾

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Photo of the backbit cart in a Hanimex HMG 2650, showing a menu with a full list of games on a Philips CRT TV behind.

Photo of the backbit cart in a Hanimex HMG 2650, showing a menu with a full list of games on a Philips CRT TV behind.

Photo of the backbit cart in a Hanimex HMG 2650, showing the game Funky Fish on a Philips CRT TV behind.

Photo of the backbit cart in a Hanimex HMG 2650, showing the game Funky Fish on a Philips CRT TV behind.

Fully impressed with the #BackBit cart. I’ve got a lot more systems to test, but it works perfectly with the Hanimex HMG 2650 (Emerson Arcadia 2001 clone) 🎉👾🕹️

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DFR from the Workbench Live streaming from my workbench. Drop in to say hello and please ask me what I'm doing.This is really just a place to hang out and chat about retro machines...

I’m building adapters and trying out the #BackBit cartridge on live stream currently.
On YouTube, here: www.youtube.com/live/useBhET...

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Curious about porting code to different retro systems? Then catch Evie's presentation at VCF SoCal!

#EvieSalomon #BackBit #VCFSoCal #VCF #VCFed #VCFederation #Festivals #VintageComputing #RetroComputers #RetroGaming #FUN

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